Author Topic: displacement map  (Read 746 times)

2024-11-18, 15:27:46

celmar

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Hi, I'm having a lot of trouble with the displacement map, since zbrush... I'm using the low poly version, with displace, and the high poly... I can't seem to eliminate the existence of visible quads... in redshift, there seems to be a smoothing effect... I've tried using a subdi cage, but it's worse! thanks for your help, if anyone has any ideas!

2024-11-18, 15:28:32
Reply #1

celmar

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well, the three pictures didn't come! sorry!

2024-11-18, 19:09:52
Reply #2

romullus

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Hi,

Make sure that your displacement texture is loaded without gamma correction, it should always be linear. Also, depending on how you baked the map, you might need to adjust displacement settings in Corona material, by default it is set to MIN - 0 and MAX - 1 try to set it that MIN and MAX would have equal strength but opposite values.
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