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[C4D] Bug Reporting / HDR mirrored horizontally
« on: 2024-06-11, 08:53:21 »
I noticed that Corona Render put the HDR mirrored horizontally when I load it into the HDR/Shader slot on the Sky Object...
Why does it happen? every time I need to insert -100 on Uv Scale parameters...
Thanks
Why does it happen? every time I need to insert -100 on Uv Scale parameters...
Thanks