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Messages - masterzone

Pages: [1] 2 3 ... 13
1
[C4D] I need help! / Re: Parsing...
« on: 2024-07-24, 14:59:25 »
Quote
- modifying the region size and position when it's in use

This doesn't happen on all scenes but is based on some special materials or something else. Sometimes I can change camera tag value without see the IR refreshed. Same for the render region, on some scenes the VFB doesn't refresh...

Quote
- changing a light intensity and its position and direction ?

I think here is more difficult to avoid the refreshing, you are talking to store into the memory the light intensity and its position, but the light intensity move its radius based on inverse square area, so if you level up the light, more distance is covered so you need to render again the GI and calculation...
The position of the light is more complicated due to the same theory...you must refresh the rendering due to a different distance of the light from surfaces...

Alex

2
[C4D] General Discussion / Re: Camera Object Size
« on: 2024-07-18, 10:21:18 »
You continue to have a wrong scale. Try to create a C4D cube usually 200cm each side and take a look to it...ti will become more large than whole architecture..

3
[C4D] General Discussion / Re: cinema4D or Corona render?
« on: 2024-07-16, 15:38:26 »
Thanks for your tips...yes is the same issue...but I remember that wasn't happen on previously C4D release...or not? 🧐

4
[C4D] General Discussion / cinema4D or Corona render?
« on: 2024-07-16, 11:40:00 »
Hello,

It has been happening for a while now that every time I change the viewport window (F4, F2, etc.), all textures are refreshed in the perspective window. This action takes a very long time in some circumstances, and this issue is unbearable for me right now.

I think it is not related to Corona Render but is related to Cinema4D. Has anyone looked into it?

I have to hit "Materials Off" in the viewport menu of the perspective window every time to avoid this issue.

Alex

5
[C4D] Daily Builds / Re: The new VFB: icons
« on: 2024-07-11, 09:10:24 »
Disappointed with the new VFB. Many not necessary changes... Only good thing is the extra LightMixes.
And I often get this HAND cursor in the VFB (I don't really know what triggers this and the arrow pointer turns to a hand-punch looking cursor) but it is totally annoying..

Maybe developers will take a look into it and they will polish it... but believe me, if they used the C4D internal GUI to create a graphic UX maybe they need loooong holidays . Create an UX with Cinema4D SDK is a total pain. We develop plugins for C4D and every time we need to work with the SDK for change some UX elements, we need some medicines 😂

6
[C4D] Daily Builds / Re: The new VFB: icons
« on: 2024-07-11, 09:05:59 »
Not a big fan of the design either. It looks like a programmer (no offense) and not a designer did this. In fact Corona is slowly moving away from the straightforward design render engine, and I find it confusing as to why. Every version seems to feel slower and more bloated. As UE5 becomes used more and more in my world of commercial animation and rendering, I hope speed and ease of use would still be top of mind.

Totally disagree. You can't compare UE5 engine and Corona Render. Either rendering engines are for different purposes. I tried to make some animations with UE5 using Lumen and PT technology inside, but UE5 quality is a step away backward from Corona Render quality. If you watch youtube UE5 tech demo you can see every time forest, videogame with lot of props, but...did you try to render a simple object with UE5 and Lumen? it's a total disaster. Totally fake. You need to fill tour scene with objects, amazing textures, dirty surfaces and more, only for to get a photo-realistic render. But with minimalist scene where you can see how the light works you can see how Lumen is a total fake.

Please don't compare UE with Corona Render, it's a stupid way to understand how rendering engine works

7
IMHO A big part of Cosmos Material requires careful attention from who upload it into the library. I don't know if there someone who care the Quality Control. There many trees with IOR set to value 2 or similar.
I know that the library must be useful for Corona and Vray but there a lot of work to do into the material side...

8
You should verify if both machines has the same Cinema4D release (original) and Corona Render, or if some plugin is missing on the scene.
Usually if the network is speedy enough you shouldn't  get any error.

9
Finally, after some test, jobs and many hour spent on it, I found a reproducible issue with Bloom and Glare that turn off it self that drive me crazy on past year...I'm very happy!! 🎉🎉🎉. I'm a problem solving and bug hunter lover...😅

Here is my Corona Release (see attached about info panel below) and I'm using the Cinema4D 2024.4.0 (Educational License) (Build 2024_4_14d2cb99a70f_1236864028) OSX.

Seems the problem is related if you selecting and deselecting Camera or TAG. Based on some action you can see on the video below, the Bloom and Glare turn off it self during the final render even if it is on into the TAG.
Based on deselection of the camera object the Bloom and glare effect change its behavior by Turing off.
I hope this help.
This issue is not based on this specific scene, it works with all scenes as well.

Look directly on you tube for best watching...

video:


10
[C4D] Bug Reporting / Re: camera sync
« on: 2024-06-19, 17:45:05 »
thanks for your replay, I will try after sending some final renders to a client of mine...

11
What about the Bloom and Glare that sometimes is turning off it self? it has been solved? it drive me crazy....:(

12
Same issue here...sorry I created a new topic today...

13
[C4D] Bug Reporting / Re: camera sync
« on: 2024-06-13, 15:29:21 »
Soure, here is the about panel :)...

ps: I see the post below about this issue...sorry for duplicated post...


14
[C4D] Bug Reporting / camera sync
« on: 2024-06-13, 11:06:08 »
Hello guys...I continue to get the "Camera was removed, controls for tone mapping, bloom and glare and sharpening won't be synchronized." message into the VFB.
This issue also deactivate the Bloom and glare, very annoying. Anyone else got this issue?

C4D latest build and Corona Render latest commercial build...

15
[C4D] Bug Reporting / HDR mirrored horizontally
« on: 2024-06-11, 08:53:21 »
I noticed that Corona Render put the HDR mirrored horizontally when I load it into the HDR/Shader slot on the Sky Object...
Why does it happen? every time I need to insert -100 on Uv Scale parameters...
Thanks

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