Hi!
I have tried to look for some information in the "Index" topic, but I was not able to find the right information.
The problem we are facing in the office is, that when we try to render an image with Deadline in tiles, after you check the final result in some parts it is clearly visible, where the separate tiles were stitched together. My guess is, that it could be a problem, that we have some different setups in our renderfarm (some computers with Intel processors, some with AMD processors for example) and they produce a different end result. Could this be the problem? If so, is there a solution for that?
I am just guessing, as you have the option to setup the final render quality by giving a certain amount of passes or a certain amount of time to render. But with big differences in the computer performances (different rays/s values) is it possible that they produce such a different end result?
(We also had similar problems while using stripe rendering via Backburner, that's why I am guessing, that it is probably a problem with the blades and not the actual render managing software).
Thank you very much for your feedback in advance :)