Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: romullus on 2016-03-20, 12:19:58
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I'm sharing basic render studio scene, that i use for my own needs a lot. Scene setup is very simple, it uses one HDRI map for lighting and reflections. Scene contains two helper objects (floor and wall) for different scenarios. Background colour is easily adjustable and independant from exposure changes. Also there is wire and uv checker material overrides, as well as render element for quick and simple masking. This scene isn't meant to be used with traditional lights, but feel free experiment and add few lights if you want to.
I didn't include HDRI map in the scene, because i have no rights to distribute it, but it shouldn't be a problem to substitute this map with your own.
Hope, some of you will find this scene useful. Here's link to download: http://bit.ly/1WzTbAV
And short video, presenting key features of this scene:
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Thanks! Very useful =) Smart setup!
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Thanks for the "Direct Visibility Override", it's going straight into my Siger CMPPmax!
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Cool, but I think you should add a camera to the template file. ;)
Also, a curved background object would be nice - the shadows on the floor/wall don't look very nice.
Free HDRIs can be found here: https://corona-renderer.com/resources/materials/
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I'm glad that you find it useful guys!
dubcat, care to explain what you ment by that? Surely you knew about direct visibility override.
maru, sure i could add a camera, more shadowcatcher objects and so on, but then it wouldn't be a basic studio anymore :] I just wanted to share my scene with others as it is. I have no doubt that everyone will find something to add to it, to make it even more useful. Feel free to share it here, if you'll improve it noticeably.
Lately i'm using this scene a lot and together with interactive rendering and newest features from 1.4 it makes my product shots ridiculously fast.
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I like to plug my overrides and hdris into a corona material and save them in Siger CMPPmax. Neat and easy way to categories and I keep all the adjustments!
(http://i.imgur.com/ojkGJ9u.png)
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Doesn't CMPP accept maps? Only materials? That would be quite serious drawback IMO.
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As far as I know, Siger dump the .mat file from the "Selected Scene Object"/"Material Editor Active Slot".
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Oh, i see. So there's no convenient drag & drop? :[
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Nope. I usually have a box sitting around that I apply the map materials to.
Didn't mean to turn your thread in to a Sigershader thread :P hehe
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Well, one tries to gather useful info wherever he can :]
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Thank you for sharing your knowledge.. everyday I learn something new
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Thanks romullus! I'm looking forward to using it. :)
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Hey, thanks man.
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Thank you for sharing!! :)
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Is there a solution that works for C4D?
I can override the enviro material in corona settings or in the shadow catcher material... however the results are not as expected. I cannot seem to get a pure white background. Am I going to have to comp this?
Appreciate any suggestion,
Phil
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Get it here (: https://forum.corona-renderer.com/index.php?topic=25642.msg153407#msg153407
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Is there a solution that works for C4D?
I can override the enviro material in corona settings or in the shadow catcher material... however the results are not as expected. I cannot seem to get a pure white background. Am I going to have to comp this?
Don't forget that background is affected by tone mapping, even if you have your background as pure white, that does not mean it will render as such. To compensate for this you may want to use Corona tonemap control map (shader) and exclude your background from being affected by tone mapping, exposure and/or LUT.
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oh wow thanks, I will check out that infinite studio now! I did find a file posted by Cinemike over on the C4D section that has a set up for this situation. That can be found here for anyone else looking: https://forum.corona-renderer.com/index.php?topic=32587.0
Appreciate your help