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Messages - ronaldjung

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31
[Max] Feature Requests / CoronaCam - Environment Override
« on: 2018-04-20, 14:56:05 »
Would be possible to have an option to override the environment of the rendering in the CoronaCam?

32
General CG Discussion / Re: Nvidia Denoiser - Optix 5.0,
« on: 2018-04-06, 16:25:42 »
Another one. Arnold now have Optix integrated:

https://area.autodesk.com/blogs/thebuzz/introducing-arnold-5-1/

33
[Max] General Discussion / Re: Comentary about Corona 2.0
« on: 2018-04-04, 19:12:30 »
They made an update in the post:


After seeing the explanations of Ondrej Karlík, Corona, and Vladimir Koylazov of V-Ray, in the video they published about the purchase of Render Legion by Chaos Group, I really believed that the two renderers would benefit and would continue to advance together.

However, I have to admit that everything indicates that I was wrong, because after several months without seeing Corona news, when before the purchase were frequent, of the four videos that recently posted on Corona 2, three of them benefit the other Chaos Plug-ins like the Phoenix and V-Ray and only one is really new feature for the Corona.

First they released two videos showing the Corona's compatibility with Chaos's Phoenix FD fluid simulator, they have now released two more videos, one of which shows Corona rendering scenes configured with V-Ray even without V-Ray installed .

I take back everything I said if they exhibit the V-Ray rendering scenes set in the Corona.

In the video comments on YouTube most of them approved, mainly because there are many library objects configured for V-Ray, but some have commented on things like "keep their identity" and "why we should be interested in rendering V-Ray in the Corona."

The other video shows the only feature that only benefits the Corona, a new Advanced Bokeh for effects of lens blur in Corona Camera.

According to Render Legion, who was contacted about the news by the artist and member of 3D1, Ronald Venturo, the company is following exactly the schedule that had already been planned before the purchase by the Chaos Group, which provides the focus of the development of version 2 in the consolidation of the features added in the latest versions and not in the addition of new features.

Therefore, we should not expect great news during version 2x as happened in the cycle of version 1x, also intend to publish fewer videos because it is not interesting to display videos of corrections of existing resources.

You can see Render Legion's comment in full in Ronald Venturo's post by clicking here.

See below the two new videos on Corona 2, the first shows the compatibility with V-Ray.


Regards!

34
[Max] General Discussion / Re: Comentary about Corona 2.0
« on: 2018-04-04, 16:53:32 »
I will, for sure.

35
[Max] General Discussion / Comentary about Corona 2.0
« on: 2018-04-04, 16:30:05 »
The biggest Brazilian Archviz portal ( http://3d1.com.br/ ), posted today this, after Render Legion has published this two videos:

"After seeing the explanations of Ondrej Karlík, Corona, and Vladimir Koylazov of V-Ray, in the video they published about the purchase of Render Legion by Chaos Group, I really believed that the two renderers would benefit and would continue to advance together.
However, I have to admit that everything indicates that I was wrong, because after several months without seeing Corona news, when before the purchase were frequent, of the four videos that recently posted on Corona 2, three of them benefit the other Chaos Plug-ins like the Phoenix and V-Ray and only one is really new feature for the Corona.
First they released two videos showing the Corona's compatibility with Chaos's Phoenix FD fluid simulator, they have now released two more videos, one of which shows Corona rendering scenes configured with V-Ray even without V-Ray installed .
I take back everything I said if they exhibit the V-Ray rendering scenes set in the Corona.

In the video comments on YouTube most of them approved, mainly because there are many library objects configured for V-Ray, but some have commented on things like "keep your identity" and "why we should be interested in rendering V-Ray in the Corona."
The other video shows the only feature that only benefits the Corona, a new Advanced Bokeh for effects of lens blur in Corona Camera.

See below the two new videos on Corona 2, the first shows the compatibility with V-Ray. (...)"

Translated whit Google Translator. Original: http://3d1.com.br/noticia/66944

So... I'm starting to fell the same...


36
General CG Discussion / Re: Nvidia Denoiser - Optix 5.0,
« on: 2018-04-04, 02:46:44 »
Vray Next implementing optix

Today Clarisse announced that they implemwnted:

Still waiting for Corona bring it to us!

37
General CG Discussion / Re: Nvidia Denoiser - Optix 5.0,
« on: 2018-01-15, 15:16:12 »
Just like God!

Hahaha
Ondras's big fan here! :D

38
General CG Discussion / Re: Nvidia Denoiser - Optix 5.0,
« on: 2018-01-15, 15:08:49 »
I was hopping for an "YES!"
hehehe

39
General CG Discussion / Nvidia Denoiser - Optix 5.0,
« on: 2018-01-15, 14:59:03 »
Can we expect it to Corona?
:D


40
[Max] Daily Builds / Re: Daily builds version 2
« on: 2017-12-15, 14:59:17 »
I think the mistakes in this test are:
1) Using pass limit instead of time limit - this does not tell us anything. Maybe the rendering was super fast in one case, and slow in the other, or maybe not...? So I would suggest using time limit.
2) Using unrealistic number of passes rendered and resolution. There was simply not enough passes to render details in reasonable quality, denoised or not. The resolution is also so low that we cannot really see the details, and this is not something you would do in real work.

I didn´t have time to do this test, just tried to do this quickly to see the 5% improvement. But still very glad with new results! I know I didnt made a correct metodology to the test and even thought not to post. Just did to share. Maybe to the developers know that, at least in low resolution and time limit, the noise level increased. Also, I used the New Solver, maybe this have something to do with the result.
Maybe someone with more time available can make this tests with more liability.

yes, IMHO it is now looking better, because the denoiser is preserving the details of the map. I am hoping this will allow people to use denoising in more situations
I saw that! Is much more better now.
And recently I'm trying to use less denoise in my renders, the New Solver almost made it obsolete, very quick! Always usins it.

Regards

Ronald

41
[Max] Daily Builds / Re: Daily builds version 2
« on: 2017-12-14, 19:20:58 »
In the recent Build of December 14 we got this improvement:

"Switched to Visual Studio 2017 compiler - up to 5% performance gain in rendering"

Just tested it, and got more noise than in the previous Build.
In my scene (interior) with the Dec08 version in 100s of rendering got Noise: 6,20% in 11passes
With the Dec14 Build: Noise: 6,61% in 11 also 11 passes.

And looks that the Corona lost the hability to denoise certain areas (look the panel behind the pillows).

Regards

Ronald

42
I have just architectural references to list:

MIR - ZahaHadid Cambodia Animation

MIR-Beeah HQ

MIR - Reel 2014

Berga e González - Architectural walkthrough animation home in Lisbon

Ald Garcia - The Church on the water-Finished

https://player.vimeo.com/video/62829090

Motiv - Monarch Tower

Non  CG, but VERY great, can serve for inspiration.
Emile Rafael - In Residence - Ian Simpson

Motiv - Q22 Space for leaders

43
[Max] Feature Requests / Re: Corona Batch Render
« on: 2017-09-15, 16:18:40 »
haha, ok, I tought it was a good idea.

44
[Max] Feature Requests / Corona Batch Render
« on: 2017-09-14, 16:39:05 »
Would be nice if Corona Renderer have a self Batch Render. Where you can make your batch e configure it better than in the 3ds max.

In that way, wouldnt be possible to save more than one lightmix settings? Keeping the VFB and just applying, in one of the render list, new settings in lightmix. Just wondering...

Maybe we could also have camera control, directly in the lightmix...

What do you think?

Regards,

Ronald

45
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-08-05, 13:39:13 »
Crash every time I want to open the preview (interactive) in the max VFB to save the image.

Could you also please send minidump from the crash? The more information we have about problems, the faster we'll be able to fix them.

Just sent.
:)

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