Author Topic: [s]Conversion still has metal defaults. Script of addition to conversion button?  (Read 426 times)

2023-08-07, 04:06:25

iancamarillo

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Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there's going to be a global metal or non-metal option in the conversion script?
Thanks!
« Last Edit: 2023-09-01, 16:06:59 by maru »

2023-08-07, 09:37:08
Reply #1

James Vella

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I assume this happens with materials that have an IOR of +3 correct? Anything below that should not convert to metal automatically.

You can run batch material editor on the scene before converting to make sure any dielectric doesn't go above 1.5, then it shouldn't switch to metal:
https://www.scriptspot.com/3ds-max/scripts/batch-material-editor


2023-08-07, 12:23:55
Reply #2

GeorgeK

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Hi,
Just noticed a lot of materials still default to metal and was wondering if its in the pipeline to somehow resolve this? Or is there's going to be a global metal or non-metal option in the conversion script?
Thanks!

Do note that you can select to "force non-metal" in metalness conversion right above the convert button in corona converter.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2023-08-07, 13:13:06
Reply #3

James Vella

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Do note that you can select to "force non-metal" in metalness conversion right above the convert button in corona converter.

lol how have I not seen this, thats even better! lol

2023-08-07, 18:05:12
Reply #4

iancamarillo

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Oh awesome! thanks I should've looked further thanks again