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Topics - Dalton Watts

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1
[Max] Daily Builds / New VFB Skin and functionality
« on: 2024-02-14, 13:19:27 »
Hello guys,

Can you elaborate on what is being planned for the new VFB skin and functionality? Are we moving towards a more vray-ish VFB? I would love that! With VFB editing capabilities like Cryptomate masks along with shadow/highlight clipping warnings, and a more flexible and dynamic VFB regarding window sizes.

Thanks!

2
This might be a shot in the dark but does anyone know how can I call the Corona Tone Mapping menu via maxscript?

3
[Max] General Discussion / New Corona Benchmark
« on: 2023-07-29, 19:03:44 »
Can someone please explain why is the new benchmark better to evaluate performance? In the old benchmark, the performance was measured in seconds and now it is only in Rays/s.

A practical example:

On the old benchmark, the 13900k was around 37 seconds, and my current workstation was 43 seconds. A 14% difference.
On the new benchmark, the 13900K is around 13,000,000, and my workstation is 8,000,000. A 62,5% difference.

4
Does anyone know how can I call the Corona Render Selected (Pixel Mask) with Viewport selection selected from maxscript?

5
[Max] Feature Requests / Persistent data
« on: 2022-12-07, 13:46:57 »
Still, on the Cycles page, would it be possible to implement "Persistent Data" in Corona?

"Persistent Data keeps render data in memory after rendering for faster re-renders and animation renders at the cost of extra memory usage while performing other tasks in Blender".

6
I was fiddling around with Blender and Cycles and really liked their fluid implementation of Cycles rendering on the viewport.

In Cycles since the viewport is denoising in real-time for every sample, we can set a start sample so that the denoiser doesn't kick in before a set number of samples has already been calculated. That's the default behavior for Cycles. If we change that so the denoiser only kicks in at a later sample it behaves similarly to Corona or V-Ray.

The viewport rendering (similar to viewport IPR on V-ray and the "Interactive rendering in 3ds max viewport" as suggested on "The most wanted feature?" topic on the forum) alongside the GPU rendering with all the scalability that GPU rendering allows would greatly improve Corona experience, in my opinion.

I know GPU rendering and viewport interactive rendering may be in the distant future (or never happening at all) but can we, as of right now, start the AI denoiser on the first sample in order to simulate default Cycles viewport rendering behavior?

Note: In the video, I'm using a GTX 1070 Ti which is very far from the latest and greatest but it is still a smooth experience.

7
[Max] Feature Requests / Max Passes reset a zoom
« on: 2021-05-28, 12:40:27 »
Hi guys!

Don't know if this has been asked before or not but here it goes:

When working with interactive rendering I often set Max passes to a lowish number like 10 or 30 passes, depending on if I'm lighting a scene or setting up a material.

When zooming to a specific area, if the max passes are reached I can't zoom out and go to another area and inspect it at the defined max pass value. I think it would be beneficial if that max passes would auto-reset at zoom state.

8
[Max] I need help! / Selected Object B&W Mask Script?
« on: 2021-01-21, 18:55:22 »
So, guys, I know I can mask out objects with different colors with wirecolor and material id but, say I only want a black and white mask to directly use in photoshop? Does anybody know any script that does that tedious process for you?

Say, I select an object, click the script button and it automatically renders only its mask while automatically, for instance, assigns a white wirecolor to the selected object(s) and assigns black as the wirecolor of all remaining objects.

Even more efficient would be to be able to choose what objects one wishes to have a black and white mask with some sort of a dialog box.

9
Hi guys,

I frequently use PrintScreen to get color references from the web when I'm working. I use Gadwin Printscreen and assign new printscreen images to be saved to a specific folder, but I would like to streamline the process a little more by being able to paste the last copied clipboard content to the slate material editor directly. Is this even possible to do in Max?

10
[Max] Resolved Feature Requests / Custom watermark on IR?
« on: 2020-07-05, 14:09:04 »
Hello,

Don't know if it has been asked before but is it possible to have a custom watermark checkbox on IR? It would be super useful and a huge timesaver to send tests to clients without the hassle of inserting it on photoshop.

11
[Max] General Discussion / Slow Corona Material Library
« on: 2020-07-03, 01:14:07 »
Hello,

What is the technical reason why the corona material library is generally slow and somewhat laggy especially when scrolling but also when dragging a material to the 3ds max slate material editor? It has been that way since it was introduced.

12
Interactive rendering is THE main reason I use Corona. I love it!

But as I was fiddling around just now in the Render Settings Devel/Experimental rollout I was thinking, besides changing the UHD Cache precision, what can one change to further speedup IR in that specific rollout?

13
[Max] Daily Builds / Dissolve with previous image
« on: 2020-06-09, 17:52:28 »
I'm not getting the use of this feature. Can someone please clarify? I don't notice any change in interactive rendering activating or deactivating it.

14
Hello,

Tried using the "lock texture to icon" on V-ray dome light with Corona but got the, somewhat expected, incompatibility error.

https://imgur.com/OCUKQrN

When will it be compatible? The way of orientating the hdri is much user-friendly on V-ray since this feature was introduced than in Corona. In Corona it is very obtrusive having the material window opened only for rotating the hdri in CoronaBitmap.

Unless there's a better way or any sort of script/plugin that does it in a more visual manner, I think this is something that could be improved.

15
[Max] Feature Requests / V-Ray IPR and Corona IR
« on: 2019-06-15, 13:19:08 »
Hey guys,

Recently tried v-ray 4.20 and although it still isn't any faster on production rendering than Corona (I'm getting Corona being around 70-100% faster), their approach to IPR/IR seems to be more "fluid" than Corona. Can't quite put my finger on it but I suspect the following:

1) Initial image feedback seems faster, even if it is more "degrading" initially. I quite like that approach. Is it possible to replicate it for Corona?
2) Window resolution is much more flexible, allowing us to set any window size we like. I'm aware this has been an onward discussion for a long time but this combined with a faster visual response would GREATLY improve usability IMHO.
3) Being able to make several render regions without having to press SHIFT also seems to be more user-friendly in giving that impression of a fast response.

Don't get me wrong, Corona IR is very fast once everything is computed. It's just that initial response when V-Ray IPR gives you a degraded image almost instantly when Corona IR stays black initially for a couple of seconds.

Also, apart from all the IR suggestions, when making a render region in production is "Computing GI" necessary to be processed for the whole image? I remember a Corona team member responding about this issue and saying there was no way around this. I think V-Ray works without having to process all image data when region rendering although I'm not quite sure about that.

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