If the upcoming 1.7 release of Corona really is more VFX orientated, I'd really love to see native UDIM support for those of us who are texturing finely detailed assets. For example, one of the main characters I have in my film has 69 tiles, and I currently have to bring in each tile seperately and plug them into a CoronaMix map for each type of map I have, which makes for unnecessarily large shader networks (see atachement) and having to deal with a slow Slate editor.
Thanks!