Author Topic: Distribuited Render Issues  (Read 666 times)

2022-07-13, 22:22:51

lolec

  • Active Users
  • **
  • Posts: 179
    • View Profile
Hello, I'm new to distributed rendering. I Just built a small cluster of 7 5950x machines, 6 of them have 32gb of ram and one has 64 gb. My workstation is 3990x with 256gb of ram.

I started running tests and I found something unusual, maybe someone with more experience can tell me why something like this happens.

I sent the render to only 2 nodes, one with 64 and the other with 32 of ram. AS the render progresses, the one with 64g is working properly, but the other one is not contributing any passes, even though the processor it's been at 100% usage for 30 minutes or so.

Both have the same processor and joined from the beginning,  any ideas ?

Thanks.



2022-07-14, 09:46:28
Reply #1

rowmanns

  • Corona Team
  • Active Users
  • ****
  • Posts: 1892
  • Corona for 3ds Max QA Team
    • View Profile
Hey,

You can see that the PC named Xavi doesn't have enough RAM to render the scene. It has allocated 41 GB of RAM when there is 32 GB available.

So it's probably spending all of the time in the swap file.

I'd suggest either simplifying the scene or increasing the RAM on that system.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!