Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Discussion  (Read 175700 times)

2021-03-31, 20:48:47
Reply #255

TomG

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It already shouldn't, but if the normals are wrong (that is, needs Gamma adjustment checked in the Corona Normal and it isn't checked), or if the base layer bump is particularly super strong, it can show up in the clear coat. This is already being looked into :)
Tom Grimes | chaos-corona.com
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2021-03-31, 20:50:59
Reply #256

JeffPatton

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Sorry, I just saw the posts about it in the dedicated physical material thread.
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2021-03-31, 21:51:35
Reply #257

TomG

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NP! Better something reported twice than not at all :) Just wanted to let you know the current status.
Tom Grimes | chaos-corona.com
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2021-04-01, 01:55:03
Reply #258

marchik

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It already shouldn't, but if the normals are wrong (that is, needs Gamma adjustment checked in the Corona Normal and it isn't checked), or if the base layer bump is particularly super strong, it can show up in the clear coat. This is already being looked into :)

can you reproduce my case with too little normal bump intensity, at which it appears on the clearcoat layer? or was it only noticed if the intensity was too high?

2021-04-01, 11:27:30
Reply #259

Igor Lapin

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Please tell me how you can work normally in interactive mode with this new buckets render ... make it possible to disable it
And IR Subsampling... nothing is visible because of these squares. Only annoying. Thank goodness it can be turned off.
Design By Artline.

2021-04-03, 05:54:00
Reply #260

Rendermonkey

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It seems the Bugtracker is not really up to date so this is why I post it here.
Please take a look at the converter script... I do only get bad conversions from Vray into the new physical material.

Regards!


2021-04-04, 23:35:18
Reply #261

tallbox

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Hi, Coronatus :)
I've noticed that my 3990x is utilizing only 30% of its cores when rendering selected mode is: viewport selection (daily from 22.03.2021)
Is it only on my end?

Additionally, whenever I import an object made with v-ray materials and try to convert the corona converted materials, the diffuse map is always deleted, and the color is set to black.

Anyone?
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2021-04-05, 12:27:19
Reply #262

tip01

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

2021-04-05, 13:04:15
Reply #263

scionik

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

Yeah, the same here, I've mentioned it last week after 2022 released.

2021-04-05, 14:00:06
Reply #264

TomG

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Corona has not been updated for Max 2022 yet, you'll have to wait for that to make its way into the Corona 7 daily and the next 6 hotfix.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2021-04-07, 10:05:15
Reply #265

rowmanns

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Hey! I do not see projections in the windows, except for the perspective of light sources. The sun is fine. Max 2022

Yeah, the same here, I've mentioned it last week after 2022 released.
Hi,

So we are aware of this one, we'll have a fix for this in the upcoming daily builds.

Cheers.
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2021-04-07, 10:30:02
Reply #266

rowmanns

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It seems the Bugtracker is not really up to date so this is why I post it here.
Please take a look at the converter script... I do only get bad conversions from Vray into the new physical material.

Regards!
Hi,

The old bugtracker hasn't been used in a really long time, here is a good place to report bugs.

Can you provide a scene or some before/after screenshots of the materials which are not being converted correctly?

Cheers.
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-04-07, 10:31:51
Reply #267

rowmanns

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Hi, Coronatus :)
I've noticed that my 3990x is utilizing only 30% of its cores when rendering selected mode is: viewport selection (daily from 22.03.2021)
Is it only on my end?

Additionally, whenever I import an object made with v-ray materials and try to convert the corona converted materials, the diffuse map is always deleted, and the color is set to black.

Anyone?
Hi,

I haven't noticed the 1st issue, would you be able to provide a simple scene? I would also recommend making sure that your Windows and 3ds Max versions are fully up to date too.

Cheers
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2021-04-07, 12:34:06
Reply #268

michaltimko

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Not sure if someone mentioned this here but latest converter literally wipes out bitmaps in some conversion and converts vray materials as metal, probably ignoring refl.
Used it in one of my commercial scenes and it converted everything into PhysicalMat and messed up 90% of materials in the scene. Absolute mess.
« Last Edit: 2021-04-07, 12:51:47 by michaltimko »
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2021-04-07, 14:17:38
Reply #269

rowmanns

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Not sure if someone mentioned this here but latest converter literally wipes out bitmaps in some conversion and converts vray materials as metal, probably ignoring refl.
Used it in one of my commercial scenes and it converted everything into PhysicalMat and messed up 90% of materials in the scene. Absolute mess.
Hi,

I'm afraid this is a hazard of the daily builds... https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015-corona-renderer-for-3ds-max-daily-builds

We always recommend backing up your scenes before using them in a daily build.

Would you be able to send over one of your scenes so we can use it for testing further fixes for the converter?

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!