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Messages - lolec

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46
I’m starting to notice that people want corona to compensate their lack of abilities/talent/effort
Not sure I’ve seen that elsewhere.

Corona is just a tool, I bet if they could make caustics an order of magnitude better, they would have already. If you don’t like something as fundamental and you believe it’s a crucial ingredient to realistic renders, the smartest thing to do would be to use other render that does offer what you want.

Please post your renders that are so complex and absolutely need caustics, that bathroom picture is bad for many reasons other than caustics.

Btw. You should buy the 3990x because it will make everything in your live better, not just caustics.

47
[C4D] General Discussion / Re: satin glass not reflected
« on: 2020-06-19, 03:33:18 »
It's a known issue:

https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations#:~:text=Corona%20Renderer%20is%20intended%20for,which%20do%20not%20cast%20shadows

- Appearance of refractive materials changes when reflection glossiness other than 1 is used (even if it's set to 0,999). The workaround here is to enable caustics for the refractive material.

48
[C4D] General Discussion / Re: satin glass not reflected
« on: 2020-06-19, 01:10:56 »
Make the mirror reflection glossiness 1.0  or enable caustics in the frosted material.

49
[Max] Daily Builds / Re: New bloom and glare playground!
« on: 2020-06-10, 04:43:27 »
I really like the new glare system :) A fast preview window would be a nice addition. Here is what I imagine:

Something like a single light spot rendered next to the custom aperture shape, maybe at a lower quality but super-fast because It is difficult to play around with the parameters because the effect is still relatively slow, so testing in a full scene is not fun.

Still, I find it a lot more natural and appealing! thanks!


50
Gallery / Re: I Hope
« on: 2020-06-02, 18:50:11 »
I saw the images on fb. A lot of likes for so many mistakes.First of all  :
01.The water drops are huge.
02.The metal spiders on the glass they also sit on a Column .
03.The  plane is to close to the glass facade .THat will never happend.
04. The floor textures looks big.
05.NO interior lighting.
Good idea but the execution is bad overall.
 
PS. If you create a story I need to understand that without you telling me.

You saw the image got many likes and it doesn't make sense to you, so I will try to explain why.

Some images are not meant to accurately represent reality, but to evoke something.

None of your points mean anything because this is not an architectural render for a client.

People liked it because it bent reality just enough to produce an interesting, powerful and emotional image.

I will ad some criticism based on the story you told:

At first, I completely missed the crutch, maybe a wheelchair would be more obvious while driving the same point.
The images are eye-catching and attract your attention, precisely because they are unrealistic in just the right way, so congrats about that!



51
[Max] Daily Builds / Re: New UVW Randomizer playground!
« on: 2020-06-02, 18:28:56 »
2) Yes, it works , but:
- It`s not really user friendly:
- Not always accurate due to rounding.

3)

2) It seems to work fine. You count vertical and horizontal rows. Then you divide 1 by the number.
In case of material 1 here the number was 12. 1/12=0.0833 (then you can freely randomize it horizontally)
In case of material 2 here the numbers were 16 and 6.
In case of material 2 I had to double the resulting number, otherwise I would get some visible repetitions, not sure why. Currently I am a bit too tired to figure it out, but doubling it worked. :)

3) This is a known limitation. We would love to fix it so that the UVW Randomizer would be usable with Corona Material Library materials.

I think Segments is way more intuitive and easier to understand and use.

The fact that you had to fiddle and double the number and couldn't quite figure it out with 0 mental effort reinforces the point.
I understand the extra freedom you get from using steps, but maybe at least include both options?

Also, look at how people are responding to this playground thread. 0 images yet. Compared to other features, people jump right in.


52
Not sure if you mean the same thing, But I think it would be great to have a Use mapping from map >  Directly into the Material node.

So instead of having a triplanar, randomizer or even setting Real world mapping in bitmap repeated for every single map, we could just do mapping once and pull that to all maps.

Some materials require 2 or more mapping schemes (e.g some noise map)  But for many materials, mapping is exactly the same for every single map. This would allow for much cleaner setups imo :)


53
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 20:33:56 »
I think it’s fair to wish and hope for better features, but I will only complain about corona the day my renders look as good as the best corona renders I can find. Until then, I better work on myself.

54
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 12:09:25 »
Lolec can you explain why are new features harder to implement if more users are using engine in production ?
I dont get the correlation. Would it not be the opposite, the bigger the user base, the more money, the bigger and more talented team, the more features. No ?

Sure, I will try.

First, more money = larger team , unfortunately not always true. Finding talented people is incredibly hard. Even with all the money in the world. I bet the corona team hasn't gotten much bigger and most of the core developers have been there for years. VERY hard problem to solve, finding people.

When you have more users you have more "versions" of users.  THAUSANDS that use 3dsmax 2016, Thausands that NEED Phoenix for work. Or need to use their existing material libraries or absolutely NEED the render to be compatible with renderfarms.... the list goes on and on.

When you are creating a new niche product you can break compatibility or not work for 5% of people and that means a few dozen users, no big problem.

I will give you a good example:

Let's say corona team finds a way to make the render 50% faster but it will break compatibility with old materials. They CANT do it. There are a lot of people who depend on corona for work. They cant do something like that :(
Fstorm? he can probably still do stuff like that and upset people slightly, but not bring whole studios down.

Fstorm releases a feature, it doesn't work for some users, he gest 3 angry messages on facebook.

Corona CANT do it. they just cant afford to realease a broken feature. thousands of people depend on corona for work and need it to be rock solid.

It is a universal phenomenon, the larger the user base, the slower you can move. That's just the way it is :(



Well, Corona is not 100% "rock solid" either.
If it was the case, then why for heaven's sake does the "Quality Filter" in C4D still mess up all edges and surfaces, as soon as round-edge-map and / or bump map is applied?
This problem was literally shutting down my business for about two months when this denoising mode was integrated.
If the devs had not integrated the AI-denoiser after similar complaints from other users, I would have switched to Arnold as a last escape.

Lolec, for sure Corona is a fantastic engine, but we don't have to praise it like the golden calf. :)
Only constructive critique brings improvement...

I think that just proves my point. A new feature broke something for some users, and they had to spend significant amount of time fixing it until it was usable again.

Fstorm doesn’t have to worry about C4D ( they also have more devs, but the point is each dev has to worry about much more than just adding new features like a machinegun)

We are talking context here, I meant Corona is solid, robust, usable and compatible compared to Fstorm. As you all be comparing the two. There are more robust and production ready engines, those have an even harder time adding new features. Corona strikes some balance, a balance I like and prefer.

I think praise is part of criticism, I like that balance and would like them to continue prioritizing both aspects :)


55
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 03:39:42 »
Great real-world example:

Not only is Fstorm not supported by Rebus farm, but look at the list of supported plugins for corona just in rebusfarm!

https://mx.rebusfarm.net/en/3d-software/corona-render-farm

You can imagine there are probably a dozen ways of improving tonemapping, the corona developers are brilliant engineers, if we can find those in google I bet they can too. Well, if they want to do something, they have to consider compatibility with a huge number of dependencies, there are many users that expect corona to behave in a certain way, and "improving" things could mean they need to rebuild internal tools or rework scenes and assets. 

Vray started from scratch with NEXT, probably for a very similar reason. Backwards compatibility is a huge pain in the butt for new features, it is also a big part of why people choose to pay for corona, because they are investing much more than the license cost, they are investing hours and hours creating a workflow.

You can probably run windows 3.1 code on windows 10 today. That is the reason your bank uses Windows. While OSX can afford to loose 5% of it's user base by breaking compatibility in favor of fancy new features, windows cant afford to do that, hence, windows move slowly and OSX moved faster.

56
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 02:44:59 »
Lolec can you explain why are new features harder to implement if more users are using engine in production ?
I dont get the correlation. Would it not be the opposite, the bigger the user base, the more money, the bigger and more talented team, the more features. No ?

Sure, I will try.

First, more money = larger team , unfortunately not always true. Finding talented people is incredibly hard. Even with all the money in the world. I bet the corona team hasn't gotten much bigger and most of the core developers have been there for years. VERY hard problem to solve, finding people.

When you have more users you have more "versions" of users.  THAUSANDS that use 3dsmax 2016, Thausands that NEED Phoenix for work. Or need to use their existing material libraries or absolutely NEED the render to be compatible with renderfarms.... the list goes on and on.

When you are creating a new niche product you can break compatibility or not work for 5% of people and that means a few dozen users, no big problem.

I will give you a good example:

Let's say corona team finds a way to make the render 50% faster but it will break compatibility with old materials. They CANT do it. There are a lot of people who depend on corona for work. They cant do something like that :(
Fstorm? he can probably still do stuff like that and upset people slightly, but not bring whole studios down.

Fstorm releases a feature, it doesn't work for some users, he gest 3 angry messages on facebook.

Corona CANT do it. they just cant afford to realease a broken feature. thousands of people depend on corona for work and need it to be rock solid.

It is a universal phenomenon, the larger the user base, the slower you can move. That's just the way it is :(


57
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 01:37:50 »
Maybe you should download Fstorm and give it a go for a few weeks. Report back.


Ah, look, I found another image that this guy gave me.

Watch the totally pixelated map of the bricks in FStorm... I don't think he is a FStom-genius. :)))

He doesn't know how to enable caustics in corona or what?

If you ask him for that scene, I can give it a go in Corona.

58
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 01:36:02 »
If you want to improve image quality you should switch to Windows, the vastly superior tool!!!

hehe, of course, I'm messing with you, the only thing worst than an extremely subjective corona vs fstorm comparision is a Windows to Mac comparison thread :) 

Corona render was founded with a revolutionary approach and user-centric philosophy.  Being used in production by many many users means new features are harder and harder to add, but I trust the team and the vision.

That's the same reason I don't like Fstorm. Single developer, self-aggrandizing "genius" aura, adds cool feature after cool feature but can't seem to be able to work with a team, can't seem to mind about mission-critical features for production.
He has an artist brain. Real-world, functional products need an equilibrium between artist brain and engineer brain.

Heres the cool thing, artist brain types are great at finding what people want and pushing the edges. Great mixed teams with great vision are great at making that available to the masses in a reliable way.

I  believe the GOOD things about Fstorm will eventually find it's way into corona, implemented in a robust and production-ready manner, instead of like a cool, tech demo.




59
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 01:06:08 »
Maybe you should download Fstorm and give it a go for a few weeks. Report back.

60
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-05-22, 00:46:06 »
lol at the pathetic shading work on the corona version. That is not the render's fault, that user is either incompetent or intentionally misleading. look at the leather LOL

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