Author Topic: Question about the new volumetric and SSS material  (Read 3426 times)

2014-07-28, 00:30:07

juang3d

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Hi Haggi.

Do you think you could try to integrate this new features in the next release? I mean that to test it with Maya fluids, it could be great to play with it.

There are a lot of more basic things that are not htere yet, and I know it, I mean this just if it's relatively fast and easy to do, I don't want to make you loose time.

Cheers!

2014-07-28, 16:09:20
Reply #1

haggi

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Which SSS and volumetric materials do you mean? Can you give me a link?
If SSS is exposed in the API, it should be not too heavy to implement. With fluids it's a bit different because I need a volume shader which accepts density, color and emission volume fields and as much as I know, Corona has no such volume shader yet.

2014-07-28, 16:11:10
Reply #2

Ondra

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It is just another property of material and will be exposed in the next API. Currently only untextured/surface textured inputs are supported
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-29, 01:15:05
Reply #3

juang3d

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So density and such things are not supported yet Keymaster?

Cheers