Chaos Corona Forum
General Category => Porting and API => [Archive] Chaos Corona for Maya => Topic started by: juang3d on 2014-07-28, 00:30:07
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Hi Haggi.
Do you think you could try to integrate this new features in the next release? I mean that to test it with Maya fluids, it could be great to play with it.
There are a lot of more basic things that are not htere yet, and I know it, I mean this just if it's relatively fast and easy to do, I don't want to make you loose time.
Cheers!
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Which SSS and volumetric materials do you mean? Can you give me a link?
If SSS is exposed in the API, it should be not too heavy to implement. With fluids it's a bit different because I need a volume shader which accepts density, color and emission volume fields and as much as I know, Corona has no such volume shader yet.
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It is just another property of material and will be exposed in the next API. Currently only untextured/surface textured inputs are supported
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So density and such things are not supported yet Keymaster?
Cheers