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Messages - cecofuli

Pages: 1 2 3 [4] 5 6 ... 106
46
Hello,

--- 1 ---
as in the title, I think that the Corona Renderer Official toolbar macros are in the wrong Category.

All official Corona macros are located in the Corona Renderer Category.
However, the Corona Renderer Official Toolbal macros are located in the Corona Category.
Why? =)
Maybe it's better to create a new Category called Corona Renderer Official toolbar to be consistent.

--- 2 ---
Another weird situation are the group of the icons.
for example, I want to change the icon of a toolbar button:

Right click on an icon -> Edit Button appearance -> Image Button radiobox -> CoronaRenderer0, CoronaRenderer1, CoronaRenderer10, CoronaRenderer11, CoronaRenderer12 etc..
I think all Corona Renderer Official Toolbar icons must be on the same group =)


Thank you ^_^

47
Hello,

as in the title,
In all my scenes, I have the LUT file in the Asset tracking, although "LUT Enable" checkbox is off...
I think it should not be present...
Bug? 3ds max "magic trick"? =)

Thank you!

EDIT: I found another user had similar question --- LINK ---

48
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-07-23, 09:56:46 »
Thank  you Rowan =)

Here another test I did.
The more RGB white color, the slower the 4K Cache Precomp time.


49
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-07-23, 07:04:27 »
Hello, Ryuu,
yes, 4K needs optimization.
Could you try exactly with this scene (the corridor you see in my previous message)?
I installed the new DB (21 July) to my 1 year old laptop. It's an i7 8750H (six cores). It's 2.5X faster than one of my old desktop PC (i7 970- six cores too).
In fact, I have almost zero seconds "Precomp time" using UHD Cache and 6-7 seconds with 4K Cache, when I had 15 seconds with my i7 970 using 4K and only 1 second with UHD  (exactly 2.5X slower).
In IR, with laptop, I have 1 FPS with 4K and 10 (yes, 10!) FPS with UHD Cache.
So, I think something is wrong in the 4K Cache.

Obviously, with a 64 CPU core, 4K cache will be super fast, but that' not the point  ^__^



50
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-07-22, 12:19:53 »
Ok, I installed the new DB (21 July) and nothing changed :/ ...

4K Cache is still super slow compared to UHD Cache in this simple scene. With my I7 970, 4K is x14/15 times slower.

To make 4K faster as UHD Cache, I need to change the 4K Quality to 0.1.




Also, I still see different lighting in the scene I posted here. Using 4K Cache, the interior is darker. With PT+PT or PT+UHD Cache I can get the same, identical result.

51
[Max] Resolved Bugs / Re: v6.0 CProxy BUG (same in v5.0)
« on: 2020-07-14, 17:19:32 »
Of course it's "stupid" problem.
But, why not to fix it (soon or later) (^__^)

52
[Max] Resolved Bugs / Re: v6.0 CProxy BUG (same in v5.0)
« on: 2020-07-13, 19:44:58 »
Rowan,

sorry... I mean, CFractal ^__^

53
[Max] Resolved Bugs / v6.0 CProxy BUG (same in v5.0)
« on: 2020-07-10, 18:41:29 »
Hello,

CProxy in Previz Full (dot product shading) doesn't work in Orthogonal view.
I see the default sphere.

I don't know if it's a bug or maybe a 3ds Max 2015 viewport limitation (also 2021).

Thank you =)

54
Juraj, creates a plane with teapot + CoronaSun+Sky, with all settings by default for everything:

Teapot shader n° 1

(*) CoronaMtl
(*) Diffuse = Bitmap
5.2M Rays/s


Teapot shader n° 2

(*) CoronaMtl
(*) Diffuse = CoronaUvw  + Bitmap
4.0M Rays/s


Teapot shader n° 3a

(*) CoronaMtl
(*) Diffuse = CoronaUvw +  CoronaUvw  + Bitmap
2.1M Rays/s


Teapot shader n° 3b

(*) CoronaMtl
(*) Diffuse = CoronaUvw +  CoronaUvw  + Bitmap
(*) Diasble High quality blending for both maps
4M Rays/s


This is the problem I found in my tests.


55
Ok, you are right.
I will send you a video =)

56
Thank you =)
Weird bug ^__^

57
Hello,

I don't know if it's a bug or not.

In v6.0, I like that we can see "something" wrong in the MEdit preview when CDisatance is empty.
In fact, in v5.0 we had a simple white shader.
But, why did you removed the same warning in the render, as in v5.0?
Is it a bug or what?



58
Hello,

when I move in viewport the CoronaSun disk to change, for example, from sunny day to sunset, I don't see any changes in the MEdit preview until I  modify some CoronaSky parameter.
It's like CoronaSky is not trigged by the CoronaSun solar disk changes.
I think it is better to see the changes in real time also in the MEdit.

Can it be considered as a bug? =)


Thank you.

59
Hi Tom,

yes, I know that to maintain retro.compatibly is not simple :(
 I just showed you the "problem". We well see what devs are able to do. ;-)


60
Hello,

when we open a v6.0 scene with Corona v5.0, the Random sampler is set to Psyco...
I don't know id it's possible to do something to avoid this.

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