Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: Rac Leborg on 2017-04-24, 20:24:10

Title: Blender smoke fire material physics
Post by: Rac Leborg on 2017-04-24, 20:24:10
Hi

I am trying to create fire+smoke animation with Corona and the Blender physics engine, but just can't work out how to set up the material nodes. (For example, in Blender Cycles the attribute  has to be set to DENSITY). Could someone  please post a screen shot for me on how to do this with Corona?

Also, is there a manual that explains the Corona nodes for Blender. I can create some very basic materials but after that I am completely lost!

Many thanks
Title: Re: Blender smoke fire material physics
Post by: blanchg on 2017-04-26, 05:27:49
I will have a look into the materials, might take me a while.  Most of the settings in materials defined in 3ds max will work with some translation to the blender nodes.

When creating the exporter I used the documentation here: https://corona-renderer.com/wiki/standalone/mtl and https://corona-renderer.com/wiki/standalone/mtl-maps