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Messages - Gr100

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1
[C4D] General Discussion / Re: CORONA SCATTER
« on: 2019-09-02, 05:36:18 »
Gr100 - Are you serious ? If you want to work in the 3d industry you'll have to invest a lot of money in software and computers...It doesn't matter what package you use. Do you think that max\maya users pays less than us on computers and softwares ? If you want to spend as little as possible - go with blender


Money is not a problem my friend, we need softwares that work... Corona scatter ain’t the only problem with Corona.

It just sounds to me like someone needs to learn to optimise their workflow...

Multi-Instances do work (for me at least).  They don't work in IR but I have been using them perfectly well in the VFB.  There's a weird querk when using render Instances with motion blur, sending cloned AWOL but otherwise it's been fine.  We are a studio of 7 artists, producing 7-10 projects per week, with hundreds of thousands of clones, massive amounts of vegetation in some scenes and we manage just fine.  I can't applaud the Corona team enough.  We had been using Vray for the past 11 years and switched to Corona during the early Beta release.  Corona has revolutionised the way and speed at which we work. 

I regularly peruse the forum and there are a lot of people bitching about seemingly small issues... this is one of them. Corona Scatter would be a lovely addition to the tool set.  But we already have MoGraph Cloner and you could use Laubwerk SurfaceSpread...  Both work brilliantly and efficiently. 

If you're having trouble with viewport lag then that comes down to your workflow and scene optimisation.  There are two simple solutions to this problem that spring to mind:

1 - you could establish your cloners (trees, grass etc) and once happy with the result, save in a separate temp file, then re-import for render. This keeps your scene light and test rendering fast.
2 - Add all your cloner groups to a layer and then simply turn off visibility and disable generators in the layer manager. This will significantly improve your viewport frame rate.

I have a wish list as long as my arm for many software applications, but things take time.  However, we are currently in a place within the industry that is exciting and things are changing fast.  Applications are becoming more synchronised and complimentary, just look at the developments in UE4, Substance, Quixel, as well as with Corona... A lot has happened in the last 2 years and i am really excited about the developments ahead.

Yeah if I understand you correctly I have to respectfully disagree. My logic is the following...

Yes we can optimize everything and recreate pretty much _anything_ with Corona 4 for C4D. We could have done that with the beta. We could have done that with the alpha... Heck, we could have done everything with the Standard renderer. Mental ray? Brazil? DOS? Wouldn't be fun or fast but doable. Just needs a couple of years to create and render :)

So I wouldn't argue that at all but what I would argue is that supporting modern functionality is crucial and its how we advance things get to a point where we can spend more time on Y instead of X because the workflow to get X looking great is a lot faster now.

Think of it like working without the interactive renderer, period. Before we had it everyone was totally cool with the way things were. Now we have IR and nobody wants to work without it. In that sense, I am super happy the C4D devs decided to port over that functionality seeing as 3ds Max already had it :) As a matter of fact, seeing IR in an early alpha for 3ds Max, I was all over buying that software package.

So yeah, should multi-instances be supported? If you ask me then YES by all means. The devs already know this (they are some real nice peeps) as I've been fairly vocal about putting them on the priority list as soon as R20 got into the late beta. Multi-instances were are game changer for many in the arch-viz field yet we are still not supporting them fully.

I would even take it as far as to say that Corona is an arch-viz renderer primarily and right now its still cumbersome to get any sort of scatters going in medium to complex scenes. Scatter something on that cactus? IR won't show it. Scatter something outside the window to create interesting lighting? IR won't show it... Or you know, you can use the "normal" cloner and you'll be working with 0.01 fps.

For C4D multi-instances are big because the object handling is still clunky and a weak point and so we don't have many options. Maxon realized that and came up with multi-instances so that at least we can do something. Yet, Corona is like the only renderer without supporting them fully.


No, i guess we just "bitching"
Salute Corona, we love your work but if we don't point out our concerns then how else would you know?
This dude being offensive/ offended because him and his studio happen to be having far less of a frustrating situation or " Lacking Empathy" if you will...
But just so you know, multi-instances wasn't a problem back in the alpha phase. But...

2
[C4D] General Discussion / Re: CORONA SCATTER
« on: 2019-08-03, 11:53:22 »
Ya, sounds like the multi-instance is more important as the first step. On the in-built tools not being as powerful (even with multi-instance), that was the case of putting focus between "You can do it already, but it's a bit trickier" things vs. "You can't do it at all" things. Focus went on the second, so while in-built scattering may make life easier or do more (again, outside of multi-instance), it was still possible in C4D to some degree (while not possible at all in Max without paying for extra tools). As things move forward with the "can't do it at all" things addressed, we'll have to see how everything else fits in :)


Multi- Instances is a problem regardless of workflow, regardless of whatever scatter plugin we’ve used used so far.

3
[C4D] General Discussion / Re: CORONA SCATTER
« on: 2019-08-03, 11:51:56 »
Gr100 - Are you serious ? If you want to work in the 3d industry you'll have to invest a lot of money in software and computers...It doesn't matter what package you use. Do you think that max\maya users pays less than us on computers and softwares ? If you want to spend as little as possible - go with blender


Money is not a problem my friend, we need softwares that work... Corona scatter ain’t the only problem with Corona.

4
[C4D] General Discussion / Re: CORONA SCATTER
« on: 2019-08-01, 17:43:55 »
Fully agree with you nkilar. I’ve had it up to here with disappointments for these pass years.
We’ve struggled so much with these plugins, softwares; mostly with the fact that, they are developed and marketed as solutions which in most cases they cause more frustration than good.
We’ve invested about $10,000 in softwares and plug-ins over the past 6 years and another $25,000 in computer upgrades intended to compliment these softwares as well.
All we ask is that they work the way that they are intended to and not just be a money grab (no pun intended). We pay thousands of dollars purchasing Plugins that are suppose to compliment another and it’s the same thing all over again.
In a sense though; we are the ones
who failed. It was written in our business plan that we’ll never commit to single software for producing the same work
But we did. For that reason, we are suffering today. Approximately 6 months with virtually no work done, no new projects aquired and no hope of moving pass this rut. I’ve reached out to even developers over at FStorm, who unfortunately aren’t continuing with developing the plugin for C4D. I basically quit coming to this forum to post my concerns because they
rarely ever get resolved or end up with responses like these from the Corona team. A roadblock!

5
[C4D] General Discussion / CORONA SCATTER
« on: 2019-08-01, 04:09:37 »
Hi,

When are we getting Corona Scatter for Cinema 4D?

6
Gallery / Re: Hidden in the Mountains
« on: 2019-07-21, 02:33:00 »
Great Work @Black Cube

7
Gallery / Re: RILLHART HOUSE
« on: 2019-06-22, 21:26:05 »
Yeah I agree Juraj, great show. Great work as well...

8
[C4D] General Discussion / Re: Corona VFB Image Quality
« on: 2019-06-09, 14:29:36 »
Thank you guys so much for your reply, I’ve been super busy and couldn’t get back to the post but I appreciate your responses. The image had 2.8% noise level ; that’s production quality I guess and at 12k there’s was really no need to use the denoiser like some of you suggest so I disabled it and was able to get a better quality render. I find the images is still a bit blurry but enough to work with.
By the way I’m using srgb profiles...

9
[C4D] General Discussion / Re: Corona VFB Image Quality
« on: 2019-06-02, 19:48:38 »
I used various different types but I can’t recall saving as png.
And which renderer on the market would limit you to png only?
That wouldnt be very practical. Ps I’ve never had the problem until V3 and somehow I still can’t get
Older versions of Corona to work anyway...

10
[C4D] General Discussion / Corona VFB Image Quality
« on: 2019-06-02, 19:21:23 »
I’ve been having trouble with the outputs from Corona VFB: the
Quality of the rendering in the VFB is nice a crispy but when opened in
Photoshop or any other software, the quality of the image I far lower than in the VFB
Regardless of whether I save as jpg, tiff or any other image type.... Image is “blurry”.
For an example and image rendered at 12k looks about 800 px...
Please help!!!

11
No, I mean the Licensing server log, which can be found in the Licensing server window (as seen on the attached picture). Note that when starting C4D with the older Corona version, the Licensing server has to be running so that the older version of Corona can activate using the server.


My Licensing Server Log is Similar to this one but when i try to run Corona Cinema 4d crashes. Corona materials render OK in the material editor but soon as i try to render in the viewport C4D crashes.

12
Hi, Houska,

I suggest a video tutorial as to how to install the Licensing because im having the problems too, still unable to install. I think a quick video tutorial would help.
The written instructions in the "README" are a bit hard to decode as well, not sure im copying the directions as intended.

13
Hi,
For a long time in the Corona for cinema there is a problem that is not present in the version for 3d max. (In Corona Render Benchmark and 3D Max are OK)

I use a dual-processor configuration with two intel xeon e5-2698v4 es

If you just add textures (just one texture in diffusion, gloss, bump), then we have this (LOOK AT THE NUMBER OF RAYS) It is low!


But if you use Corona Bitmap with textures, then with speed everything is fine (again we look at the number of rays)


But .... The Corona Bitmap does not respond to changes in size, scale, turns through transformations in a layers or in a projector



Also the bump does not respond well to the Corona Bitmap

Just texture


Texture with Corona Bitmap


And if you use a lot of Corona Bitmap, then the textures start to blur very much

Please help me, as it takes a lot of time to assign a Corona Bitmap to the textures, and if you don't assign it, it takes a lot more time to render (several times), thank.


I second this, Having the same problem, plus very slow buggy material editor...

14
Hardware / Re: Threadripper 2990WX
« on: 2019-03-21, 14:43:32 »
Hello, all corona freaks

For several weeks I have been working on a new machine that I have made myself. The rendering engines I mainly use are v-ray and of course corona. Vray benchmark definitely satisfies me, unfortunately the corona benchmark is a total failure. My score on stock settings is 47 seconds. My second weaker computer has a score of 42 seconds. In addition, when comparing both of these computers in other benchmarks, they show that the set with AMD is much better, but the corona does not confirm it. What is the reason for this?
My computer composition is:

CPU - AMD Ryzen Threadripper 2990WX
motherboard - ASUS ROG zenith extreme alpha
GPU - GeForce RTX 2080Ti Dual 11GB DDR6
COOLING CPU - EVGA CLC 280
RAM - Corsair DDR4 128GB 2666-16 Vengeance LPX
POWER SUPPLY - Corsair HX1200 1200W

Thank you in advance for your help! :)

Thats crazy, im running the same system here pretty much. Discouraging after paying $6300 CAD for it. On the flip side, im able to render out a pretty heavy exterior scene at 4K in about 45 mins with about 2% noise level. About to run the bechmark to see what i get.

15
[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2019-03-20, 18:17:31 »
Is this a background Process Benchmark? ran it and nothing happened? No windows popped up.

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