Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: tony_ka on 2020-12-08, 18:48:20

Title: Need to adjust the directions of a wood texture
Post by: tony_ka on 2020-12-08, 18:48:20
Hi, i'm newbie...and couldn't find any answer when looked through all the forum.
How do I adjust correct directions of a texture (wood) in object with perpendicular planes? Its a solid object.
Thanks for answer!
Title: Re: Need to adjust the directions of a wood texture
Post by: romullus on 2020-12-08, 20:49:40
Hi,

It seems that you need to learn UV mapping basics first. Youtube is full of this kind of tutorials.

Title: Re: Need to adjust the directions of a wood texture
Post by: MAY3D on 2020-12-10, 14:39:50
As a quick workaround (whilst you procrastinate and put off learning UV unwrapping because it doesn't seem that important yet...) I sometimes do the following:

1. Make sure your object is an editable poly, or apply an edit poly modifier
2. Select the sub-object element for the part you want to edit
3. Rotate around the axis relevant to the wood grain you need to change
4. Leave sub-object mode and rotate at object level back to the original position

This will effectively alter the objects UVW coordinates, I use this process a lot when I have a triplanar wood material instanced across multiple objects, I find it quicker than unwrapping everything.
Title: Re: Need to adjust the directions of a wood texture
Post by: agentdark45 on 2020-12-11, 02:22:53
As a quick workaround (whilst you procrastinate and put off learning UV unwrapping because it doesn't seem that important yet...) I sometimes do the following:

1. Make sure your object is an editable poly, or apply an edit poly modifier
2. Select the sub-object element for the part you want to edit
3. Rotate around the axis relevant to the wood grain you need to change
4. Leave sub-object mode and rotate at object level back to the original position

This will effectively alter the objects UVW coordinates, I use this process a lot when I have a triplanar wood material instanced across multiple objects, I find it quicker than unwrapping everything.

Hold up, does the Triplanar map read local axis/UVW direction of sub-objects? This would be a lifesaver!