Author Topic: Alpha channel influenced by a blend mask  (Read 1048 times)

2017-06-13, 21:25:41

zules

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Hi there,
I'm having a trouble with an alpha RE.

The pass seems to be influenced by the mask of the blend material of the ground.
It's a common blend shader with a procedural map as a mask... nothing more.

But after opening it on PS, I get translucency on the ground...

Where does it come from ? I never had it before...

Thanks !

Jules (nemluvim Czecky French guy from EUE)
Jules GAILLARD

www.imagineer.fr