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Messages - kahein

Pages: [1] 2 3 ... 13
1
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-08-31, 15:16:22 »
only on CIE

2
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-08-28, 13:35:30 »
I mean what is important for a smooth use of CIE
lot of ram, lot of thread, a fast ssd or HDD or maybe CIE will use the GPU for those task.
because at 6k the CIE is not smooth. you can wait maybe 5 sc after scrolling a vallue or just check uncheck a light visibility
CIE uses CPU for its tasks. It is heavily multithreaded so you will get major speedup from CPU upgrade.

RAM capacity does not affect speed unless your system does not need to swap to disk, i.e. you have enough memory to hold whole uncompressed image including all its elements (plus memory to satisfy requirements of your other running programs and the system itself, obviously). For instance, 6k single-element EXR without alpha channel takes about 240 MB of RAM.

Using SSD affects only loading/saving. On my system loading from SSD is about 2x faster than from standard HDD.

Computing LightMix is not so much CPU intensive task but a LOT of data has to be processed. So speed of RAM is probably the bottleneck there. More light select elements you have, more data has to be processed. Maybe you can group your lights into smaller number of light selects?

On my system using CIE is pretty much smooth for 6k images (if not denoising at the same time). I have a Ryzen 7 1700. Is VFB also slow for you?

I have a Dual xeon 2699 v4 with 128Gb of ram
I have light group for my ligths just I find  that the CIE is not smooth when switching the value rapidly or scrooling the spinner. I have to wait few second before seeing an effect. Note that the denoise is active on all the elements.

3
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-07-29, 17:21:34 »
I mean what is important for a smooth use of CIE
lot of ram, lot of thread, a fast ssd or HDD or maybe CIE will use the GPU for those task.
because at 6k the CIE is not smooth. you can wait maybe 5 sc after scrolling a vallue or just check uncheck a light visibility

4
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-07-26, 11:08:02 »
Hi

Is it possible to resize via command the size of the cxr file;
ex. I render a 6k image and need to resize it at 1K or 2k ( due to the size of the 6k file above 5GB) so that someone could work on it on CIE, save the
work as .conf and reapply it on the 6k version ?

what is the best config needed for work at 6k with CIE with smooth and responsivness ?

5
Work in Progress/Tests / Re: Dragon portrait
« on: 2017-07-05, 14:40:49 »
awesome !!!

6
Select all your cameras and in the layer manager or tools menu, rename object.

7
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-06-23, 16:12:32 »
Is it possible to add two Redo and Undo icons in the Post Tab in the curves panel and in the Lightmix tab. Because ctrl z act in the scene and not in vfb

8
Ability to adjust the DOF in VFB with picking in the vfb lick octane or fstorm

9
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-06-10, 10:27:12 »
Yes it's exactly that. So it a problem from Max. it would be great if we can tell Max to not saving those elements when a cxr is chooses.
Thanks for the script tip. It will be very helpful. It not specific to us. It's like exr
or open exr. It's annoying that they can't be thumbnail in windows browser.

10
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-06-08, 18:15:35 »

Hi, thanks for your feedback.

1) In VFB you can save into CXR and then into JPEG. Or you can open CXR in CIE and save it to JPEG later (either in GUI or easily in command-line version). I am afraid that saving to both formats at once wouldn't have much use case - why exactly save to CXR and JPEG, why not to PNG, why not to three formats etc. etc.

2) CXR saves all. This is one of the reasons why we have such format. If you don't want LightMix in CXR, disable it completely in Max. Or save to regular EXR if you want only beauty.

Hi,

we misunderstood.
I know I can save jpeg via the CIE but I would like to have thatt automatically. In my studio we render maybe thousand of images and dont have time to waste to open each of them and save them i jpeg.
When you open your folder with thousand of images with no thumbails preview its difficult to be efficient.
Plus the fact the Cxr save the pass of the light mix for nothing. I explain. When I save "MyFile.cxr" I have "MyFile.cxr" and all the lightmix.
But when I deleted the unecessary lightmix file, I can edit "MyFile.cxr" via CIE and use the lightmix. Why saving all that unecessary pass twice.

thanks

11
[Max] Daily Builds / Re: Corona Image Editor feedback
« on: 2017-06-07, 15:48:57 »
Hi,

I have two request.

Is it possible to have a function to save the cxr automatically in jpg (at the same size not just a thumbail) after the rendering to have the file in jpeg for fast preview or browsing and the cxr for editing. When you have to launch tousand of rendering and can't see any of them in your browser it's quit fatidious.
Also the cxr format save all the lightmix but we don't need them if they actually encapsuled in the cxr beauty.

13
[Max] I need help! / BatchRender
« on: 2016-11-22, 10:40:29 »
Hello,
I use Batch render a lot.
Now with LightMix it become a mess because it save all the lights I dont need.
How can I just save the LightMix result and anything else.
Thanks

14
[Max] Resolved Bugs / [feedback] BackBurner
« on: 2016-11-21, 18:04:06 »
Hello,
D'ont why this happen but I have a window script wich open when I launch rendering via backburner.

15
[Max] I need help! / Re: Corona proxy listener
« on: 2016-11-03, 18:52:52 »
but t's the scatter lister not the proxy lister
we should have both

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