Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gnorkie

Pages: [1] 2
1
there are  news to save cxr files with queue renders?

i'd like to know this to :)

2
[C4D] Bug Reporting / Re: Team render issues
« on: 2019-02-19, 18:35:53 »
Object ID pass is not working with Team Render. It becomes totally black.

3
[C4D] Bug Reporting / Re: Team render issues
« on: 2019-02-16, 11:25:41 »
Ok, now I'm trying only with 5 nodes + WS and they don't seem to disconnect. Last night I was using 10 nodes and it was constantly disconnecting.

I'll try to keep these 6 computers busy for testing... mainly to check the best number of nodes to use (WS +2, 3, 4 or 5) to get a reasonable speedup.

EDIT: adding the 5th node causes disconnections. With 4 nodes it was working fine for more that 1hour.

4
[C4D] Bug Reporting / Re: Team render issues
« on: 2019-02-16, 09:30:54 »
Same issues here in the company I work for.

We already bought 7 ws+5nodes licenses and a ws+10 nodes license.

We could potentially use 50 clients to render, and yes... 1gbit Ethernet.

I tried last night a 5000px A3 image, quite simple file, and clients were constantly getting disconnected and I was manually restarting them from the main workstation.

Sorry guys at Corona but this is quite disappointing since you are selling this product and not every company has time to do so many tests like Kizo is doing here, some companies might not even read the forum.

As written in one of the posts I definitely suggest you to develop a dedicated DR server. VRAYforC4D's one was (and is) working smoothly, using the vrayserver from Chaos. Now Chaos acquired them, let's see what comes.
The company I work for was using Maxwell Render before switching to Corona (we are trying to...) and we never had such issues, even using 20 or 30 nodes to calculate a single image.

I might sound harsh but you are selling a product that you didn't develop personally and also it seems you didn't test properly. I'm not talking about Corona but about the Team Render solution.


EDIT:

Reading the other post I see people complaining for the vrayserver restrictions. Well, the later a proper DR will be developed the more users will feel the "loss" of native C4D shaders usability.

5
Same problem, all Win 10 machines.

6
Hello there,

I'm trying to do a clay render of a small interior with material override and excluding the light portal geometry from the overriding, but I just get a black render (that's the only opening).

The portal is a simple plane full covering the wall hole from outside.

7
[C4D] General Discussion / HDRI Illumination
« on: 2016-11-11, 01:02:38 »
Hi there,

I read a few days ago in this forum how to light up a scene with HDRIs.

I just installed RC A6.2 and something seems to have changed (or maybe I'm doing something wrong)

They "way" is still to put the HDRI into the diffuse channel (and if needed use the c4d filter to play with gamma) and apply it to a C4D sky object? Not a Corona Sky, not a Physical Sky?

Cheers,

Stefano


8
Mmm yes... a sticky would be very good.

I already found it through the blog, cause I searched on the mail portal and there's still A 5.1.

With Google I searched RC A 6.2 but the only result was RC A 6, in the blog, so I went to the blog and found it.

I wanted to ask you something about HDRI lighting... I open a thread since it seems to have changed

9
Where can I find Alpha 6.2?

10
Hi there,

I found a bug (I guess) concerning compositing tag: if you deselect "cast shadows" the object casts shadows anyway.

Seen/not seen in reflections is working.

12
[C4D] General Discussion / Re: C4D Hanging & Crashing
« on: 2016-11-01, 02:49:43 »
This is a known bug.  Something in the recent Cinema update broke Corona.  It affected v17 and v18.  Works fine with 17.048.

Well, and how to update only to .048?

13
[C4D] Resolved Bugs / Strange Picture Viewer behaviour
« on: 2016-11-01, 02:32:46 »
Hi there,

After saving an image in the picture viewer and rendering another image... the previous one (the saved one) changes brightness completely in the picture viewer, or gamma value (honestly I don't know).


----edit----

It happens also without saving, the brightness gets ALWAYS reduced. It happens on R16 and R17


----edit-----

It happens every time I change the exposition settings of the camera tag, it Corona viewer or Picture viewer.


----edit----

i guess I've understood. Picture Viewer applies (every time it gets open) to the images the render settings' exposition parameters instead of the camera tag's parameters.

14
Alpha cutout masks was my fault :) It was about sun size.

I'm experiencing problems with displacement. Here it has to be a 3cm displacement and it's not creating a good effect.

I tried with 20cmx20cm subdivision and 10cmx10cm subdivision. It's the same. With almost no subdivisions it was a bit worse.

Vray is working perfectly with 20cm x 20cm, Advanced Render too (both with subdivision settings inside the material). Octane needs no subdivisions. Same map of course

Now I tried with 2cm x 2cm polygons subdivision and it's better. With 1cm x 1cm subdivision it's almost perfect. But it's crazy to subdivide a real world scene into 1cmx1cm polygons to get a good displacement. I guess we need material subdivisions too :)


15
Sorry it was my fault. Sun size too high. Now it's ok.

But the problem on bitmap loader it's still there

Pages: [1] 2