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Messages - Okenite

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1
Hi,

Yeah it's a great tools, i've nver see it, but i think i'll use it often now !
It's not really user friendly and limited in the possibility but it's in the good direction !

Thanks a lot

2
Hi,

before all : Thanks a lot to the team for so good work and listning features request ! Great !

Override is not for rendering but for materail working workflow

My idea is to create a new material tool like a layeredMlt and have slot for base material and  one or several parameters to override  the main material.
For exemple:
- i can only override the bump slot to have the same material with rounded corner  but keeping all the other element of the material synchronized
- i can also be usefull to do it with the diffuse map, or displacement, ...
- it can be usefull to have the same kind of tool in the corona bitmap to overide only offset or tilling or channel ...

I think it'will be a great tools to optimize workflow and be sure to make changes on all matrial that need to keep the same base on the validation/modifcation customer process ...

Thanks by advance for reading

Have a good day

3
Perfect ! great thanks,
Corona listener do the job !

4
[Max] Bug Reporting / Re: Corona & maxscript : Corona Sun
« on: 2020-03-16, 21:33:38 »
Hello,

Still working with corona 4 because started production under this version still running @the moment, so we are waitting delivry and next update to update workstation and renfarms.

5
Hi,

Thanks for the feedback, your are right for the listener, but for
corona override, nothing appear in the listener ( all record enabled )
... another idea ? and nothing in the wiki.

Thanks

6
[Max] Bug Reporting / Corona & maxscript : Corona Sun
« on: 2020-03-16, 00:40:53 »
Hello,

Just a little problem with the corona sun creation (Corona 4 hotfix 1) if i try to create a target sun, the target is not exposed after creation and can not be use. The solution is to create untargeted and after change to targeted.

Problem :
_Sun = CoronaSun targeted:on name:"myName"pos:[0,0,4000])
_Sun.Target.pos = [0,20,0] -- => give an error because _SunTarget stay undefined

Good solution :
_Sun = CoronaSun targeted:off name:"myName"pos:[0,0,4000])
_Sun.targeted = true
_Sun.Target.pos = [0,20,0] -- => Works perfectly

I hope it can help someone, because i search a long time where was my mistake




7
[Max] I need help! / Corona & maxscript : scene environment
« on: 2020-03-16, 00:33:41 »
Hello,

I'm creating tools to optimize our works with Corona and i got problems to acces some features via maxscript.
1st question is it possible to find a complet documentation on corona / maxscript ?
2nd one : i'm actualy try to batch works with the corona direct visibility / reflections / refraction overrides... How can i access these properties with maxscript ?

Thanks a lot for your help

(oups , i forgot an important information: working with corona 4 hotfix 1)

8
[Max] I need help! / Re: Urgent - distance map artefact
« on: 2019-02-26, 18:51:49 »
Hello,

All test done xith tesselation, perfect modeling ( with stl check), smothing normal, hard normal, meshsmooth, moving object, add noise ... nothing can help

So, I got my solution .... a lot of handwork, but a good result ;o(

So for people who want to try to make sliced object with Corona distance map (a bad idea at my advice) :
- render cutted objets on one pass
- rendering each "edge" surface separatly to easily mask artefactssssssss
- composit all the passes ...
- not perfect but the only solution ....

Good luck !

9
[Max] I need help! / Re: Urgent - distance map artefact
« on: 2019-02-25, 18:08:21 »
Thanks for your answers, really appreciate !

It looks my problem will still a problem, I'll try to explain my client it was a
bad idea and that it's not feasible with our rendering tool.

@Corona support : this tool / idea, can be a great and powerfull tool,
but it's need some improvement

Mr

10
[Max] I need help! / Re: Urgent - distance map artefact
« on: 2019-02-25, 11:53:17 »
Hello,

Sorry to push up this post, but it's really urgent and project is close to end changing rendering engine at this step is no more possible

Thnaks for your help

11
[Max] I need help! / Urgent - distance map artefact
« on: 2019-02-15, 12:48:32 »
Hi,
I'm actually working on a movie, and I’m using a distance map to generate dynamic objects sliced with a special edge material.
Everything look's good at the beginning, but it's not case, i got really strange strobing effects.
I've tried cleaning object, use separate model for each slice, but nothing works as expected.
Please see attached files for scene capture, cutter view, expected result (with bug) and
animated sequence too and also an optimized scene.

I hope you got the solution, because, I’m really worry on my sequence and my deadline on the project.

Thanks a lot for your help ;)

Mr

12
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-07-11, 10:21:31 »
Hi,
What is meant by "Include reflections/refractions in render passes" ?
I guess (and hope because I´m going to vote it) it´s about having passes not occluded by refractive materials but correctly calculated instead (material ID, AO or any mask from objects behind glass for example). Similarly for reflections.

Exactly what i need since several years, maybe Corona can be the solution ,))

Somes images exemple for refraction :
01: 3dsmax Scene viewport
02: basic render with glass
03 : actual mask from red sphere pass
04 : refracted mask pass lookup

Thanks a lot
 

13
[Max] Resolved Feature Requests / refracted mask pass
« on: 2016-07-07, 15:32:04 »
Hi,

I got the problem previously with some production with MentalRay or scanline renderer in Max, and now i got the same need with Corona, and i think this engine is more powerfull and active to get a way to generate this render pass.

The idea is to get a mask of object(s), like "CMasking_Mask", but with the result of refraction generate in/or behind a glass object.

Please see attach images to clarify need, this kind of pass can be really usefull to modify object(s) or material color / highlight / or any other action at compositing.

Thanks for your help and idea and solution.

Mr

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