Author Topic: Product viz test  (Read 5641 times)

2013-02-20, 22:00:21

Jahman

  • Active Users
  • **
  • Posts: 45
  • Panteleev Sergey
    • View Profile
    • some of my scripts for 3ds max
10 minutes IBL test on my i5 laptop. Looks much more natural than vray renderings.
Is there any way to get displacement to work with max std Blend material?
I use Blend mat to mix by mask two Corona mtl with different anisotropy direction on the belt.
Now its just a 16bit bump map, and displacement aint working.

2013-02-20, 22:12:51
Reply #1

Jahman

  • Active Users
  • **
  • Posts: 45
  • Panteleev Sergey
    • View Profile
    • some of my scripts for 3ds max
fixed my problem with multi-sub mtl ;)

2013-02-20, 22:19:15
Reply #2

mikinik

  • Active Users
  • **
  • Posts: 20
    • View Profile
looks great. :)

2013-02-21, 09:15:17
Reply #3

Polymax

  • Active Users
  • **
  • Posts: 830
  • CG Generalist
    • View Profile
    • maxkagirov.com
Very realistic.
Corona - the best rendering solution!

2013-02-21, 10:16:16
Reply #4

ecximer

  • Active Users
  • **
  • Posts: 286
  • Scriptobot
    • View Profile
Turned out very realistic painted metal. I even thought for a moment that this photo. :)
sorry for my english

2013-02-21, 10:33:00
Reply #5

Javadevil

  • Active Users
  • **
  • Posts: 399
    • View Profile
Looks great, love the belt material :-)

2013-02-21, 12:04:11
Reply #6

michaltimko

  • Active Users
  • **
  • Posts: 305
  • Coronaut (c)
    • View Profile
Can u post wire?
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2013-02-21, 12:12:56
Reply #7

Chakib

  • Active Users
  • **
  • Posts: 787
  • Corona Omnomnomer !
    • View Profile

2013-03-05, 08:08:03
Reply #8

ecximer

  • Active Users
  • **
  • Posts: 286
  • Scriptobot
    • View Profile
once considered - all the same it is PHOTO!
sorry for my english

2013-03-07, 01:19:14
Reply #9

Jahman

  • Active Users
  • **
  • Posts: 45
  • Panteleev Sergey
    • View Profile
    • some of my scripts for 3ds max
another laptop rendering. pt*pt
some displacement artifacts
public alpha build
« Last Edit: 2013-03-08, 18:27:40 by Jahman »