Author Topic: hardsurface stuff. mostly.  (Read 25429 times)

2015-07-23, 11:51:02
Reply #30

Nejc Kilar

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please they could do a tutorial, that way achieve much reality? my renders are well ugly :(

Just a small tip if I may :)

Reflections tend to help most with presenting metallic objects. If your scene is covered in white lights and backgrounds then reflections will probably be duller and weirder...

Theres lot's of tutorials / courses online that touch this particular topic, try checking some of those out perhaps :)

But uhm yeah, Rawalanche hit the nail on the head :D
Nejc Kilar | chaos-corona.com
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2015-08-09, 10:13:09
Reply #31

zxcman

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Thanks everyone!
shader are pretty simple just reflection texture and bump :)

2015-08-18, 13:34:08
Reply #32

zxcman

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really fast sketches I've done recently



2015-08-18, 15:41:53
Reply #33

123joris456

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How do you go about creating and assigning the worn-out edges on the hard-surface metal materials?
Nice work btw :)

2015-08-25, 08:41:53
Reply #34

zxcman

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worn edges done by a simple corona ao.