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Messages - Tom Zamorin

Pages: 1 [2] 3 4 ... 6
16
This forum for discussion Corona Renderer, instead of продажы Motherboard on ebay...
Think that do in general forum

17
Gallery / Re: Poliform Kitchen [Update]
« on: 2014-10-21, 06:37:00 »
indrazulfi

Very qualitatively, stylishly, good minimalism
But last picture, especially is pleasant, a great shot

18
Gallery / Re: Bedroom+Loggia
« on: 2014-10-21, 00:22:39 »
The first picture especially was pleasant
Because in a shot there are more than details and illumination is more accurate

19
Gallery / Re: Havdrup Case
« on: 2014-10-21, 00:04:41 »
clear, qualitatively, and all...

Something does not suffice, can small details!? Or more compound colour!? There are no foreshortenings with DOF...

20
Gallery / Re: "Cup of hot chocolate"
« on: 2014-10-20, 23:56:46 »
Lighting is nice, but need to work with materials

What for to deceive, flatter?
Illumination here is not present absolutely, and it is necessary to work over all!
You do by such flattery only worse.

Zeus


Moderators all the same will transfer in WIP,
Scene make more difficult, it is more than objects of the different sizes (for example teapots) and place them in a cube with one window (apartment),
Material - grey.
Also adjust light, try options, in the Internet already it is a lot of information.

Good luck and beautiful renders.

21
Gallery / Re: tom zamorin / render tests
« on: 2014-10-20, 23:22:08 »
I thank all responsible for the help...

Last pictures WIP, I will not spread more, only already the ending.
The project big (5 various statuses of days - a dawn, day, evening, a decline, night + various variants of illumination by lamps.)


22
Gallery / Re: Crawlewis Gallery
« on: 2014-10-20, 15:08:24 »
crawlewis
Quote
color, light...

yep, this primary benefit Corona Renderer.
(On quality of mixing of colour, is similar render - Arnold for Maya)
And I am grateful for such possibilities.

I wish you even more art renders

ps: I too speak through Translator :))

23
Gallery / Re: Crawlewis Gallery
« on: 2014-10-20, 12:33:21 »
All projects are good!
It are pleasant to me: the composition, colours, attention to details, and as a whole looks artly.
It is pleasant to me that you use Corona Renderer as Corona Renderer, instead of do from Corona - Vray (vrayrona).

24
[Max] I need help! / Re: Light portals
« on: 2014-10-20, 04:10:51 »
Certainly is!
After all it is enough to read the basic information about Corona Renderer that it to understand ;)

You still would ask: Corona Renderer is render or not?
:))

25
Gallery / Re: tom zamorin / render tests
« on: 2014-10-20, 03:51:30 »
GI/AA - 4/2:
no post


post: only contrast in CFB (corona frame bufer)



GI/AA - 24/8:
no post


post: only contrast in CFB


GI/AA - 12/12:
no post


post: only contrast in CFB


Find 10 differences and tell to me about them ... ;)
At what options GI/AA it is pleasant to you more?


With postprocessing in LR
I have created presset on the first picture and have applied it to all the rest

GI/AA - 4/2:





GI/AA - 24/8:


GI/AA - 12/12:


What variant is pleasant more, light or dark?

ps:
I deliberately show so much pictures in this post that you could compare a pure picture and to postprocessing at different options GI/AA
That you could see as quality changes at different options, or does not change.

26
Gallery / Re: tom zamorin / render tests
« on: 2014-10-20, 03:16:35 »
Hi Coronamans ! ))

Small WIP:

no post post i sleep)


no post

post


27
Gallery / Re: tom zamorin / render tests
« on: 2014-10-20, 03:11:17 »
maru,
I should not use what or options GI under any requirement.
Ondra only recommended options from which it is possible to make a start, and it is necessary to study and be arranged under a concrete situation further.
In case of a considerable quantity of a grass and trees, you will not see differences between GI 4-8 and 16, it is possible to take a magnifier glass and to find two pixels which differ absolutely hardly hardly...
(It occurs because trees and a grass is much, many small details, with shades, penumbras and light, all distinction is lost in them)
But will increase time renders... When it is used DOF, it is more appreciable.
As, why I cannot use HD for external shots? After all I used, means it is possible! ;)
And how can HD be vain? After all it helps primary GI! And about what vain time there is a speech? HD has occupied time - to steam of minutes. (For a final picture at 2-10 o'clock, HD 2-10 minutes that does not mean!

The theory it is good, but practice is better, and ideally theory + practice.
I have deliberately put low options GI/AA (not from misunderstanding of options), I have spent a lot of time for tests to choose these options.
If the result on 99 % is identical, why I should increase options, and as a result time?

Sorry for my English
(I hope you me understand)


28
Gallery / Re: Johny Mrazko WIP/finished work thread
« on: 2014-10-20, 00:47:45 »
johnymrazko, hi!

The first picture in the first post - it is good

hobbit - very cool

post # 11:
The size tiling - it is bad, bump - it is bad, lowpoly objects in the foreground - it is very bad

post # 21:
As a whole it is normal, but proportions are broken.

post # 24:
Presence of the person breaks proportions.
render - has not completed light, the picture is perceived by the flat.

post # 25:
The first 2 pictures - it is very bad, it not Corona Renderer is Scanline ((
Light is not adjusted, on walls - all worsens wall-paper even more, lowpoly objects, materials - are left unfinished

Last pictures - it is better (but it is necessary to work more)

post # 26:
The first 3 pictures - very much all is confused! The eye does not know where to look. Cacophony of structures, colour and forms.
The design should be thought over, instead of a warehouse of all objects which you have.

The bedroom - looks better, but huge fixtures and a bed - not for this premise

Children's room - bad colour and a material on furniture
Light - it is good

The corridor and kitchen look even better, but it is necessary to correct textures on a door and a table.

Bathroom - it is good!
The last 2 pictures - are good!

post # 32:
that's good! background texture - it is bad, it is beaten out from all.

post # 33:
Sheep - what for???))

post # 36:
Well! But it is empty, the design is necessary for finishing.
violet - it beautiful, but difficult, it needs to be used with mind.
It needs to be supported something.

post # 38:
good!
Yellow walls support violet and point lighting have recovered a picture


post # 39:
good!

post # 47:
I do not like design!
violet and green - here are inappropriate
texture on curtains and a bed - it is bad, design from 1980 (as at the grandmother)

The lamp over a bed - what for to do fake? What for it is included, if it does not shine?
Corona it not Vray!
On last picture, violet has support by light from a window, on it the picture looks better, than the first.

As a whole progress is visible!
It is necessary to study in design, especially uses of colour and textures.

johnymrazko, I hope you have not offended.
I have seen appreciable errors and have specified in them, I hope it to you will help.

Good luck to you and beautiful renders!

Sorry for my English!

29
Gallery / Re: House proposal - autumn landscape
« on: 2014-10-19, 03:09:44 »
distroe
Proportions of objects are not observed!
and  more px, more, on 2560x1440 that it is not visible ))

And so, for first work, good.



30
Gallery / Re: tom zamorin / render tests
« on: 2014-10-15, 01:26:50 »
maru, Rawalanche
guys, plz no overquoting!  :))

rampally
thanks ! ))
i use standart max camera ;)

Pre-Release my new renderpic ))
no post | hdr+Csun | dof | pt+hd


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