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Messages - Tom Zamorin

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1
[Max] Tutorials & Guides / Re: Clouds
« on: 2015-07-07, 08:27:57 »
maru, hi !
Thank you!

All is true, it simply example. Here one cloud which is multiplied and is simple рандомно is increased. Here the principle is simply shown.
For a final picture it is necessary to model each cloud separately, I would use more layers displace, or used FR-MTD, it is possible Z-BRUSH, it is possible scattering...
All depends on a case and the necessary result. It is possible to use poly + PF..., there is still plug-in SnowFlow, it is possible to combine in general all))

Quote
You made me want to play with clouds again. :)

In it all sense  :)

2
Gallery / Re: tom zamorin / render tests
« on: 2015-07-06, 01:43:39 »



















3
Gallery / Re: tom zamorin / render tests
« on: 2015-07-06, 01:38:48 »

5
[Max] Tutorials & Guides / Clouds
« on: 2015-07-05, 22:18:05 »
Corona Clouds  mini tutor


Clouds poly object: sphere | 2-3 layers displace modifers
Corona Volume Mat

absorption 4 | scattering & emission off



absorption 4 | scattering 0,777 (sb) |  emission off


absorption 18 | scattering 0,777 (sb) |  emission off


absorption 88 | scattering 0,777 (sb) |  emission off


absorption 18 | scattering 0,777 (sb) |  emission 500


absorption 88 | scattering 0,777  (sb) |  emission 500


absorption 18 | scattering 0,777 (sb) |  emission off



absorption 18 | scattering &  emission off    +  Global Volume Material


absorption 88 | scattering 0,777 (sb) |  emission off


absorption 88 | scattering 0,777  (sb) |  emission 500


absorption 18 | scattering 0,777  (sb) |  emission 500   +  Global Volume Material



;) good luck !

Tom.



6
Gallery / Re: tom zamorin / render tests
« on: 2015-05-16, 02:20:37 »
borisquezadaa,
No problem ))

deneb26,
Is glad to be useful ))

test V&A in CoronaMtl :



Fake SSS:





HDR map in DOF:

This effect as does not influence on render time. It is good to use with animation.
Mixing 2 HDR through fallof map, can put more interesting results.

______________________________________________________________________

Corona have accepted for a photo))

On http://www.deviantart.com, my work has got to the collection of photos)))

The ninth pic with top
http://elynenoir.deviantart.com/journal/Small-Worlds-Part-32-492117433

Corona the BEST)))






7
Gallery / Fake SSS
« on: 2014-10-25, 11:25:53 »
faloff map in translucency slot


It was played with different parametres: falloff type & falloff direction












8
Matej,
Time - does not exist, the result is the main thing!
With pleasure we will wait)

9
Gallery / Re: Forest & Ocean
« on: 2014-10-22, 15:29:27 »
Juraj
You have correctly understood all (in spite of the fact that I on русски have written one word). :)
I also wanted to learn it. I thank for the answer!

10
ups, sorry,
Not that number has copied
It is a question about 10-19

11
Operations procedure:
1. Start 3dsmax
2. Corona render choice
3. start interactive
4. create plane + other object
5. start compact MatBrowser
6. choice CoronaMtl
Crash

win7 x64
3dsMax 2012 x64
3dsMax 2014 x64



12
Gallery / Re: Forest & Ocean
« on: 2014-10-22, 05:05:24 »
Juraj

The most effective Forest_Night_8k.jpg
And as it is pleasant Forest_Vignette1.jpg - on the right наподобии a fog, it is postprocessing or effect from DOF?
Thanx!

13
Gallery / Re: Bedroom+Loggia
« on: 2014-10-22, 01:24:16 »
Applause you wait?
Minus to a karma...
UPing in gallery should be works

14
Matej Hi!
It is not similar on WIP, it is similar to the ending ;)
With impatience I wait for a grass :) and trees

Welcome!


15
Gallery / Re: tom zamorin / render tests
« on: 2014-10-21, 16:17:22 »
maru,  ))
Hi!

Remember the message before you have learnt options:
Quote
Beautiful photos. Especially love the macro shots. What lens did you use? ;)

If arranges result, what for to speak about I should use what options?

And if so it would be desirable to prove the case, create the big scene similar to mine,
with a considerable quantity of vegetation and a fog,
Also show on an example as noise leaves faster.

But I know that you will not do what scene,
Therefore, I will show one example:

I kept render, through certain time (1:35,3:00,5:00)
I will show only 1:35 an example (5:00 you can see above)

GI/AA | LS - 4/2:

GI/AA  | LS - 24/8:

GI/AA | LS - 12/12:

I think it is not necessary to explain, where it is more than noise?
In 3 hours there was a same situation, only a difference hardly it is less, and by 5 o'clock became a difference became imperceptible.

Increase gi gives more accurate picture
Increase light counts further a ray of light (it is visible on examples above)

(Depending on a situation it is possible not to raise adjustment light sampler, and it is possible to increase force of a light source
Or in general to correct it in PS. As it is pleasant to whom, its will, its problem...)

At a forum there is a subject
https://forum.corona-renderer.com/index.php/topic,5557.0.html
I was initially what to show options, but now I will not do it, it in what does not result, I do only "service of a bear" (Russian proverb)
Especially I do not see positive result from display of options who has not entered in dialogue, and at all have not helped me, having responded to some simple questions ...

And me without a difference in what renders to work, vray, final render, brazil, arnold, maxwel...
I in any can. But it is pleasant all more Corona.


\\\\


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