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« on: 2014-02-17, 12:13:12 »
Adding my 2 cents:
I really need the "render to texture" feature enabled. I use it all the time for game development to bake lightmaps e.t.c. I normally use Vray to do this, but have to brute force everything else it's a splotchy mess.
This feature also comes in massively handy for fly-through animations (I'm sure the arch-viz guys here can relate). For example, rather than calculating GI for every frame of the animation, you calculate it once, bake the lighting solution per-object as a texture and then render in scanline / without GI at a speed of seconds per 1080p frame, as opposed to minutes / hours per frame.
This is the last piece of the puzzle that would allow me to fully ditch Vray and purchase a Corona license upon release.