Author Topic: Giona's "Dream Bike Build" WIP  (Read 15569 times)

2020-04-01, 12:28:12

Giona

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Hi everyone, as some of you already know I started modeling one of my bikes.
The subject is a Salsa Fargo, a bikepacking/off road touring/singletrack bike.

I'm going to post here the progress of the modeling. Feel free to comment, make questions and suggestions.

This is my bike, but I'm going to change some components in the 3D build:




2020-04-01, 12:33:41
Reply #1

Giona

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Here the first component:

Brooks B17 Special saddle.

In the background you can see some other compontents already modeled, I'll make some proper render of them later.





« Last Edit: 2020-04-01, 12:41:36 by giona4 »

2020-04-01, 12:37:33
Reply #2

Juraj

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Have you thought about recording it as speechless timelapse?
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
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2020-04-01, 12:49:50
Reply #3

Giona

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Have you thought about recording it as speechless timelapse?

Nope. I'm not sure it would be cool to see a lot of my trial and errors while modeling :)
Anyway I'll keep in mind and if I'll feel inspired I can try to record something.

Do you mean to record the entire bike build or just each compontent?

2020-04-01, 16:16:20
Reply #4

Giona

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I modeled also the pedals:

Crankbrothers Candy

This is a quick test render, but I'm planning to use Substance Painter to paint more realistic scratches and worn paint in the areas that are most in contact with the shoes.
It will be a nice way to start to learn that software too.





2020-04-01, 19:10:48
Reply #5

vblackrender.

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I am jealous, that I dont have this modelling skills. Looks like, it will be a lot of work for you. Looks amazing so far for me. The progress on this will be very interestint.

2020-04-02, 09:54:00
Reply #6

Giona

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I am jealous, that I dont have this modelling skills. Looks like, it will be a lot of work for you. Looks amazing so far for me. The progress on this will be very interestint.

Thanks a lot! Yes, it will be a long work. Bikes has so many little details!
Anyway I'm not a pro in modelling. I'm using this bike project especially to improve my skills in that area.

2020-04-02, 10:03:54
Reply #7

Giona

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Any idea on how to model the welded area between frame tubes?
I tried the welder script, but it produces ugly results. It should be more flat.
It would be nice to be able to replicate those little "waves" that you can see on the weld in the picture attached.


2020-04-02, 10:32:23
Reply #8

cjwidd

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Good tut about that

https://blog.keyshot.com/local-uv-mapping-creating-realistic-weld-textures-in-keyshot

Best solution is to just sculpt in zbrush, or sculpt the weld in zbrush > grabdoc > then tile it like in above example

2020-04-02, 11:06:33
Reply #9

aaouviz

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Any idea on how to model the welded area between frame tubes?
I tried the welder script, but it produces ugly results. It should be more flat.
It would be nice to be able to replicate those little "waves" that you can see on the weld in the picture attached.

Joker Martini has a plug-in specifically for that. Worth a look
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2020-04-02, 12:09:34
Reply #10

Giona

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Good tut about that

https://blog.keyshot.com/local-uv-mapping-creating-realistic-weld-textures-in-keyshot

Best solution is to just sculpt in zbrush, or sculpt the weld in zbrush > grabdoc > then tile it like in above example

Thanks. There are some interesting resources in the file that he provide.


Joker Martini has a plug-in specifically for that. Worth a look

Yes, I used that one in my previous attempt, but is not good enough.

I could also try to paint it in substance painter.
Will share some results asap.

In the meanwhile, here is another simple component that I modeled.
The chain.

I'll come back to the chain when I'll have the cassette and rear derailleaur modeled. I think it will be difficult to make sure that each link of the chain will fit the teeth of the cassette and chainring.







2020-04-02, 18:43:47
Reply #11

Giona

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Welding test with substance painter.

I'm not sure how to properly unwrap the frame. This is a simple test with just 2 tubes. In attachment yuo can see the unwrap of the second paint test.
How would you make the seams?
With both unwrap test there are problems..

2020-04-02, 19:30:04
Reply #12

romullus

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I think it's turbosmooth modifier ontop of unwrap what's causing problems. Apply small checker texture on the model and you should see distortions along the seams.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-04-02, 23:39:41
Reply #13

Designerman77

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How many hours of not riding your bike? :)

2020-04-02, 23:46:52
Reply #14

peterguthrie

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Love Salsa bikes but the only Salsa thing I've ever owned were some red salsa bar grips (best grips ever)

loving the renders too Giona!