I don't know if this place is correct for this thread, I think you know well this
guy, but I'm very impressed by this last video!
I ask you. where is the secret? Does he use some "fake"? Because I don't understand how can be possible to have "near realtime" with PT+PT.
When all engines (VRay, Octane, Corona, MR etc...) need minutes/hours to render an images!
EDIT: he wrote: "that kernel I was talking about is unbiased path tracing without any filtering.
It has a specific optimization which costs about 10-15% in performance but can drastically reduce the noise in
interiors compared to using multiple importance sampling alone."
"the beauty of Brigade is that you don't need to do tesselation, we can do 60 billion polygons at 30 fps :)
We'll be showing that very soon at the GTC. Also, yesterday we tested a ZBrush model with 28 million unique polygons on Octane
(over 4 GB of mesh and texture data) and we were able to get 40 fps on 1 GTX Titan with path tracing enabled.
Just to say that extremely detailed meshes are not a problem any longer :) We also have some ideas to animate these meshes in real-time."