Agreed that it's definitely a fudge. But if you disable fresnel and just use the custom fall-off you'll just end up with a very reflective material (just tried it to confirm), which this doesn't seem to be.
The highlights, like I said, need to come from a strong light source and you need to play around with that. Make sure the HDR you're using is set up correctly (not clamping anywhere), choose the right one for the job.
If your reference was an actual photo - the photographer may have used a diffused flash to place those highlights in, etc. Getting highlights where you want them is not always an easy feat :)
That being said, I've updated the file for you:
http://www.clikcreations.co.uk/corona/MatteBlack2.maxIt looks like this now in my scene:
Mind you - I have changed my chamfers to be a bit wider, I've made sure my smoothing groups have chamfers separate from the rest of the model (gets rid of bent-looking flat surface shading due to normals being averaged together with chamfers) and I've placed strong lights where they (I think) were needed).
I've also changed things around in the material, scrapped the fresnel map altogether.
Have a play around, let me know if it works for you :)
« Last Edit: 2015-06-04, 12:02:09 by Rimas »
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