Chaos Corona for Cinema 4D > [C4D] Resolved Bugs

[Maybe a Bug?] Anisotropic reflection on capped cylinders

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WorkFlow:
Hello everyone,

I am doing a lot of product shots for a big lighting company which requires me to use brushed metals quite often.
The anisotropic option in the material manager works really great but has a really annoying flaw.

First of all there always has to be a radial reflection, which makes it a little hard to use on cubic forms because of reasons related to the next issue;

The radial reflection on the object's caps (which always are in Z direction) never "closes" completely.
There will stay an area with completely different reflections. This area depends somehow on the subdivisions of the cap.


I attached a quick test render I made with default UVW mapped material + wireframes.

4b4:
can you post a scene file?

WorkFlow:

--- Quote from: 4b4 on 2016-02-12, 14:08:02 ---can you post a scene file?

--- End quote ---

Sorry I was out of office for the weekend.

The test-scene is attached - thank you very much for having a look into it!

4b4:
I've taken a look and tried a few different things, with my limited uv unwrapping knowledge, but haven't been able to get around it with anisotropy enabled - would be worth posting in the bug tracker if anyone else can confirm it?

I do a few stainless steel product shots myself but have been lucky enough to avoid this problem as the products I've worked on haven't had stainless steel bases or tops to them. Have you tried going through the anisotropy video posted late last year?

WorkFlow:

--- Quote from: 4b4 on 2016-02-15, 22:39:35 ---I've taken a look and tried a few different things, with my limited uv unwrapping knowledge, but haven't been able to get around it with anisotropy enabled - would be worth posting in the bug tracker if anyone else can confirm it?

I do a few stainless steel product shots myself but have been lucky enough to avoid this problem as the products I've worked on haven't had stainless steel bases or tops to them. Have you tried going through the anisotropy video posted late last year?

--- End quote ---

Thanks for having a look and of course for the link! I'll have a look later today..

As you already mentioned, if anyone else could confirm this, I'd report it as a bug!

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