Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: cjwidd on 2019-02-12, 09:39:19
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Domorond
*Original design by Jean Louis Iratzoki
*Walnut model by LuckyFox (https://forum.corona-renderer.com/index.php?topic=14629.0)
(https://cdna.artstation.com/p/assets/images/images/015/264/970/large/christopher-widdowson-test7-2.jpg?1547706715)
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Wave
*Inspired by Nike LunarEpic Flyknit
(https://cdnb.artstation.com/p/assets/images/images/021/384/013/large/christopher-widdowson-wave-post-v0.jpg?1571458278)
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Wave II,
*Inspired by Lucas Josefsson
(https://cdna.artstation.com/p/assets/images/images/021/384/064/large/christopher-widdowson-wave4-3.jpg?1571458386)
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Triangles
*inspired by Jan Kaluza
(https://cdnb.artstation.com/p/assets/images/images/016/294/907/large/christopher-widdowson-triangles-rainbow.jpg?1551642481)
(https://cdna.artstation.com/p/assets/images/images/016/294/910/large/christopher-widdowson-triangles-rose.jpg?1551642488)
(https://cdnb.artstation.com/p/assets/images/images/016/294/881/large/christopher-widdowson-triangles-blue.jpg?1551642475)
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I'm a silent observer of this thread. Some visually pleasing stuff you got there, please continue posting :) Great stuff!
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Haha, thanks :)
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*inspired by the Educational Centre in El Chaparral in Grenada, Spain (Alejandro Munoz Miranda (http://munozmiranda.com/))
(https://cdna.artstation.com/p/assets/images/images/020/599/932/large/christopher-widdowson-el-chap-all.jpg?1568406300)
(https://cdna.artstation.com/p/assets/images/images/020/539/942/large/christopher-widdowson-koola-v1-post.jpg?1568175889)
(https://cdnb.artstation.com/p/assets/images/images/020/539/941/large/christopher-widdowson-comparison-post-v0.jpg?1568175885)
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I think your topic would fit more in the WIP (https://forum.corona-renderer.com/index.php?board=16.0) board. Let me know if you want to move it. And yes, of course, very nice renders! :]
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I'm not sure I would describe the renders I've posted to this thread as works in progress (WIP). The renders are bite-size in scope, with some exceptions, but they are complete. I think the learner's corner is a reasonable middle-ground between the WIP board and the gallery, which often showcases (literally) world class renders.
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It's not only for WIPs, but also for various tests or quick doodles. But of course, if you're feeling comfortable with learners' corner board, than that's perfectly fine :]
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Righteous, thanks :)
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Dustpan
- 3D game-ready model: 1,974 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/PuKUa)
(https://cdnb.artstation.com/p/assets/images/images/021/384/215/large/christopher-widdowson-dustpan-v4-3.jpg?1571459615)
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Pickaxe
- 3D game-ready model: 1,996 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/MPSMc)
(https://cdna.artstation.com/p/assets/images/images/020/091/890/large/christopher-widdowson-pick-axe-6-post2.jpg?1566327878)
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Nail
- 3D game-ready model: 300 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/nLwaS)
(https://cdnb.artstation.com/p/assets/images/images/021/384/325/large/christopher-widdowson-orth-front2-post2.jpg?1571460679)
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I really like the colors in the Educational Centre renders
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Thanks man, it took some time to prepare the colors like that - the entire room is white, all the colors come from volumetric scattering.
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Miner Candle Holder
- 3D game-ready model: 1,122 polys
- 4k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/kwaZK)
(https://cdnb.artstation.com/p/assets/images/images/017/045/879/large/christopher-widdowson-test5-2.jpg?1554416117)
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Tetra Light
*inspired by Hollis+Morris
(https://cdnb.artstation.com/p/assets/images/images/017/521/459/large/christopher-widdowson-tetra-fog-80.jpg?1556499121)
(https://cdnb.artstation.com/p/assets/images/images/017/521/465/large/christopher-widdowson-tetra-blue5-80.jpg?1556436764)
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Angkor Tiles
*inspired by Angkor Wat, Cambodia
(https://cdnb.artstation.com/p/assets/images/images/023/992/257/large/christopher-widdowson-angkor-tile-shaderball-2.jpg?1580972029)
(https://cdna.artstation.com/p/assets/images/images/017/579/392/large/christopher-widdowson-angkor-tile-scene-poster.jpg?1556562953)
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Carapace
*inspired by H.R. Giger
(https://cdna.artstation.com/p/assets/images/images/023/992/158/large/christopher-widdowson-shaderball-4.jpg?1580971685)
(https://cdnb.artstation.com/p/assets/images/images/017/812/455/large/christopher-widdowson-scene4.jpg?1557421873)
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Trowel [FREE]
- 3D game-ready model: 1,432 polys
- 2k texture set (PBR): diffuse, glossiness, height, IOR, normal, reflection
- Free download (https://gumroad.com/l/zuxoU)
(https://cdna.artstation.com/p/assets/images/images/018/579/416/large/christopher-widdowson-trowel-5-5.jpg?1559895403)
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Vamizi II
*inspired by Vamizi Island, Mozambique
(https://cdna.artstation.com/p/assets/images/images/018/608/378/large/christopher-widdowson-vamizi-cw.jpg?1560019907)
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Wachter Prosthetic Knee Joint (Adult-K1)
*poster study
(https://cdna.artstation.com/p/assets/images/images/020/549/296/large/christopher-widdowson-test5-2-4.jpg?1568211667)
(https://cdna.artstation.com/p/assets/images/images/020/549/294/large/christopher-widdowson-poster2-test-aged.jpg?1568211664)
(https://cdna.artstation.com/p/assets/images/images/020/549/292/large/christopher-widdowson-knee-drawing-v9.jpg?1568211659)
(https://cdna.artstation.com/p/assets/images/images/020/549/308/large/christopher-widdowson-triptych-poster.jpg?1568211679)
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What the hell? :D This is amazing!
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haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
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those are incredible XD
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haha, thanks Maru :) Did you like one of the posters, or were you reacting to something else in the thread?
I liked ALL of those images!
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Apples
*inspired by Finnish design
(https://cdnb.artstation.com/p/assets/images/images/019/175/629/large/christopher-widdowson-test6-post3.jpg?1562337791)
(https://cdnb.artstation.com/p/assets/images/images/019/175/879/large/christopher-widdowson-test6-post3.jpg?1569604970)
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Nice, more real!!!
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Gold Bricks
(https://cdna.artstation.com/p/assets/images/images/023/992/202/large/christopher-widdowson-brick-gold3-post3.jpg?1580971873)
(https://cdna.artstation.com/p/assets/images/images/012/021/108/large/christopher-widdowson-brick-gold3-demo-post.jpg?1532607598)
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Brick Overgrown
(https://cdna.artstation.com/p/assets/images/images/023/992/260/large/christopher-widdowson-brick-overgrown-post3.jpg?1580972053)
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Wood & Dry Cement
*inspired by Enrico Tammekänd
(https://cdna.artstation.com/p/assets/images/images/023/992/276/large/christopher-widdowson-sketch-22-wood-cement-dry-v1-5-post2.jpg?1580972163)
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Wood & Wet Cement
*inspired by Enrico Tammekänd
(https://cdnb.artstation.com/p/assets/images/images/023/992/277/large/christopher-widdowson-sketch-21-wood-cement-post3.jpg?1580972174)
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Brick Painted
(https://cdna.artstation.com/p/assets/images/images/023/992/284/large/christopher-widdowson-thumbnail-christopher-widdowson-sketch-18-brick-painted-2-3-0-post4.jpg?1580972229)
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Cover Cloth
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/107/190/4k/christopher-widdowson-cover-cloth-shaderball-6-2020-v1.jpg?1602618769)
(https://cdna.artstation.com/p/assets/images/images/020/881/260/large/christopher-widdowson-cloth-v1-post-2-resize.jpg?1569521550)
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Nice lighting on that cloth!
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Nice lighting on that cloth!
Thanks hombre :D
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Really inspiring work here! I loved the substance work especially that gold bricks..and the apples shots are great too
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Thanks mate, and just to clarify, the gold bricks were created using 3ds Max (MassFX) and Quixel Mixer!
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Thanks mate, and just to clarify, the gold bricks were created using Quixel Mixer!
aha okay , it looks great anyway! = D
keep em coming
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Remnants
*inspired by 'Remnants / Visions' and 'Earthly Bodies: Houston Brick Archive' by Alexander Squier
(https://cdna.artstation.com/p/assets/images/images/021/054/134/large/christopher-widdowson-brick-2-post-2.jpg?1570201506)
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Ivy
(https://cdna.artstation.com/p/assets/images/images/021/273/908/large/christopher-widdowson-ivy-test-2.jpg?1571063393)
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Really nice stuff in here. Keep going with this, it looks like your having fun.
PS: Would love a tutorial on the scanned cloth in substance.
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Appreciate it Ismael, thank you :)
Yeah if you have any questions, feel free to ask
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Traverse Bench
*traverse bench model from designconnected.com
*neon sign model from turbosquid.com
Assets re-textured for production
(https://cdnb.artstation.com/p/assets/images/images/022/402/611/large/christopher-widdowson-traverse-bench-self-illum-v1.jpg?1575345703)
(https://cdnb.artstation.com/p/assets/images/images/022/402/619/large/christopher-widdowson-ivy-bench-v5-edit.jpg?1575314207)
(https://cdnb.artstation.com/p/assets/images/images/022/402/607/large/christopher-widdowson-camfront-v1-resize.jpg?1575314187)
(https://cdnb.artstation.com/p/assets/images/images/022/402/617/large/christopher-widdowson-test-v5-post2-resize2.jpg?1575314205)
(https://cdnb.artstation.com/p/assets/images/images/022/402/613/large/christopher-widdowson-test-v7-post2-resize2.jpg?1575314201)
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Baroque
*original lighting / composition by Andrew Trask (https://www.instagram.com/actrask/?hl=en)
(https://cdna.artstation.com/p/assets/images/images/022/717/014/large/christopher-widdowson-baroque-v0-edit-levels.jpg?1576447251)
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Beton Brut Container
*original design and concept by Light + Ladder (https://www.instagram.com/lightandladder/?hl=en)
(https://cdnb.artstation.com/p/assets/images/images/023/036/351/large/christopher-widdowson-beton-brut-qb-post.jpg?1577816218)
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Stylized re-skin of an Icelandic rock assembly from the Megascans library using Mixer 2020 (beta).
(https://cdna.artstation.com/p/assets/images/images/023/077/208/large/christopher-widdowson-ice-cliff-comp.jpg?1577996096)
(https://cdna.artstation.com/p/assets/images/images/023/077/210/large/christopher-widdowson-before-after.jpg?1577995925)
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Nice transformation! Would love to see short making-of.
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Thanks @romullus, yeah I'll try to put together a few slides and share to the thread - good idea!
*once the software goes live, of course
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Cellar Door
*material exploration with Mixer 2020 (beta)
(https://cdna.artstation.com/p/assets/images/images/023/992/928/4k/christopher-widdowson-cellar-door-v0-1.jpg?1580974349)
(https://cdna.artstation.com/p/assets/images/images/023/992/484/large/christopher-widdowson-cellar-door-2.jpg?1580973031)
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Lazarus
*lighting study
(https://cdnb.artstation.com/p/assets/images/images/024/036/765/large/christopher-widdowson-bust-v1-blkwht.jpg?1581104172)
(https://cdnb.artstation.com/p/assets/images/images/024/036/769/large/christopher-widdowson-bust-v1-color.jpg?1581104177)
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Yellow Hallway
*original photography by Ondrej Polak (© Schindler Seko Architects)
(https://cdnb.artstation.com/p/assets/images/images/024/180/569/4k/christopher-widdowson-yellow-hall-v1-2.jpg?1581556325)
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Snakeball 🐍
*inspired by Roman Bratschi.
*Height (base): Substance Designer
*Albedo, Normal, Glossiness, Metalness, Height (detail): Mixer 2020 (beta)
*Base mesh: Roman Bratschi
(https://cdna.artstation.com/p/assets/images/images/037/429/440/4k/christopher-widdowson-christopher-widdowson-snake-prp-gld.jpg?1620338562)
(https://cdna.artstation.com/p/assets/images/images/037/429/408/4k/christopher-widdowson-christopher-widdowson-snake-grn-blk.jpg?1620338503)
(https://cdna.artstation.com/p/assets/images/images/037/429/428/4k/christopher-widdowson-christopher-widdowson-snake-pearl.jpg?1620338535)
(https://cdna.artstation.com/p/assets/images/images/037/429/434/4k/christopher-widdowson-christopher-widdowson-snake-pink.jpg?1620338548)
(https://cdna.artstation.com/p/assets/images/images/024/480/224/4k/christopher-widdowson-snake-grn.jpg?1582567069)
(https://cdna.artstation.com/p/assets/images/images/037/429/420/4k/christopher-widdowson-christopher-widdowson-snake-org-teal.jpg?1620338519)
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cool, I like your thread, keep it up
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Thanks @Fluss, I really appreciate the kind words :)
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The snake ball is so pleasant to look at!
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It's kind of hypnotic 😵
Thanks Maru, and btw, check the ArtStation page for a Marmoset animation - it's pretty wild
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You should make a looped gif from this, it would make a good phone wallpaper
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@Fluss Haha, you should check the Artstation page(!)
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I did ! I meant the narrower shots rendered in corona.
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How did you approach the base mesh modeling btw? I'm curious
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Oh yeah, I really wanted to render the animation in Corona and I even set up the key frames, etc. I just don't have enough horsepower on my home workstation for something like that - it would probably take >12hrs to render at 1k.
The base mesh actually came from Roman Bratschi on Gumroad - looks like it was originally modeled in C4D.
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Pavement
*material prepared during the Mixer 2020 beta
*lighting and composition inspired by Viz-People
(https://cdna.artstation.com/p/assets/images/images/024/903/276/4k/christopher-widdowson-shaderball-v3-2-2.jpg?1583913109)
(https://cdnb.artstation.com/p/assets/images/images/037/427/725/large/christopher-widdowson-christopher-widdowson-pavement-scene.jpg?1620336776)
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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport
(https://cdna.artstation.com/p/assets/images/images/024/933/784/4k/christopher-widdowson-shaderball-airport-wall-v2.jpg?1584009131)
(https://cdna.artstation.com/p/assets/images/images/037/428/826/large/christopher-widdowson-christopher-widdowson-airport-wall-zoom-out-edit3.jpg?1620337718)
(https://cdna.artstation.com/p/assets/images/images/037/428/870/large/christopher-widdowson-christopher-widdowson-airport-wall-zoom-in.jpg?1620337369)
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Gorgeous renders. You have nothing to worry about with your lighting! I wish i had the time to dig into quixel mixer and substance.
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hey, great renders!
Which lighting you use in the stills, they are sharp and clean?
Best, thomas
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@Jpjpapers thanks a lot man, and thank you for sharing those resources in that other thread, particularly Vizguru's Patreon - his work is an interesting study.
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@ts_berlin
You can see the light arrangement in the image below. There is also an HDRI 'StudioAtm_07_xxl' by Dosch Design.
(https://i.imgur.com/PRlPky9.png)
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@cjwidd
thank you for the screenshot, are you using a special LUT or tonemapping?
Best, Thomas
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@ts_berlin Good question, actually I did use an unusual LUT that I picked up from CGBandit(?) It's some sort of gamma LUT.
(https://i.imgur.com/LIhTe8E.png)
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Congrats cjwidd, lovely art and technical stuff.
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Thank you so much @GeorgeK, I really appreciate that ❤️
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Airport Wall
*material inspired by interior architectural design elements from Dulles International Airport
(https://cdna.artstation.com/p/assets/images/images/024/933/784/4k/christopher-widdowson-shaderball-airport-wall-v2.jpg?1584009131)
(https://cdna.artstation.com/p/assets/images/images/024/955/454/large/christopher-widdowson-airport-wall-zoom-out-edit3.jpg?1584075056)
(https://cdnb.artstation.com/p/assets/images/images/024/933/785/large/christopher-widdowson-airport-wall-zoom-in.jpg?1584009136)
hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?
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hi cjqidd
the material is amazing! can you give any insight into the wall material? ...especially displacement, bump?
A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.
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This would be very kind! Even though I know substance designer and quixel mixer by name, I never used it or gave it a try.
Do you think it's essential to work with these tools for getting realistic renders?
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@prince_jr It is not necessary to learn Substance Designer or Quixel Mixer to prepare realistic renders, but a 'realistic' render is a function of many different factors, including materials (texture sets). If you need a specific material that does not already exist, then you will need to create one. Software like Substance Designer and Quixel Mixer enable that type of creativity.
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A base height map was generated in Substance Designer and then passed to Quixel Mixer for refinement, including additional height and normal details, albedo, and glossiness. If you would like, I am happy to prepare a short video to review the process.
I would be interested to see such video as well.
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Nice transformation! Would love to see short making-of.
Hey @romullus, I put together a "short" video describing the process if you are curious. Please let me know if you have any questions :)
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Thank you very much! I probably will take a look at Mixer someday - looks like a neat app.
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thanks for the insight! I appreciate!
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@prince_jr you had asked some questions about the Airport Wall material a little while ago and I recently did a live stream where I discuss that surface in some detail:
Also, to the Corona Team, thank you so much for all your support on the forums and beyond, I have a lot of love for Corona Renderer and I was happy to say as much during the stream ❤️
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First baby steps with TyFlow
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Dedication [fan art]
*inspired by Owen Gildersleeve
*tribute to 2014 Quixel rebrand
(https://cdna.artstation.com/p/assets/images/images/025/972/608/4k/christopher-widdowson-q-rainbow.jpg?1587495583)
(https://cdna.artstation.com/p/assets/images/images/025/972/604/4k/christopher-widdowson-q-coral.jpg?1587495580)
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Script to toggle object visibility in 3ds Max (link (https://forum.corona-renderer.com/index.php?topic=29140.0))
*code by @Frood
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I like your input cjwidd, really beneficial to the forum. Thx for the share.
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Thanks @Fluss, and you as well :)
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Shaderball / Fabric Shaderball
3ds Max 2017 scene file - Corona Renderer
Gumroad link (https://gumroad.com/l/SPID)
(https://i.imgur.com/obd3nHv.jpg)
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Succulent shader test
SIMULAT (https://simulat.com/collections/succulents/products/crassula-ovata-sunset-jade)
(https://i.imgur.com/WjUjnwy.jpg)
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Is this scan? Looks very good.
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Yessir, pretty good LODs, but messy geo, and I color corrected the albedo quite a bit. Other than that, it's a good scan. The volumetric scattering and post processing LUT is doing a lot of the legwork in this image.
I added a hyperlink to the asset store.
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Parquet | Substance Designer | Corona Renderer
*procedural material
(https://i.imgur.com/3Qe37Ua.jpg)
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I alway wanted to learn substance designer, but never find enough courage to start. Nice parquet!
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Hey, thanks Romullus, I appreciate that :)
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High Plains; look development (VFB)
Wall covering: Substance Designer
Crassula Ovata (Sunset Jade): SIMULAT
(https://i.imgur.com/dDYECar.jpg)
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Acousticord
*scan-based material
*zoom for fuzzz
Green
(https://i.imgur.com/HDUNTmF.jpg)
Grey
(https://i.imgur.com/16fJqhS.jpg)
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pretty great fabrics, what did you do for the fuzziness?
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Hey George, thanks :)
The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.
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Hey George, thanks :)
The two surfaces were processed from 1200 DPI scans of a wall covering; raw scan data included high resolution fiber details, etc. The 3d fuzz was created using a hair / fur (WSM) system. The shader has a falloff map passed into the diffuse channel and a small amount of SSS.
Pretty cool :)
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Thanks George, props to my colleague who captured those scans - it was like looking under an electron microscope, the resolution!
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At first I was "meh", but then I zoomed in the thumbnail! :O
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lol right? The fuzzzzzz
In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.
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At first I was "meh", but then I zoomed in the thumbnail! :O
Wow yeah you are right, I didn't realize I could enlarge these images until you mentioned it. Well done on these materials they look fantastic!
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Hey James, thanks! :D
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Tealight Holder - Golden Buddha
Textured in Quixel Mixer 2020.1.4.xx
Base mesh by Johannes Lindqvist
(https://cdnb.artstation.com/p/assets/images/images/029/977/269/4k/christopher-widdowson-buddha-preview.jpg?1599211510)
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Buddha
3ds Max | Quixel Mixer | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/030/353/621/4k/christopher-widdowson-scene-buddha-v16-2-camera-01-v3-cw.jpg?1600346386)
(https://cdnb.artstation.com/p/assets/images/images/030/352/981/4k/christopher-widdowson-scene-buddha-v16-2-camera-02-v2-cw.jpg?1600345748)
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Tealight Holder
3ds Max | Quixel Mixer | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/030/913/869/large/christopher-widdowson-tealight-holder.jpg?1602026746)
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Glaze cracks looks inverted and they doesn't affect specular much. Also there's visible seam at the object's top. Other than that, looks very good.
I'm curious to know, if there's specific reason why you prefer mixer instead painter, or mari?
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Thanks Romullus, keen eye as always +1
It's really due to ease of access to the Megascans library. At one point I was looking for a tool to bridge Megascans into Painter and there was (briefly) one in development, but it never reached the market. I do use Painter, especially for map baking, but unless I need to hand paint some details, Mixer is much faster. Unfortunately Mixer does not currently support 8k export, which is an impediment in some cases.
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Interior
3ds Max | Quixel Mixer | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/013/784/4k/christopher-widdowson-scene-interior-7-6-cw-v1.jpg?16023295165)
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High Plains
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/058/872/4k/christopher-widdowson-high-plains-material-showcase-v2.jpg?1602485762)
(https://cdnb.artstation.com/p/assets/images/images/043/443/313/large/christopher-widdowson-christopher-widdowson-high-plains-succulent-v4-5-3.jpg?1637267655)
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lol right? The fuzzzzzz
In all seriousness, starting with a 1200 DPI scan was a huge benefit - you can see individual fibers in the scan, which is pretty incredible.
Hi Cjwidd.
Do you mind if I ask you what did you use to scan?
Thanks.
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Nicely done! Would love to see the graph if you don't mind to show it.
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@lupaz
The scan was originally captured with a Widetek (https://www.imageaccess.com/widetek48) flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.
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@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.
(https://i.imgur.com/zeI5Jlf.jpg)
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@lupaz
The scan was originally captured with a Widetek (https://www.imageaccess.com/widetek48) flatbed scanner at 1200 DPI - super massive resolution (.PSB) and is processed down to an 8k tile. A lot of the shading legwork is being done in Max / Corona Renderer in this case, i.e. SSS, diffuse falloff, hair / fur, etc.
Oh. I thought you were doing a 3D scan.
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@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?
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Lunette
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/124/540/4k/christopher-widdowson-lunette-shaderball-2020-v1.jpg?1602677156)
(https://cdnb.artstation.com/p/assets/images/images/031/123/133/4k/christopher-widdowson-lunette-champagne-v3.jpg?1602673246)
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@romullus
It's a complicated-ish graph with a couple of custom generators at work to do the stitching across the main stripe pattern and also a flood fill operation.
Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...
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Nice graph, thanks for showing it! I always wanted to learn Substance Designer. Maybe one day...
SD is a pretty intimidating software; I picked up SD and instantly put it down probably five times before ever really spending time with it.
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Uppercase
Wall covering; scan-based material
Substance Designer | 3ds Max | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/031/168/191/4k/christopher-widdowson-uppercase-shaderball-2020-3.jpg?1602790992)
(https://cdna.artstation.com/p/assets/images/images/031/150/716/4k/christopher-widdowson-uppercase-v8-4-cw.jpg?1602751305)
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@lupaz I'm not totally sure what you mean? Do you mean a photogrammetry based approach to scanning a surface?
Right. I thought maybe you were referring to photogrammetry or laser scanning.
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Bristol
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/031/201/189/large/christopher-widdowson-bristol-shaderball-2020.jpg?1602890629)
(https://cdnb.artstation.com/p/assets/images/images/031/201/331/large/christopher-widdowson-bristol-v1-3-4.jpg?1602891193)
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Alma
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/318/306/4k/christopher-widdowson-alma-shaderball-2020-0-75-2-2.jpg?1603272857)
(https://cdnb.artstation.com/p/assets/images/images/031/283/937/large/christopher-widdowson-alma-v5-3.jpg?1603174400)
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Great tiling? What method did you use?
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@Juraj, Afraid I can't take credit in that regard; the tile is larger than the camera frame so no seams are visible.
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Senza
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/031/400/461/4k/christopher-widdowson-senza-shaderball-2020-v4-2k.jpg?1603500534)
(https://cdnb.artstation.com/p/assets/images/images/031/394/621/large/christopher-widdowson-senza-v5-2-v1.jpg?1603483613)
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Akasha
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/456/322/4k/christopher-widdowson-akasha-shaderball-2020-v3.jpg?1603700626)
(https://cdnb.artstation.com/p/assets/images/images/031/455/105/large/christopher-widdowson-akasha-v8.jpg?1603696076)
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Kessel
Wall covering; procedural material
Substance Designer | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/031/778/306/4k/christopher-widdowson-kessel-shaderball-2020-2.jpg?1604569793)
(https://cdnb.artstation.com/p/assets/images/images/031/771/503/4k/christopher-widdowson-kessel-v19-2.jpg?1604546849)
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Cataphote (rear wave dents)
(https://i.imgur.com/isLK6a9.jpg)
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ooo me likey, this one! nice cataphote!
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Nice one indeed. Substance Designer? Displacement, or normal map?
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Hey guys, thanks! Definitely an unusual material - I pulled a normal map from the Substance Source library and built a shader around that.
Basically it's a translucent plastic with a clear coat and imperfections.
(https://i.imgur.com/YM5iOIb.jpg)
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I wonder, why are you color correcting normal map?
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@romullus Yeah, that is a good question. tldr; gamma correction
The normal map is being imported with a gamma override (1.0) and then a 0.45 gamma correction is being applied in the color correct texmap.
Technically, the normal map could be imported with an automatic (recommended) 2.2 gamma correction, and then the color correct texmap would not be necessary, but I'm so accustomed to applying gamma override (1.0) to normal maps on import, I didn't want to adjust the import settings for this one map.
The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.
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The normal map was baked out from a .SBSAR in the Slate Material Editor and I think a gamma curve is being applied internally during that operation(?) I've been talking to the integrations team about it to get some clarification.
I think gamma was applied during saving. Depending on how you were saving, you either have to do it with default gamma, or with gamma override - 3ds max is very inconsistent here. And to add to confusion, if you save to PNG, max saves its thumbnail with wrong gamma.
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Bifold doors
*model by Phong Le Van
(https://i.imgur.com/hslL7DF.jpg)
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I love door/window detailing :- ). Saving for my modeler.
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[removed]
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Nice, but 7 hours for that small resolution? Ouch! Is it slow CPU, or complexity of the scene/material?
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I let it run overnight, so I'm not sure at what point the image converged at an acceptable noise ratio (~3%), but it's true the image is rendering slow (Threadripper 2950x, 64Gb RAM).
- hair is probably using a more complex material than it needs to
- plaid is using a more complex material than it needs to
- could probably run a rayswitch on the chair metal to speed up the GI calculation
Really my issue is with the blanket, which I think is using an SSS + displacement + opacity; probably overdoing it and just need to balance the falloff in the diffuse channel. Right now the plaid material looks like gauze or a sponge or something :/
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is using an SSS + displacement + opacity
Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.
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Yeah I tried using similar killer combo once.. It's like 100x render time multiplier. I was trying that 'invisible surface/volumetric inside' trick.
lol yeah that's exactly what I was trying to do and it just hasn't really worked as expected.
Trying something different with basically just vol. scattering and it seems to be working better.
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Exactly. Both my client and Veronika told me the result looked like alien crap and instead switched to full-scale geometry scattering (of fibers inside volume).
Which produced billion polies, render-multiplier still something like 5x at least but looked good.
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switched to full-scale geometry scattering (of fibers inside volume).
TyFlow or Forest Pack for scattering, j/c?
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Sweater
Model / textures: Friendly Shade
Hair / fur: Ornatrix
(https://cdna.artstation.com/p/assets/images/images/032/467/314/4k/christopher-widdowson-sweater-fur-8.jpg?1606521552)
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This looks great!
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Thanks Bormax, obviously credit to Friendly Shade for the model and texture set.
I had a harder time creating a shader to represent the cozy / fuzzy / fabric feeling of a chunky knit sweater than I expected, but I feel like this comes close.
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The sweater is awesome. I'm also working with clothing renders and have just subscribed to Ornatrix. Any tips for a newby on how to go and create such a fine woolly cloth?
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Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.
Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).
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Yess that is awesome, I'll have a look at it right after the weekend.
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How is the memory usage with Ornatrix?
Hair&Fur gets brutal consumption and prepass computation at what I consider pathetically low amount of fibers.
On other hand, I still have no idea how to scatter (with CoronaScatter) renderable splines that stay as "hair" and not tiny meshes(tubes/planes). I want to use Hair primitives, but with scatter so I can get billions of fibers.
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I want to use Hair primitives, but with scatter so I can get billions of fibers.
That could be nice feature for Corona scatter if it could take splines as input and give hair primitives as output. A nice alternative to Vray fur.
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Speaking of scattering... testing snow / ice with TyFlow
(https://i.imgur.com/BobOUJB.png) (https://i.imgur.com/j0dKCe5.png)
(https://i.imgur.com/7HcFTvF.png) (https://i.imgur.com/MIkQBhT.png)
(https://i.imgur.com/zJGtA1Y.png) (https://i.imgur.com/0KHAwAx.png)
(https://i.imgur.com/WKkgJEH.png) (https://i.imgur.com/RTKkN95.png)
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Speaking of scattering... testing snow / ice with TyFlow
very nice! can we take a look at your tyflow setup? :D
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Yes, don't show off, show us :- )
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First two and last two examples are particularly nice!
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I originally posted the project files to the TyFlow Facebook group where it was publicly available for a time; some users might still have the files. I was hoping to improve the effect, clean-up the project files, and re-upload, but I wanted to get some feedback from the forum before I make further changes.
'crystal_growth_v4 - testing mats' and 'crystal_growth_v5' (I think) are the most recent versions of the effect and use displacement instead of raw geo. In general this version is a lot easier to work with, but I also, personally, think the effect looks the best of the iterations posted above.
(https://i.imgur.com/WKkgJEH.png) (https://i.imgur.com/RTKkN95.png)
'crystal_growth_v2' and 'crystal_growth_v4' basically do a scattering operation on a blobmesh, but the implementation is pretty clumsy and requires a ton of scattered geo to get a "convincing" look of snow / ice; a blobmesh is generated on the surface of a target mesh based on a raycast routine, and then snowflake geo grows (scatters directionally) on the blobmesh. Not sure if it is possible to incorporate Ornatrix into that technique, but could improve memory performance.
(https://i.imgur.com/7HcFTvF.png) (https://i.imgur.com/MIkQBhT.png)
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How is the memory usage with Ornatrix?
I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?
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How is the memory usage with Ornatrix?
I haven't received any "System is running low on RAM" error messages while using Ornatrix so far, just doing basic scattering for fabrics. Is there a more explicit way to monitor memory consumption in Max / Corona Renderer, besides the Windows task manager?
With the new version I didn't have any ram issues neither. However it is far less stable then V6, also V7 screws op most of the V6 files I created.
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^ugh, yikes. Hopefully that type of backwards compatibility issue will not persist in future versions. Happy that Corona Renderer supports Ornatrix though, that helps a lot.
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Hair / Fur with Ornatrix is super easy, but remember that hair / fur is scale dependent so be cognizant of the Xform of the object being groomed etc.
Ornatrix and hair / fur grooming, in general, requires some experimentation to get the right look for the asset. I've attached the groom for the sweater here (see attached).
There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.
Any idea what may cause this? I'm using the latest version 7.
Also how did you create such a high quality clothing mesh. The details without the hair are also great.
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There seems to be something wrong with the importing of your xgroom. All modifiers are created but almost every value is zeroed out. Length of the hair, curling etc.
Not sure about this issue :/
Also how did you create such a high quality clothing mesh. The details without the hair are also great.
The sweater model and textures are from Friendly Shade, although it wouldn't be all that difficult to prepare a similar model in Marvelous Designer, if you are so inclined.
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Art test, 2019 (lighting / shading)
Copyright Dell Technologies (model)
*non-commercial, non-affiliated
*clay model was provided by the studio for an art test, I was asked to light and texture the asset based on reference images.
(https://cdnb.artstation.com/p/assets/images/images/032/968/491/large/christopher-widdowson-pos3.jpg?1608019725)
(https://cdnb.artstation.com/p/assets/images/images/032/968/487/large/christopher-widdowson-pos1.jpg?1608019713)
(https://cdnb.artstation.com/p/assets/images/images/032/968/489/large/christopher-widdowson-pos2.jpg?1608019719)
(https://cdna.artstation.com/p/assets/images/images/032/968/494/large/christopher-widdowson-pos4.jpg?1608019731)
(https://cdnb.artstation.com/p/assets/images/images/032/968/499/large/christopher-widdowson-pos5.jpg?1608019738)
(https://cdna.artstation.com/p/assets/images/images/032/968/502/large/christopher-widdowson-pos6.jpg?1608019744)
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Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer
*updated (2021)
(https://cdnb.artstation.com/p/assets/images/images/043/873/691/4k/christopher-widdowson-chair-scene-v9-3-2021.jpg?1638475468)
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Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me
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Probably not inverted; it's a default Siger material. I think maybe the bump strength is high and it's creating a strong effect in response to the direct light? I'll have to check and make sure.
EDIT: there is an open window on both sides of the chair, so the wall bump is also catching highlights from the right-most light source.
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Montmartre
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/036/346/386/4k/christopher-widdowson-montmartre-v2-8b.jpg?1617402282)
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Mixer 2021 - Crunch Key Art
3ds Max | Corona Renderer | Photoshop
*artwork prepared in collaboration: James Lucas (Texture Artist), Wiktor Öhman (Art Lead), Jimmy Eriksson (Creative Lead)
(https://cdna.artstation.com/p/assets/images/images/037/208/200/4k/christopher-widdowson-crunch-pose-2-5120x2160.jpg?1619774076)
(https://cdna.artstation.com/p/assets/images/images/037/208/194/4k/christopher-widdowson-crunch-pose-1-5120x2160-2.jpg?1619773958)
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Trying to find a technique for shading realistic glitter without scattering flakes as geo - best result so far.
*scene by VizPeople (https://www.viz-people.com/shop/3d-showroom-for-3dsmax/)
(https://cdnb.artstation.com/p/assets/images/images/038/545/641/large/christopher-widdowson-shoe-3-8bit-pink.jpg?1623378158)
(https://cdna.artstation.com/p/assets/images/images/038/545/640/large/christopher-widdowson-shoe-3-8bit-blue.jpg?1623378541)
(https://cdnb.artstation.com/p/assets/images/images/038/545/643/large/christopher-widdowson-shoe-3-8bit-purple.jpg?1623376643)
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Chair
3ds Max | Marvelous Designer | Ornatrix | Substance Painter | Corona Renderer
(https://cdnb.artstation.com/p/assets/images/images/033/004/093/4k/christopher-widdowson-chair-scene-v9-3.jpg?1608118628)
Your Images are Amazing, Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks
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Please could you give an explanation or tutorial
as to how you color grade your images and light them up. Particularly this one and your interior scenes/exterior scenes. Thanks
Thanks Efetabore, if you have any specific questions, please let me know - it's probably easier to address individual questions rather than the totality of the workflow at once.
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Could you explain your tone mapping or color grading process in both your exterior and interior renders?
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Hyde
Wall covering; scan-based material
Photoshop | 3ds Max | Corona Renderer
(https://cdna.artstation.com/p/assets/images/images/042/139/352/4k/christopher-widdowson-hyde-shaderball-2020-v15-4-3.jpg?1633673873)
(https://cdna.artstation.com/p/assets/images/images/042/139/452/4k/christopher-widdowson-vertical-crop-v1.jpg?1633674191)
(https://cdnb.artstation.com/p/assets/images/images/042/137/895/4k/christopher-widdowson-wide-crop-v1-2.jpg?1633667895)
(https://cdnb.artstation.com/p/assets/images/images/042/139/903/4k/christopher-widdowson-hyde-scene-v3-crop-orig.jpg?1633676980)
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Ground cover
3ds Max | Corona Renderer | Megascans
(https://cdna.artstation.com/p/assets/images/images/042/410/566/4k/christopher-widdowson-ground-cover-cw3-6.jpg?1634445952)
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Props
(https://i.imgur.com/RG4LTIF.jpg)
(https://i.imgur.com/hw9qcml.jpg)
(https://i.imgur.com/9qxM5Wa.jpg)
(https://i.imgur.com/yHtsLx9.jpg)
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Nice modeling
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Models are sourced from various collections on cgtrader and turbosquid, FYI.
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Models are sourced from various collections on cgtrader and turbosquid, FYI.
CGTrader/Turbosquid or not, still absolutely stunning renders!
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Thanks @MrMarty, I did all the texturing / shading, just not the modeling - the smoke detector is especially well modeled, so credit to the artist.
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Looking good! There is something strange in the wall bump/normal. It looks inverted or something? Or maybe my eyes fool me
@Fluss, you were right - the red channel was inverted in the Siger shader normal map configuration. I did some tests recently and submitted a support ticket with Siger who confirmed the issue. The issue is resolved in the v.3.3.5 update. I re-rendered and updated the image in post with the correct normal (bump) configuration. Cheers!
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Umbrella
*never textured an umbrella before(!)
(https://i.imgur.com/4WCNEMd.jpg)
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Carbon fiber
(https://i.imgur.com/1v1sLDX.jpg)
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Forest
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).
(https://cdnb.artstation.com/p/assets/images/images/044/296/241/large/christopher-widdowson-apix-fog-scene-v3-4-2-7.jpg?1639601199)
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Tent
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).
(https://cdnb.artstation.com/p/assets/images/images/044/342/961/4k/christopher-widdowson-apix-ground-scene-12-7-v1.jpg?1639721756)
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I like the atmosphere of the last two scenes, right up my alley.
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Awesome mood indeed Cjwidd!
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Thanks guys, I appreciate it. Turns out they make these little huts / tents from a young age in Scandinavia. A tech artist from Quixel actually snapped a picture of one while out for a walk - I had no idea they were so common.
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Tent (Colorized)
3ds Max | Corona Renderer | Megascans
*artwork prepared during closed beta period for Megascans Trees (European Black Alder pack).
(https://cdnb.artstation.com/p/assets/images/images/044/460/675/4k/christopher-widdowson-apix-ground-scene-v12-6-2-post2.jpg?1640079983)
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wow amazing work ! u r the best !