Author Topic: Corona Renderer 4 for Cinema 4D daily build  (Read 55208 times)

2019-01-24, 18:11:31

houska

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Hi all,

We are releasing the first daily build of Corona Renderer 4 for Cinema 4D. This build contains some convenience fixes to the Corona Renderer 3 for C4D Hotfix 1, but the changes in the code were a little too big and dangerous for a hotfix release. We will eventually include these changes in the Corona Renderer 3 for C4D Hotfix 2 release, but only after they have been thoroughly tested in this daily build. Enjoy! :-)

Download link:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg142325#msg142325
« Last Edit: 2019-09-02, 09:40:56 by Ales »

2019-01-24, 20:54:11
Reply #1

iacdxb

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Thanks for Corona 4.

Where I can find the new feature list of Corona 4 which are added and which will be added same as 3D Max....?

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-24, 21:19:44
Reply #2

TomG

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If a feature from Corona 4 for 3ds Max was enabled in the Corona 4 for C4D daily build, it would be mentioned in the C4D daily build changelog :)

EDIT - for "will be added", the roadmap remains the best place for that.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-25, 03:46:51
Reply #3

iacdxb

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Sure, I gone through the changelog and roadmap but not much detailed given whats new in corona 4 specially the "Implementation of missing features of 3ds Max plugins" whats are these....?

And this Beta is full functional for all users till its final release....? 

Thanks.
...
« Last Edit: 2019-01-25, 04:02:05 by iacdxb »
Windows, Cinema 4D 2023.

2019-01-25, 10:43:21
Reply #4

houska

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Hi Imran!

Yes, the plans are currently a bit vague, but you can rest assured that any feature that appears in 3DSMax will eventually appear in the C4D version, if it makes sense and if there are no serious technological barriers.

2019-01-25, 12:31:15
Reply #5

iacdxb

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Thanks for update.

I saw the 3D Max roadmap also, not seen any new shaders pack.
In Vray, many shaders to make more control and possibility in materials....!
Some shaders for mograph in C4D, I think... Octane did some for mograph.

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-25, 14:16:00
Reply #6

TomG

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And for that sort of thing, we have the Features Request board :) https://forum.corona-renderer.com/index.php?board=5.0 (if you just mention a feature you would like in another random thread, it will be super easy to overlook it).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-30, 17:41:33
Reply #7

iacdxb

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hi,

A week now.... no Corona 4 test user posts or everyone is happy with Corona 3.....?

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-30, 18:39:17
Reply #8

TomG

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hi,

A week now.... no Corona 4 test user posts or everyone is happy with Corona 3.....?

Thanks.
...

Well, the first release of Corona 4 doesn't have that many changes in it to report on or test :) https://forum.corona-renderer.com/index.php?topic=23346
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-02-14, 05:57:40
Reply #9

iacdxb

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Two weeks + ... waiting for new daily build of ver. 4 to give a try....!

Thanks.
...
Windows, Cinema 4D 2023.

2019-02-15, 00:21:42
Reply #10

BigAl3D

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Aside from new v4 features, how about some of the features in v3 that still have issues? Convert Scene-mostly useless, Motion Blur+Mograph=Crazy Results, Team Render slowdowns, some Multi-Pass issues-still can't get anything out of Velocity Pass. Those are buttons/features that were released in the final v3 that didn't fully work. I understand thing like render instance problems need to be worked out with it being much more complex, I'd really like to see those items ironed out before adding more features.

Not having full use of Mograph's power is a big deal to motion graphics people. Don't mean to whine, just want everything working.

2019-02-15, 11:15:36
Reply #11

houska

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Hi guys! We have a few fixed bugs in the storage so hopefully we'll be able to ship them out soon. Other than that, we're now concentraiting our efforts on Team Render. I don't want to promise anything, but it seems like we're on the right track and the solution that we are currently exploring might prove much more robust than the way the render data is shared over the network at the moment.

2019-02-15, 11:29:35
Reply #12

mte

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I really hope you are working on the MB issues as well. This is such a fundamental feature for all who work in the world of animation and motion graphics.

2019-02-15, 13:01:50
Reply #13

Marvey

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dont forget to fix the proxy texture too.. and yeah the converter should be worked more alot of vray to corona materials aren´t well converted for exemple the vray blend material dont convert correctly.

2019-02-16, 10:06:49
Reply #14

leo3d

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2019-02-17, 19:46:31
Reply #15

Shawn Astrom

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Keep up the great work guys!

- Shawn

2019-02-20, 14:12:37
Reply #16

houska

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Hi all,

We are releasing another daily build of Corona Renderer 4 for Cinema 4D. This build includes the new Corona core version 4 and several tweaks and fixes. The biggest addition is probably the Intel Open Image denoiser, which is a compromise between the quality of Corona's denoiser and speed of the Nvidia AI denoiser.

Download link:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg144251#msg144251

2019-02-20, 15:31:01
Reply #17

Barendby

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Thanks for the update

When I install it, it tells me in the progress that the current version is already installed and it is being ignored.
After "successful installation" it appears that nothing changed in c4d.

I had to manually uninstall corona and reinstall it to get the latest beta.

2019-02-20, 15:51:16
Reply #18

Barendby

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What is the new "pick" button in the VFB?

2019-02-20, 15:53:57
Reply #19

houska

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2019-02-20, 18:37:58
Reply #20

4b4

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Quote
When I install it, it tells me in the progress that the current version is already installed and it is being ignored.

+1 for this issue

C4D R20.057 PC.

Cheers

2019-02-20, 20:34:46
Reply #21

iacdxb

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Quote
When I install it, it tells me in the progress that the current version is already installed and it is being ignored.

+1 for this issue

C4D R20.057 PC.

Cheers

In Mac OS... its fine, no installation issue.

Thanks.
...
Windows, Cinema 4D 2023.

2019-02-21, 07:43:19
Reply #22

3DInteriors

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After Installation, stay the latest version :  Version: 4.0 daily Jan 24 2019 (core 3)

2019-02-21, 09:25:13
Reply #23

houska

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To everyone having the install issues - does uninstalling Corona for C4D help or not at all?

2019-02-21, 09:54:22
Reply #24

4b4

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Yes, I deleted the corona folder out of the R20 plugins folder then unpacked from the installer and copied the new corona folder over to the R20 plugins folder.

Full-speed non-debug version
Build timestamp: Feb 19 2019 19:40:23
Version: 4.0 daily Feb 19 2019 (core 4 (DailyBuild Feb 20 2019))
Cinema version: CINEMA 4D Studio R20.057 S
Plugin status: initialized successfully

2019-02-21, 11:24:28
Reply #25

Barendby

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To everyone having the install issues - does uninstalling Corona for C4D help or not at all?

yes, uninstall before installation fixed the issue for me

2019-02-21, 17:11:08
Reply #26

3DInteriors

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Intel Cpu AI Denoising
Only 10 Pass :

2019-02-21, 18:29:54
Reply #27

fabrica

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the bricks are very large!!!

2019-02-22, 16:44:48
Reply #28

aias

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.


2019-02-22, 17:13:12
Reply #29

houska

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.

This is strange, we try every build on our internal test scenes of course. Could we see your scene please? Maybe it's something scene-specific

2019-02-22, 17:16:06
Reply #30

houska

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.

This is strange, we try every build on our internal test scenes of course. Could we see your scene please? Maybe it's something scene-specific

Also, does it crash on every scene or only on one scene?

2019-02-22, 18:09:20
Reply #31

iacdxb

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.

Update you R20.... also make sure you are not using any third party plugins with your objects and... give a try, may be helpful...!

...
Windows, Cinema 4D 2023.

2019-02-22, 18:18:49
Reply #32

artdude12

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sstr, your bricks are are scaled too large. Standard brick is 220mm wide x 73mm tall x 106mm deep.
Otherwise, nice start on the image.

2019-02-23, 15:19:58
Reply #33

aias

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Since this is a disclosed project containing restricted license assets and materials where can I privately send you a link houska?

2019-02-23, 16:20:58
Reply #34

Marvey

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Thanks for the update

When I install it, it tells me in the progress that the current version is already installed and it is being ignored.
After "successful installation" it appears that nothing changed in c4d.

I had to manually uninstall corona and reinstall it to get the latest beta.


same here, problems installing this last realease

2019-02-24, 15:12:12
Reply #35

aias

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.

This is strange, we try every build on our internal test scenes of course. Could we see your scene please? Maybe it's something scene-specific

It crashes only with this one. Other simpler scenes seem fine. It has lot's of volume builder meshes and the crash happens as far as I can tell immediately after these volume objects are parsed (although it might not be related at all). See my message above if you would like me to upload this scene. Thank you.
« Last Edit: 2019-02-24, 15:18:51 by aias »

2019-02-24, 21:22:51
Reply #36

Beanzvision

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We'll never knock back a scene file if it's suspected of causing a crash ;) The private uploader link is in my signature below. Thx
Bengamin Jerrems l chaos-corona.com
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2019-02-25, 12:17:36
Reply #37

aias

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We'll never knock back a scene file if it's suspected of causing a crash ;) The private uploader link is in my signature below. Thx

Thank you. Uploaded the scene via Dropbox

2019-02-28, 17:56:34
Reply #38

Air Dnipro

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Hi! I rendering with new Corona renderer ( Corona Renderer 4) and have very slow calculating GI, memory (RAM) is quickly over ( Maybe I have too old processor...

2019-02-28, 18:19:19
Reply #39

TomG

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Hi! I rendering with new Corona renderer ( Corona Renderer 4) and have very slow calculating GI, memory (RAM) is quickly over ( Maybe I have too old processor...

Well, how much RAM do you have, and what is the processor? Impossible for anyone to say if you don't give details :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-03-07, 15:11:00
Reply #40

aias

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My scene crashes Cinema 4D immediately after opening it with the new version. January version was fine and stable.
MacOS 10.14.3 , Cinema 4D R20.026, Corona 4 20 February version.

This is strange, we try every build on our internal test scenes of course. Could we see your scene please? Maybe it's something scene-specific

It crashes only with this one. Other simpler scenes seem fine. It has lot's of volume builder meshes and the crash happens as far as I can tell immediately after these volume objects are parsed (although it might not be related at all). See my message above if you would like me to upload this scene. Thank you.

Is there any progress with this bug? Thank you!

One more possible bug. I attach a small scene here with an orange material.
Its behaviour with the native C4D renderer considering both the colour channel but more importantly the Bump channel compared to the Corona translation of the native material differs greatly. Is the expected?

2019-03-08, 05:45:48
Reply #41

Gr100

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When Should we expect the Full Release for V4?

2019-03-11, 10:55:45
Reply #42

Lokikali

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Hi,

I can't activate last daily build (period expired for this computer):(
I have tested install beta2 but i have error 14

2019-03-11, 13:15:44
Reply #43

Beanzvision

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Hi,

I can't activate last daily build (period expired for this computer):(
I have tested install beta2 but i have error 14

All betas have now expired, the latest official release is V3 hotfix 1 as listed on our download page. For those that have an active subscription they can use their customer zone details (email/password) to activate or if you haven't used it already, you can choose the 45 day free trial. This should also work for the daily builds. You may need to remove the license and activate again from the Corona about splash screen to initiate the demo period. Let's us know how you get on. ;)
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2019-03-11, 14:00:29
Reply #44

Lokikali

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I do not have a subscription and the 45-day period is over.
I deleted the license and tried again but I still can't activate.

I checked on the site if there was a version available, as for the alpha6 of 3DSmax. But I didn't see any.

2019-03-11, 15:19:53
Reply #45

Beanzvision

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I do not have a subscription and the 45-day period is over.
I deleted the license and tried again but I still can't activate.

I checked on the site if there was a version available, as for the alpha6 of 3DSmax. But I didn't see any.

It will only activate again if the trial period hasn't already been used. Which it has as you've mentioned. Unfortunately, your only option at this point is a subscription. As the betas were free whilst in development we decided to give users a "second go" at the software ie: 45 day trial. This was so they could try out the new features and if liked, a subscription would follow. But, not everyone wants to pay for things, myself included. Beer should be free in my opinion ;)

With that said though, there will be a free version for Cinema 4D. It will also be similar to the Alpha 6 version the Max users have access to. And also, it will be limited by its features. Again, like the 3ds Max Alpha. As to what will be in there I cannot say (I simply don't know) and when it will be released is still in the works.

It might be an idea to sign up for a newsletter as I'm sure this will be mentioned when released. You can add your email at the bottom of this link https://corona-renderer.com/ ;)
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2019-03-11, 15:38:17
Reply #46

Lokikali

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If the beer becomes free, you will get my share since I don't drink it :)
As I said a few months ago, 3D is casual for me (https://forum.corona-renderer.com/index.php?topic=23042.msg141349.msg141349#msg141349) and my means do not allow me a subscription that would only serve me from time to time.


2019-03-14, 19:16:56
Reply #47

Ales

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2019-03-15, 07:22:29
Reply #48

Barendby

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Thanks for the new build.

I am having the same issue as the previous build, when I install it give a message current version already installed, skipping this version

2019-03-15, 08:25:51
Reply #49

Barendby

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Not sure if you need feedback but the  "Arbitrated (experimental)" TR does not work for me. 10 min after I start using it my render window is still black.
1 min after I start in the "automatic" mode the image start to appear

2019-03-15, 15:30:00
Reply #50

shane_w

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The current and last version of the daily builds have been unusable for us. 

Cinema takes an extremely long time to start/shutdown sometimes I get the beachball for over a minute.  Create my first material and it will lockup again 30-60 seconds.  I can work with the material for a bit without issue until I click on another material or create a new one then it will lockup again.

My coworker has the exact same symptoms on his computer.  I have tested in on Cinema 17-20 and the problem is the same on all version.

OSX 10.13.6
Cinema 20
Corona 2019-03-14

Thanks,
-Shane

2019-03-15, 15:37:57
Reply #51

fabio81

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yes, I too, practically using the IR I was experiencing many sudden crashes without signaling an error and closing Cinema. This in many scenes.
I'm back to the official version 3.

2019-03-15, 22:53:14
Reply #52

johnnyswedish

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Hi All,

Me too. Lately I have had (not crashes) but constant spinning wheels while clicking or creating new materials. No crash, so I can't re-open from bug-report which is super annoying. Lost two hours of work (my own fault for not saving!). Happy WKND ALL 😎🙏

2019-03-18, 17:12:19
Reply #53

elaraisawhale

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hi guys,
any plans on adding render region feature when rendering with a spherical camera?

2019-03-21, 21:54:40
Reply #54

shane_w

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Update to my original post #50.  I just updated my OS X to 10.14.3 and am still experiencing very slow startups and Cinema hanging for 20+ seconds after creating or editing a material.  I removed all plugins except Corona with no improvement.

Thanks,

-Shane

2019-03-22, 09:10:38
Reply #55

twcg

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editing Materials is painfully slow, especially in the node editor and even if we set the Material Preview Quality to 0.1 or something. When IR is running in parallel, it is basically unusable :/

2019-03-22, 09:45:09
Reply #56

fabio81

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Hi,

during the IR, changing the camera the settings are lost. Can it be solved in the future?

2019-03-22, 09:51:48
Reply #57

koubankeo

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editing Materials is painfully slow, especially in the node editor and even if we set the Material Preview Quality to 0.1 or something. When IR is running in parallel, it is basically unusable :/

I agree, slow and IR unusable for material creation. Some shaders are still losing textures(you will find out when rendering), Variation shader cannot be copied in node editor, black previews or no previews etc. etc.

Sorry, but many bugs and slow development for C4D, my opinion, I'm just a user :(

2019-03-22, 10:13:07
Reply #58

houska

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Thanks to everyone for all the comments and complaints! They are very valuable to us to be able to catch all the bugs that often do not appear during our testing. Without testing and user reports there will be a lot more bugs!

I would like those of you with serious issues and/or crashes to provide more detailed reports in separate threads so that we have more information to fix them. Steps that lead to reproduction of the crash are a must (or at leasr, describe what you were doing before it crashed - what you clicked, etc...), the crashing scene is very helpful and of course, the _BugReport.txt

Thanks for your continued support!

2019-03-22, 10:14:35
Reply #59

houska

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yes, I too, practically using the IR I was experiencing many sudden crashes without signaling an error and closing Cinema. This in many scenes.
I'm back to the official version 3.

Could you send us reports for those crashes, Fabio? That would really help us. Thank you in advance!

2019-03-22, 10:17:15
Reply #60

fabio81

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at the moment i'm back to version Corona3 because i have some work in progress, i'll be back to build 4 soon and i'll update you.
Thank you

2019-03-22, 10:19:35
Reply #61

houska

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Thank you for your help Fabio. Don't delay your work because of bug reporting, that's understandable.

2019-03-22, 10:29:31
Reply #62

koubankeo

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Hi,

during the IR, changing the camera the settings are lost. Can it be solved in the future?

Hi Houska,

just switch to another camera and reset the tone mapping in IR to default?

2019-03-22, 13:02:21
Reply #63

houska

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Hi,

during the IR, changing the camera the settings are lost. Can it be solved in the future?

Hmm, you are right, it really behaves in a weird way! Just cube + light + 2x Corona Camera in the scene and when I'm playing with the tone mapping settings in the VFB, the values in both cameras are somehow changed, although only the value in the active camera should change... We'll take a look at it

2019-03-22, 14:29:55
Reply #64

shane_w

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Thanks to everyone for all the comments and complaints! They are very valuable to us to be able to catch all the bugs that often do not appear during our testing. Without testing and user reports there will be a lot more bugs!

I would like those of you with serious issues and/or crashes to provide more detailed reports in separate threads so that we have more information to fix them. Steps that lead to reproduction of the crash are a must (or at leasr, describe what you were doing before it crashed - what you clicked, etc...), the crashing scene is very helpful and of course, the _BugReport.txt

Thanks for your continued support!

Hi Houska, where would you like the separate bug reports posted?  It might be nice to have a bug report category for the betas so they don't get put in the regular bug report thread and confuse people using the release version.

-Shane

2019-03-22, 14:39:07
Reply #65

houska

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Hi Houska, where would you like the separate bug reports posted?  It might be nice to have a bug report category for the betas so they don't get put in the regular bug report thread and confuse people using the release version.

Hi Shane, I'm afraid the betas are offered without support. If you encounter a bug, it would be best to test it in the newest daily build (or at least the current stable version) and if it is present in those versions, report it. It is however technically not feasible to port bug fixes to older versions for us.

2019-03-22, 14:49:35
Reply #66

shane_w

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Hi Houska, I think you may have misunderstood what I am suggesting.  You requested instead of posting bugs in the Beta thread to create a new thread.  Putting beta bug reports in the general bug reports will be confusing for the release version users.  Below is the idea I am proposing.

Corona Renderer Forum
     Corona Renderer for Cinema 4D
          general
               Daily Builds
                    Beta Bug Reports

2019-03-22, 14:53:25
Reply #67

TomG

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Hi!

What Houska was saying though was that reporting a bug that exists in a beta version is not something useful - a bug is only useful if it exists in the current release, as that is the only place we can fix bugs. Beta versions are "locked in" and any bugs in those will have to remain there, as we can't bug fix those. So, if you discover a bug in a beta, you would need to test the current release and see if the same bug is there, and if so, report it under a new thread as normal. If the bug is gone in the current release, then no need to report it, as there is nothing we can do about its presence in the beta version.

Thanks!
   Tom

EDIT - in other words, beta versions are provided "as is" with no support.
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2019-03-22, 14:58:26
Reply #68

houska

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Oh, I see. What you're calling beta is actually a daily build. Sorry for my confusion. BTW, it seems that you confused Tom the same :-) But I think I understand now.

I think a special daily build bug report section would just confuse things. Just think what we would have to do when a daily build changes into a stable version... Instead, I suggest putting all the daily bugs into the bugs section here on the forums, but marking it clearly as such. Something like "DAILY" into the topic would be enough.

2019-03-22, 15:02:08
Reply #69

shane_w

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Thanks to everyone for all the comments and complaints! They are very valuable to us to be able to catch all the bugs that often do not appear during our testing. Without testing and user reports there will be a lot more bugs!

I would like those of you with serious issues and/or crashes to provide more detailed reports in separate threads so that we have more information to fix them. Steps that lead to reproduction of the crash are a must (or at leasr, describe what you were doing before it crashed - what you clicked, etc...), the crashing scene is very helpful and of course, the _BugReport.txt

Thanks for your continued support!

Hi Tom, I think this more is being read into my note then intended.  I understand everything you are both saying.  My question is in direct response to Houska asking for daily build bug reports being placed in a new thread.

There is no good place that I can see to do that.

-Shane

2019-03-22, 15:05:44
Reply #70

shane_w

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Oh, I see. What you're calling beta is actually a daily build. Sorry for my confusion. BTW, it seems that you confused Tom the same :-) But I think I understand now.

I think a special daily build bug report section would just confuse things. Just think what we would have to do when a daily build changes into a stable version... Instead, I suggest putting all the daily bugs into the bugs section here on the forums, but marking it clearly as such. Something like "DAILY" into the topic would be enough.

Yes!

Currently all discussions referring to the Daily go into a single thread that is very difficult to sift through.  Maybe section for daily discussions?

Thanks,

-Shane

2019-03-22, 15:19:19
Reply #71

houska

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Currently all discussions referring to the Daily go into a single thread that is very difficult to sift through.  Maybe section for daily discussions?

Now that I think about it, we can simply create a new section for each new daily build version: "Corona 4 Daily Build bugs", "Corona 5 Daily Build bugs", etc... But I think a better place would be to place it under the bugs section.

2019-03-22, 16:53:52
Reply #72

fabio81

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Hi,

during the IR, changing the camera the settings are lost. Can it be solved in the future?

Hmm, you are right, it really behaves in a weird way! Just cube + light + 2x Corona Camera in the scene and when I'm playing with the tone mapping settings in the VFB, the values in both cameras are somehow changed, although only the value in the active camera should change... We'll take a look at it

exactly the procedure is this, in a scene with many cameras set with its own values, in IR selecting a different camera the values all return to 0.
It would be very useful if it were fixed, because every time to avoid this I have to stop IR, select a different camera and then re-launch IR
Thanks :D

2019-03-25, 16:46:45
Reply #73

tiagosaraivacg

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Just one doubt guys, i've already posted this issue before. Just wondering if this is a particular case, or everyone else has the same issue.

After working with "Node Edited Materials" I can only preview them rendering directly to the VFB or IR . If I render directly in the viewport. the texture simply disappears and renders black.

Is this a known issue.. will it be fixed? ... since I use node editor a lot. It's a flaw on my workflow.


thanks in advance.

2019-03-26, 09:41:06
Reply #74

Beanzvision

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Just one doubt guys, i've already posted this issue before. Just wondering if this is a particular case, or everyone else has the same issue.

After working with "Node Edited Materials" I can only preview them rendering directly to the VFB or IR . If I render directly in the viewport. the texture simply disappears and renders black.

Is this a known issue.. will it be fixed? ... since I use node editor a lot. It's a flaw on my workflow.


thanks in advance.

Hi, without seeing your node setup I'd say that this might be caused by using the Corona Shared Shader? If that's the case, yes it is a known bug and the remedy would be to not use this until a fix is implemented. If you can share your node setup that would be great!
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2019-03-26, 16:10:02
Reply #75

tiagosaraivacg

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@beanzvision thats exactly the problem. as stated before on my bug report.

The problem is that most of time the Corona Shared Shader is generated automaticaly. is there any schedule to fix that issue? At least for me makes a huge difference.

thanks

2019-03-26, 19:20:46
Reply #76

Frankco

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Spinning beachball and freeze while editing a material with material editor. (also with material node editor) Even the most simple diffuse color change hangs Corona for >10sec. After the first hang it become more responsive but when creating a new material the freeze is back.

Also C4D startup fase while loading plugins is extreme slow (same problem I guess)

I would like to submit it as a DAILY bug, but don't know where, so I made a video showing the issue. (also, because it doesn't crash I can't send a bug-report)
This behaviour is in both Daily Build 2019-02-20 and Daily Build 2019-03-14 on: MacOS 10.14.4 - MBP2018 - Intel i7 2.2Ghz 6core - 16GB ram - Radeon 'Pro' 555 X - C4D R20.059 - C4D EDU license - Corona 45 day trial license

Frank
see attached video

2019-03-30, 20:03:14
Reply #77

swiat3d.net

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Im also have problem with freezing and I cant click anything and my cpu (Cinema 4D) have 100% load through few, dozen sec.

2019-03-30, 21:27:12
Reply #78

denisgo22

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something wrong with CoronaColorCorrection map and saturation spinner/Now this work as Hue spinner :))

2019-04-01, 10:45:57
Reply #79

houska

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something wrong with CoronaColorCorrection map and saturation spinner/Now this work as Hue spinner :))

Are you sure? Can you post a screenshot? I tried this in 3.2 hotfix and in March 14th 4.0 daily and both of them worked fine...

2019-04-01, 18:37:46
Reply #80

denisgo22

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something wrong with CoronaColorCorrection map and saturation spinner/Now this work as Hue spinner :))

Are you sure? Can you post a screenshot? I tried this in 3.2 hotfix and in March 14th 4.0 daily and both of them worked fine...
sorry for mistake :00
this for max thread((

2019-04-04, 13:35:56
Reply #81

JPeters

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In het latest Daily Build at least, the "Anisotropy" and rotation of the Anisotropy sliders in a new Corona material do not do anything anymore.

Importing a material from an older Corona scene does have working sliders.

Could we please get this investigated?

Latest Corona 4 Daily Build for OSX
C4D R20


Nevermind, it was an issue with other parts of the material.
« Last Edit: 2019-04-04, 15:19:21 by JPeters »

2019-04-04, 15:07:27
Reply #82

Beanzvision

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In het latest Daily Build at least, the "Anisotropy" and rotation of the Anisotropy sliders in a new Corona material do not do anything anymore.

Importing a material from an older Corona scene does have working sliders.

Could we please get this investigated?

Latest Corona 4 Daily Build for OSX
C4D R20

Hi, I have responded to your bug report post:
https://forum.corona-renderer.com/index.php?topic=24298.0
Bengamin Jerrems l chaos-corona.com
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2019-04-09, 09:41:34
Reply #83

mutilo

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Hi everyone,
sorry for my ignorance but the upgrade from 3 to 4 will be automatic? (for those who have an annual subscription) or do you need to download the exe file from here?
Thanks and good job

2019-04-09, 10:29:03
Reply #84

houska

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Hi everyone,
sorry for my ignorance but the upgrade from 3 to 4 will be automatic? (for those who have an annual subscription) or do you need to download the exe file from here?
Thanks and good job

Hi mutilo, you have to download and install the newer version manually.

2019-04-09, 11:14:31
Reply #85

mutilo

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Hi everyone,
sorry for my ignorance but the upgrade from 3 to 4 will be automatic? (for those who have an annual subscription) or do you need to download the exe file from here?
Thanks and good job

Hi mutilo, you have to download and install the newer version manually.

Thank you very much ... it was more comfortable if you got alone but I know you will get there soon.

2019-04-09, 11:29:54
Reply #86

jamieirvin

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Hi guys,

We are using Renderer 3 HF 1 and the old bloom and glare bug has reared its head again.  However, seemingly only when I render around 6k or above... The bloom and glare pass renders black and therefore the final render is black.  Other multipass layers are unaffected. 

I have also just started getting NANs is some recent work.  But that doesn't seem to have a particular pattern.  Sometimes they occur, sometimes not.

Is this a common problem and will this have been addressed in the current daily build?

I haven't tested the latest daily builds yet due to a string of deadlines. 

Thanks


(R3 HF1 - C4D R19 - OSX 10.13.2 - 64GB RAM)
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-04-09, 13:17:52
Reply #87

twcg

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We are using Renderer 3 HF 1 ...
I have also just started getting NANs is some recent work.  ...

The NaN-Problem should be fixed in V3 Hotfix 2

2019-04-09, 14:06:28
Reply #88

TomG

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As twcg says, it was fixed in a daily build, and because it is important, was back ported to the latest official release which is Hotfix 2 (the only change in hotfix 2 was to fix that bug).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-04-10, 12:05:04
Reply #89

jamieirvin

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Baaaaaaa sorry. 

I didn't see there was a hotfix 2.  Just installed and seems to have fixed the issue. 

Thanks chaps.

One note on the HF2 installation.  We received LUT errors on all 6 machines reporting broken / missing LUTs so I used the LUT package from HF1 and that's fixed the issue.

Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-04-16, 16:15:44
Reply #90

houska

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Hi all,

It's high time we released another daily build of Corona Renderer 4 for Cinema 4D. This time, we focused on fixing some of the more annoying user issues and there will be more of them in the following dailies. In particular, the way that Corona resolved color of lights under instances or cloners was changed to work more consistently. Another change that we're sure a lot of you will be happy about is the implementation of stacking of displacement channels. As usual, to download the daily and/or for the full list of changes, see the links below.

Download link:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg147569#msg147569

2019-04-16, 16:24:53
Reply #91

shane_w

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Sounds great.

Do you know if the freezing during material creation/editing in the last two dailies has been addressed?

(reply #50, #76 in this thread)

Thanks,

-Shane

2019-04-16, 17:29:47
Reply #92

fabio81

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Hi,

during the IR, changing the camera the settings are lost. Can it be solved in the future?

Hmm, you are right, it really behaves in a weird way! Just cube + light + 2x Corona Camera in the scene and when I'm playing with the tone mapping settings in the VFB, the values in both cameras are somehow changed, although only the value in the active camera should change... We'll take a look at it

exactly the procedure is this, in a scene with many cameras set with its own values, in IR selecting a different camera the values all return to 0.
It would be very useful if it were fixed, because every time to avoid this I have to stop IR, select a different camera and then re-launch IR
Thanks :D

Hi,

this requires a lot of work or will it be solved soon?
thank you

2019-04-16, 18:01:30
Reply #93

HenrikH

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Stacking of displacement channels, that is fantastic!
Thank you guys!

2019-04-18, 13:00:25
Reply #94

houska

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Sounds great.

Do you know if the freezing during material creation/editing in the last two dailies has been addressed?

(reply #50, #76 in this thread)

Thanks,

-Shane

Hi Shane! We are not experiencing any freezes on our Mac machines. Could you provide us with more information? A video would be nice for starters.

Also, when the C4D is hanging, could you send us the result of "View" -> "Sample process" in the "Activity monitor" for the C4D process?
It might also be the result of some other plugin conflicting with C4D. What other plugins do you have installed? Edit: I just read your previous post, where you said that you uninstalled all the plugins and the material creation is still slow for you. In that case, the sample of the process would be great!

Thanks!
« Last Edit: 2019-04-18, 14:22:58 by houska »

2019-04-19, 12:53:33
Reply #95

Konichowaa

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@houska

will you be continuing only corona 4 development or also 3 with a hotfix 3? p.e. with the lights in instance/cloners, just asking because because Ranchcomputing renderfarm is still on core 3...
Koen Van haesendonck
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2019-04-19, 23:30:17
Reply #96

shane_w

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Sounds great.

Do you know if the freezing during material creation/editing in the last two dailies has been addressed?

(reply #50, #76 in this thread)

Thanks,

-Shane

Hi Shane! We are not experiencing any freezes on our Mac machines. Could you provide us with more information? A video would be nice for starters.

Also, when the C4D is hanging, could you send us the result of "View" -> "Sample process" in the "Activity monitor" for the C4D process?
It might also be the result of some other plugin conflicting with C4D. What other plugins do you have installed? Edit: I just read your previous post, where you said that you uninstalled all the plugins and the material creation is still slow for you. In that case, the sample of the process would be great!

Thanks!

Hi Houska, attached is a video of the issue and a process sample.

Thanks,

-Shane

2019-04-23, 10:55:46
Reply #97

snifferdog

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Hi, Corona Image Editor not working in new release. (Mac OS).


2019-04-25, 13:07:00
Reply #98

Exactly

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I get the same issue with the image editor. It won't start at all.
Not sure how much other people use the image editor but I find I am using it all the time. Definitely can't live without it :-)

OSX 10:13:6
R20.059

2019-04-25, 14:13:38
Reply #99

lollolo

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Hi, Corona Image Editor not working in new release. (Mac OS).

Same here.
MacOS 10.14.4

2019-04-25, 14:32:13
Reply #100

houska

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I get the same issue with the image editor. It won't start at all.
Not sure how much other people use the image editor but I find I am using it all the time. Definitely can't live without it :-)

Hi! Sorry for this issue. It will be fixed in the next daily build.

2019-04-25, 16:14:36
Reply #101

Exactly

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Some quick testing with cloners and instance modes:

Cloner instance mode=Instance
Cloned Object=Corona Lights (IES & non IES)
Works in IR
Works in PV/VFB

Cloned Object=Primative
Works in IR
Works in PV/VFB


Cloner instance mode=Render Instance
Cloned Object=Corona Lights (IES & non IES)
Works in IR
Does Not Works in PV/VFB (cloned lights don't show)

Cloned Object=Primative
Works in IR
Works in PV/VFB


Cloner instance mode=Multi Instance
Cloned Object=Corona Lights (IES & non IES)
Does Not Work in IR
Does Not Work in PV/VFB (no lights show at all)

Cloned Object=Primative
Does Not Work in IR
Works (yes, works!) in PV/VFB



OSX 10:13:6
R20.059
« Last Edit: 2019-04-25, 19:06:11 by Exactly »

2019-05-03, 16:40:10
Reply #102

shane_w

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Sounds great.

Do you know if the freezing during material creation/editing in the last two dailies has been addressed?

(reply #50, #76 in this thread)

Thanks,

-Shane

Hi Shane! We are not experiencing any freezes on our Mac machines. Could you provide us with more information? A video would be nice for starters.

Also, when the C4D is hanging, could you send us the result of "View" -> "Sample process" in the "Activity monitor" for the C4D process?
It might also be the result of some other plugin conflicting with C4D. What other plugins do you have installed? Edit: I just read your previous post, where you said that you uninstalled all the plugins and the material creation is still slow for you. In that case, the sample of the process would be great!

Thanks!

Hi Houska, attached is a video of the issue and a process sample.

Thanks,

-Shane

Hi Houska, were you guys able to reproduce the freezing or get any clues from the process sample?  Do you need any further info from me to troubleshoot?

Thanks,

-Shane

2019-05-03, 19:50:49
Reply #103

houska

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Nice Friday to all of you, folks!

Corona for C4D team is here with another daily build of the Corona for C4D plugin. We include the newest features from the Core, including the improved caustics solver and the Corona fisheye camera. All your feedback is highly welcome for these two features.

But apart from new features, we also fixed a number of annoying issues. One of them was a material preview freeze, so we hope it was the issue that was haunting you guys! The full list of fixes can be found in the changelog below.

Download the new daily build here:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg148426#msg148426

2019-05-03, 20:25:28
Reply #104

Designerman77

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Super cool Houska & Corona team!

Been working on a big project with the 4 Beta those days.
Works like a charm.

The only thing that seems to somehow differ from the previous versions, is how the light / GI is calculated when HDRs are used...
Could this be correct? Will attach some A/B-examples those days.

What seems amazing ist the performance that I experience with the Beta on an iMac pro 8Core.

It renders literally 10x faster than Core 1.7 Beta, which I am using on an older iMac 4Core.
Theoretically my new iMac Pro should be "just" 4 times faster than my older one.
But as mentioned, I experience a shortage of render time by 10 x.
So, I guess you guys did some optimization in Core 4 ?


Great work, Corona team !
You rock!

2019-05-03, 21:47:47
Reply #105

Frankco

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Thank you Houska/Corona team, It seems the freeze on material creating/editing is fixed on my machine.

2019-05-04, 00:01:28
Reply #106

Designerman77

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Hi Houska,

one more feedback about 4 Beta.

It really seems to calculate a different lighting when HDR is used.

Please have a look at a comparison between Core 1.7 Beta and Core 4 Beta
The Core 4 calculates a much "colder" light in exactly the same scene with exactly the same camera settings and the same HDR.

Any suggestion, how to get the same result like in Core 1.7 - ?
Core 1.7 Beta had a really beautiful, natural and warm light / GI calculation from HDRs.


Thanks for suggestions.

2019-05-06, 21:40:25
Reply #107

shane_w

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I haven't had much time to play but the material freezing seems to be completely gone!

Thanks,

-Shane

2019-05-06, 22:07:17
Reply #108

andeltoz

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Hi everyone.
can you explain me how to use the new caustics?
Thank you

2019-05-07, 03:19:58
Reply #109

TomG

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There are no parameters, so this article for Max has all the info in it:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000056738

Basically, just check the Fast caustics checkbox, and reflective caustics are added for the whole scene. Then for materials that need refractive caustics, just enable the Caustics checkbox under Refraction in that material.

One thing to note, please ensure that "Render Perfect" is checked for any Corona Lights which are set to Sphere (actually, make sure of that anyway, whether you are using caustics or not).
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-05-07, 03:32:44
Reply #110

shane_w

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Hi Tom, can you explain the logic behind the "render perfect" check box in the light settings?  Why use it and why you wouldn't?

Thanks,

-Shane

2019-05-07, 09:39:24
Reply #111

houska

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Hi Tom, can you explain the logic behind the "render perfect" check box in the light settings?  Why use it and why you wouldn't?

Using and sampling a sphere light in pathtracer is way more effective than using a tesselated geometrical light.

2019-05-07, 12:04:36
Reply #112

Exactly

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Some quick testing with cloners and instance modes:

Cloner instance mode=Instance
Cloned Object=Corona Lights (IES & non IES)
Works in IR
Works in PV/VFB

Cloned Object=Primative
Works in IR
Works in PV/VFB


Cloner instance mode=Render Instance
Cloned Object=Corona Lights (IES & non IES)
Works in IR
Does Not Works in PV/VFB (cloned lights don't show)

Cloned Object=Primative
Works in IR
Works in PV/VFB


Cloner instance mode=Multi Instance
Cloned Object=Corona Lights (IES & non IES)
Does Not Work in IR
Does Not Work in PV/VFB (no lights show at all)

Cloned Object=Primative
Does Not Work in IR
Works (yes, works!) in PV/VFB



OSX 10:13:6
R20.059

Hi Guys,

Do you know if any of the above issues got fixed in this latest build? The killer for me is the cloner in render instance mode and how cloned lights do not show in the PV/VFB
The change log does not mention anything regarding cloners.

Thanks

2019-05-07, 17:25:36
Reply #113

andeltoz

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There are no parameters, so this article for Max has all the info in it:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000056738

Basically, just check the Fast caustics checkbox, and reflective caustics are added for the whole scene. Then for materials that need refractive caustics, just enable the Caustics checkbox under Refraction in that material.

One thing to note, please ensure that "Render Perfect" is checked for any Corona Lights which are set to Sphere (actually, make sure of that anyway, whether you are using caustics or not).

Hi Tom,
you have been very clear. Thank you

2019-05-08, 17:19:00
Reply #114

jamieirvin

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Hi guys,

I have just updated to the latest daily build and Team Render stopped behaving. 

Since we started using the V4 dailies we have seen machines drop off the Team Render list randomly.  The console on said machines display the error: "TR clients disconnects -
Frame synchronization failed: Communication Error"

It was suggested on another thread to use 'Arbitrated (experimental)' Team Render setting.  This solved the issue with the nodes dropping.  However, it created a new issue.  We then found that about 40% of the machines (all identical) wouldn't STOP rendering and their render client required restarting every time.   With each render teat it would be different machines that would 'stick'.

This is when I decided to install the latest daily. After doing so team Render (Arbitrated mode) no longer works at all.  The render clients' console says they are picking up the job and rendering passes but there is no output on the local machine's picture viewer and it displays the following:  "Team Rendering pass 0/0 on 0 nodes. 

So now I am a bit stuck and considering rolling back to V3 as Team Render was considerably more stable then.

Anyone else had similar?

NB:  All machines are MacOS 10.13.6 running C4D R20.
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-05-10, 06:13:17
Reply #115

tuami

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https://forum.corona-renderer.com/index.php?topic=24679.0

Hey corona team, i use the latest daily build. And found this strange bug with node editor

2019-05-10, 09:57:41
Reply #116

minimaldesign - Blaž

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I think the latest (Daily Build 2019-05-03) is a lot slower in comparison with (Daily Build 2019-04-16)....or it's just me :)

2019-05-10, 17:04:30
Reply #117

Beanzvision

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I think the latest (Daily Build 2019-05-03) is a lot slower in comparison with (Daily Build 2019-04-16)....or it's just me :)

Can you do some tests with the same scene in both versions to confirm this?
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2019-05-10, 18:17:47
Reply #118

minimaldesign - Blaž

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I don't have (Daily Build 2019-04-16) anymore on PC.
Old versions ((Daily Build 2019-04-16)) is no longer available (Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU) ...so I can't do any test :(

P.S. I found it ... I overlooked the folder up! I'm so ... :D

P.s.2: It looks like there is something wrong with our .STEP file so we have long render times or it's some of metal material...hmm
Anyway..10h for 3500pix render noise level 3 (just 3d model + hdri, without floor, empty scene) is insane?

« Last Edit: 2019-05-13, 13:42:01 by minimaldesign - Blaž »

2019-05-13, 16:56:30
Reply #119

illbru

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Does Beta 4 has an improved bump calculation, official v3 has a huge problem with greyscale bump maps.

2019-05-13, 17:58:40
Reply #120

Nejc Kilar

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I don't have (Daily Build 2019-04-16) anymore on PC.
Old versions ((Daily Build 2019-04-16)) is no longer available (Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU) ...so I can't do any test :(

P.S. I found it ... I overlooked the folder up! I'm so ... :D

P.s.2: It looks like there is something wrong with our .STEP file so we have long render times or it's some of metal material...hmm
Anyway..10h for 3500pix render noise level 3 (just 3d model + hdri, without floor, empty scene) is insane?

Would be fun seeing what the normals are doing :)
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2019-05-13, 18:02:56
Reply #121

houska

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Does Beta 4 has an improved bump calculation, official v3 has a huge problem with greyscale bump maps.

Hi, what do you mean by that? Was it something already reported on the forums?

2019-05-14, 16:24:07
Reply #122

minimaldesign - Blaž

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I don't have (Daily Build 2019-04-16) anymore on PC.
Old versions ((Daily Build 2019-04-16)) is no longer available (Changes in Corona Renderer 4 for Cinema 4D (Daily Build 2019-04-16) (https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU) ...so I can't do any test :(

P.S. I found it ... I overlooked the folder up! I'm so ... :D

P.s.2: It looks like there is something wrong with our .STEP file so we have long render times or it's some of metal material...hmm
Anyway..10h for 3500pix render noise level 3 (just 3d model + hdri, without floor, empty scene) is insane?

Would be fun seeing what the normals are doing :)

It's problem with metal material brushed inox (render time with plastic material 40min, same 3d model with inox from 3h 40min to 10h)...insane :(
P.S. normals are all OK
« Last Edit: 2019-05-14, 16:31:38 by minimaldesign - Blaž »

2019-05-14, 18:34:02
Reply #123

bango74

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Good evening, I had a big problem tonight while the computer was rendering, I programmed a take with more views to deliver the work today, but this morning I found the little surprise, the first image opened but the other 4 didn't open, I downloaded the latest build of beta4, I don't know if it could depend on that.
Below the error message, thank you

2019-05-14, 19:15:16
Reply #124

Designerman77

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Hey @ Minimaldesign.

I also use the latest 4 Beta (for Mac) at the moment.

Maybe it´s because of the Layer in which you inserted your metal-stripe bitmap.

I always put such metal scratches into a filter, so you can control everything... glossiness, contrast, etc.
Color you give to the metal in the color slot of the reflection channel... but I'm sure you know that.

Until now, at me such bitmaps never caused anything like in your description.

2019-05-15, 10:02:30
Reply #125

bango74

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Good evening, I had a big problem tonight while the computer was rendering, I programmed a take with more views to deliver the work today, but this morning I found the little surprise, the first image opened but the other 4 didn't open, I downloaded the latest build of beta4, I don't know if it could depend on that.
Below the error message, thank you

Hello, I kindly ask for support from the Corona team to be assisted in the problem already exposed, the risk taken yesterday, that is to say not being able to deliver the work could recur.
In case you have to use different support channels from this there will be no problems in provedere, thanks.
Best regards, Roberto

2019-05-15, 10:44:36
Reply #126

Beanzvision

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Good evening, I had a big problem tonight while the computer was rendering, I programmed a take with more views to deliver the work today, but this morning I found the little surprise, the first image opened but the other 4 didn't open, I downloaded the latest build of beta4, I don't know if it could depend on that.
Below the error message, thank you

Hello, I kindly ask for support from the Corona team to be assisted in the problem already exposed, the risk taken yesterday, that is to say not being able to deliver the work could recur.
In case you have to use different support channels from this there will be no problems in provedere, thanks.
Best regards, Roberto

Hi Roberto,

It might be that although you have the latest release, during the installation the Image editor was already detected and therefore ignored by the installer. Could you please try to do a manual install using the "unpack" method and then copy/paste the Corona Image Editor to its rightful location?
This method can be found here: https://help.c4d.corona-renderer.com/support/solutions/articles/12000053180-corona-has-installed-successfully-but-i-can-t-find-it-in-c4d-

Let us know how you go. 
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2019-05-15, 16:56:41
Reply #127

bango74

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First of all thank you Beanzvision, forgive me, I think I didn't understand or explained myself badly, my English is not the best.
I try to explain myself better, the render have been saved automatically, all in cxr format with the take set, the views to be rendered were 4, one has been completed and the other three seem almost to have not been completed also because the cxr file has a smaller dimension, so I believe that the editor is not the cause, but the problem is to be found elsewhere.

If it can be useful I will pass you one of these cxr files.


2019-05-16, 01:06:31
Reply #128

houska

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We hope that everyone is eagerly awaiting the new daily build.

The highlight of this release is the inside mode option for the Volume material. Using this option, you'll be able to simulate fog, smoke and similar effects with the native C4D noise (and other) shaders without the use of VDB data.

Apart from this feature, we bring you several important changes and fixes. As always, the download and the full changelog can be found in the link below.

Download the new daily build here:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg149051#msg149051

2019-05-16, 11:43:48
Reply #129

minimaldesign - Blaž

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Hey @ Minimaldesign.

I also use the latest 4 Beta (for Mac) at the moment.

Maybe it´s because of the Layer in which you inserted your metal-stripe bitmap.

I always put such metal scratches into a filter, so you can control everything... glossiness, contrast, etc.
Color you give to the metal in the color slot of the reflection channel... but I'm sure you know that.

Until now, at me such bitmaps never caused anything like in your description.

Yes I know that....last daily build is super fast...2min for the same render :)

2019-05-16, 12:26:09
Reply #130

Designerman77

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Hey Minimaldesign,

so the problem got solved? I hope...

2019-05-17, 14:38:20
Reply #131

rojharris

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The highlight of this release is the inside mode option for the Volume material.


Whoop-de-doop! I've been waiting for this in Corona since I discovered Corona! Super thanks team!! Off to play!

2019-05-17, 16:24:17
Reply #132

rojharris

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While I'm loving the speed of the internal volume feature, there seems to be a big discrepancy between the preview and the final render??

2019-05-20, 00:22:11
Reply #133

Air Dnipro

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I installed this new version of Corona, but still have a warning "No active license found on thi computer"......((

2019-05-20, 00:43:31
Reply #134

Designerman77

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Air Dnipro... probably because you have no license?

2019-05-20, 00:58:27
Reply #135

Shawn Astrom

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Make sure you un-check (render perfect on the sphere)



While I'm loving the speed of the internal volume feature, there seems to be a big discrepancy between the preview and the final render??

2019-05-20, 10:20:57
Reply #136

fabio81

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hi guys,
I found a bug about hdr. Load a simple hdr in the slot and try to start an animation, the frames will be rendered alternating with a black one and the right one. this with the latest beta and win10
now I'm back with the Daily Build 2019-04-16 and it works fine
thanks
« Last Edit: 2019-05-20, 10:30:25 by fabio81 »

2019-05-20, 10:34:39
Reply #137

rojharris

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Make sure you un-check (render perfect on the sphere)



While I'm loving the speed of the internal volume feature, there seems to be a big discrepancy between the preview and the final render??

That did it! Thanks for the help.

2019-05-20, 11:00:26
Reply #138

houska

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I installed this new version of Corona, but still have a warning "No active license found on thi computer"......((

Hi Air Dnipro, did you buy our license? If yes, write to our support and they will help you.

2019-05-20, 11:08:04
Reply #139

Frankco

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hi guys,
I found a bug about hdr. Load a simple hdr in the slot and try to start an animation, the frames will be rendered alternating with a black one and the right one. this with the latest beta and win10
now I'm back with the Daily Build 2019-04-16 and it works fine
thanks

I can confirm this on my MacBook Pro with the latest build. I didn't used the attached file but made a simple animation with HDR and exported as mp4

2019-05-21, 19:01:42
Reply #140

Air Dnipro

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No, I dont buying your licences ;( Maybe sometimes Corona make a  free beta-version....

2019-05-21, 19:04:34
Reply #141

TomG

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No, I dont buying your licences ;( Maybe sometimes Corona make a  free beta-version....

Any free version in the future will not have all the features of the latest version. At the moment though, once the 45 day free trial is up, then there is no access to Corona, and yes that does indeed explain the message that you got.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-05-25, 22:01:51
Reply #142

Air Dnipro

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2019-05-25, 23:38:11
Reply #143

mrittman

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It so sad ((

It’s sad that the developers have worked their butt off to deliver this render engine to us, and you want it for free?
« Last Edit: 2019-05-26, 13:55:29 by mrittman »

2019-05-26, 02:10:49
Reply #144

burnin

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Nothing's wrong with expressing a wish.

Oi! Here ye sadness! 
As of late, free, open minded spirits get lost in deceptiive dungeons
build by darkened, corrupt tyrants, terrorizing the weak with their holly empire righteous words
:p

lol 

I too wish for one off-grid version to rest my burning heart and finally start giving back again, as i would only test-play in my spare time.
& I also hate one machine-time limited demo version, instead of watermarks.
 My love flies free in Indigo spectrum :)
« Last Edit: 2019-05-26, 02:15:15 by burnin »

2019-05-26, 13:22:15
Reply #145

Designerman77

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Come on guys,

we all profited some years from free beta versions - even if they were buggy sometimes.

The money in Corona is very well invested.

2019-05-26, 21:26:38
Reply #146

burnin

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I have no doubt in developers & am well aware of economy, commercial liquidity. Even tho i didn't use it for profit, but for independent academic & comparative studies, testing purposes, giving back with my findings, would even buy it.
Yet i can't, for i stand firm in my belief.

As an open source & open community "believer", i have no problem paying for & using commercial products which i get to own.
  I find the fundamental principle, inability to use the tool w/o monetary subscription to service me, a deception. Following is an example of what i'm referring to, why i'm not being serviced, but merely being a user of the program, the tool.
 
  "I wear, use  clothes. Am i being serviced by a tailor at the time of usage? No!
Next, i read a book, making mental image within, by myself. After, I am at liberty to freely render an explication. Am i being serviced by the writer or even god?!? No, none is servicing me at the time of usage & experience. It is myself.
Another one. I listen to music using my own apparatus, thus i'm not being served by others (except local infrastructure - electricity), again with free will to mimic, reinterpret melody, sounds, lyrics, ... when published or performed, giving proper credits.
  But i do rent a car (to drive by myself) and occasionally use public transport or taxi service without a need of being able to drive the bus. Render farm is providing me a service."

  Thus i consider "subscription to service" an oxymoron (in programming tools, apps...) - diminishing the meaning, the synergy of what service really is. Not to mention being damaging to sharing knowledge, experience (as is the case here).
  To my nose it smells like "intellectual neo-fascism", modern slavery & tyranny - worst farts & far reaching stench from feudalism, colonialism, capitalism, socialism &  communism combined. ;)

Also, as stated previously, would gladly use watermarked demo, but i only get to have one chance to experience certain version per OS license or machine's lifetime... and i'm waiting for the Caustic opportunity :D

Anyways, effort given on a topic not for this thread.

Enjoy your games!
While you can ;)
« Last Edit: 2019-05-26, 21:36:50 by burnin »

2019-05-27, 18:30:42
Reply #147

minimaldesign - Blaž

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Our update with Daily build:

I noticed if I use "use high quailty filtering" corona needs around 310 passes to reach noise level limit 4
If I use an old Type "tend" filter, it only needs around 200 passes to reach noise level limit 4

hmm ... I'm a little confused (very high price for to me invisible difference in quality)..it's around +33% and more in render time

2019-05-27, 18:51:01
Reply #148

minimaldesign - Blaž

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Our update with Daily build:

I noticed if I use "use high quailty filtering" corona needs around 310 passes to reach noise level limit 4
If I use an old Type "tend" filter, it only needs around 200 passes to reach noise level limit 4

hmm ... I'm a little confused (very high price for to me invisible difference in quality)..it's around +33% and more in render time!

Below are tests with my home old PC.

2019-05-27, 19:58:40
Reply #149

Frankco

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Our update with Daily build:

I noticed if I use "use high quailty filtering" corona needs around 310 passes to reach noise level limit 4
If I use an old Type "tend" filter, it only needs around 200 passes to reach noise level limit 4

hmm ... I'm a little confused (very high price for to me invisible difference in quality)..it's around +33% and more in render time!

Below are tests with my home old PC.

310 passes is really a lot. What is the render resolution you used. I just did a similar scene (matt and glass ball on background with HDR light @1600x900 4% noise level limit) and both scenes took only 5 and 10 passes for both HQ and tent. (tent was in time 1seconds faster)

What is you GI/AA balance settings (standard=16), when I try it with "2", I do notice the HQ filter is 50% slower then the tent.But "2" is really only needed if you need fast but grainy results. Useless for a 4% noise limit




2019-05-27, 20:01:35
Reply #150

minimaldesign - Blaž

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Our update with Daily build:

I noticed if I use "use high quailty filtering" corona needs around 310 passes to reach noise level limit 4
If I use an old Type "tend" filter, it only needs around 200 passes to reach noise level limit 4

hmm ... I'm a little confused (very high price for to me invisible difference in quality)..it's around +33% and more in render time!

Below are tests with my home old PC.

310 passes is really a lot. What is the render resolution you used. I just did a similar scene (matt and glass ball on background with HDR light @1600x900 4% noise level limit) and both scenes took only 5 and 10 passes for both HQ and tent. (tent was in time 1seconds faster)

What is you GI/AA balance settings (standard=16), when I try it with "2", I do notice the HQ filter is 50% slower then the tent.But "2" is really only needed if you need fast but grainy results. Useless for a 4% noise limit

default corona settings and 800x600 for all tests...no comment :( Ok It's an old comp...but anyway..insane render time

2019-05-27, 21:10:46
Reply #151

Nejc Kilar

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@Blaž

Don't quote me on this please but if I recall correctly you can't compare noise levels with the previous filter types. Could be totally wrong though. Devs might want to clarify :)
Nejc Kilar | chaos-corona.com
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2019-05-27, 21:56:50
Reply #152

minimaldesign - Blaž

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Test 3

2019-05-28, 00:12:42
Reply #153

Ales

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Hi everyone,

new daily build is out! We added support for multiple suns, object picker in Corona VFB and we also implemented interactive rendering directly in viewport.

Apart from that we fixed several bugs, including regression in animations from last daily build.

Download the new daily build here:
https://drive.google.com/drive/folders/1--L2vBzH3sFxSfdglqlHoxF9NCS2W2xU

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg149645#msg149645

2019-05-28, 10:37:12
Reply #154

Air Dnipro

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Demo version can be for free.... =)  Ehh, sad news (

2019-05-28, 10:48:21
Reply #155

TomG

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Demo version can be for free.... =)  Ehh, sad news (

It's not a demo version, but a daily build - access to the latest features is one of the benefits of purchasing a license. Usually after a new release (once the release is final), there is an extension to the demo period so those who have tried Corona before and the 45 days have expired will get another period of time to try out Corona for free with the newest features - but without a paid license, you do have to wait for the final release for that.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-05-28, 14:52:35
Reply #156

fabio81

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great job guys!
how do you enable interactive rendering on the viewport?
sorry I saw the new button in the menu
thanks
« Last Edit: 2019-05-28, 14:59:23 by fabio81 »

2019-05-28, 15:05:18
Reply #157

TomG

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Just in case others don't catch it :) It's in the Corona dropdown menu in the main menu bar, Interactive Viewport. It will turn what ever viewport is set to be the render view into the IR window. You can still select objects in there, and in fact you can still manipulate them in there if you should want to as the C4D widgets are still visible (that's one thing you can't do in Max ;) )
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-05-28, 15:59:16
Reply #158

iacdxb

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Hi,

Thanks for new beta.

Multiple suns in new beta, any idea multiple suns for what... any example...?

Thanks.
...
Windows, Cinema 4D 2023.

2019-05-28, 16:10:19
Reply #159

TomG

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For different times of day in one render pass (it's intended for use with LightMix). Sure you could change the color of the sun from noon to evening with LightMix before, but guess what, your sun was still coming down from the center of the sky, not at all like evening ;) Now you can set up different suns at correct angles for different times of day, and in one render get two, three or more different times of day thanks to LightMix.

EDIT or as I always like to say, also for rendering scenes on Tatooine.
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2019-05-28, 16:38:54
Reply #160

Marvey

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For different times of day in one render pass (it's intended for use with LightMix). Sure you could change the color of the sun from noon to evening with LightMix before, but guess what, your sun was still coming down from the center of the sky, not at all like evening ;) Now you can set up different suns at correct angles for different times of day, and in one render get two, three or more different times of day thanks to LightMix.

EDIT or as I always like to say, also for rendering scenes on Tatooine.

It is possible to use with diferente HDRIS?

2019-05-28, 16:48:15
Reply #161

TomG

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On different environments, not yet. Although this is in the core, there is the question of how to effectively implement it in the Cinema 4D UI. This may not make it into Corona 4 for C4D as a result, we shall see.
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2019-05-28, 17:32:48
Reply #162

Marvey

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On different environments, not yet. Although this is in the core, there is the question of how to effectively implement it in the Cinema 4D UI. This may not make it into Corona 4 for C4D as a result, we shall see.

ok i hope you can add it in future is very usefull to be able to have diferente moods with hdris like you can do it right now with multiple suns.

2019-05-28, 20:40:04
Reply #163

artdude12

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houska,
Glad to hear the dev. on Team Render is moving along. For me Team Render in general has at times been kinda flakey (clients dropping out or not rendering at all). Have you considered developing a DR solution apart from Team Render (like the V-Ray Render Nodes)?

2019-05-30, 17:14:39
Reply #164

fabio81

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Hi Corona team,
there's the same bug that was there before about animation and black frames but now it comes with the sun. many frames are rendered black.
I attach the file
thank you!

2019-05-30, 18:15:23
Reply #165

Ales

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Hi everyone,

first release candidate is out! We added only few minor fixes and improvements from previous daily.

From now on, we will continue releasing release candidates with fixes and stability improvements, after that, we will release public version.

Download the new daily build here:
https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg149822#msg149822

2019-05-30, 18:35:41
Reply #166

Ales

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Hi Corona team,
there's the same bug that was there before about animation and black frames but now it comes with the sun. many frames are rendered black.
I attach the file
thank you!

Hi,
thanks for reporting this, it will be fixed in RC2 (should probably be released on Monday).

2019-05-31, 12:26:04
Reply #167

yushi76

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Team Render let C4D crash. Don't know why. Change to the last hotfix. Can't work with that :/
« Last Edit: 2019-05-31, 12:37:21 by yushi76 »

2019-05-31, 14:50:08
Reply #168

mrittman

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After installing the latest Corona build and starting a render, my computer began smoking then burst into flames. Thanks Corona team.

Haha just kidding, loving all the new features of version 4 so far :)

2019-05-31, 22:26:34
Reply #169

rafaz

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Latest release RC1 killed Team Render.

As soon as we hit render it crashes.


C4D - Mac

2019-05-31, 22:59:16
Reply #170

Barendby

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Yeah, I also get crashes with team render. Will jump back to previous release

2019-06-04, 20:24:09
Reply #171

Ales

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Hi everyone,

here is next release candidate (RC2). It contains several bug fixes, most importantly fix for Corona Sun disappearing in animations.

Download the new daily build here:
https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg149991#msg149991

2019-06-04, 20:28:04
Reply #172

Ales

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Yeah, I also get crashes with team render. Will jump back to previous release

Hi,
thanks for reports, we will try to replicate (and fix) Team Render problems for RC3.

2019-06-04, 20:33:54
Reply #173

romullus

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  • When the VFB history item name is clicked, the whole name text is preselected so that you can easily overwrite it

I hope this will make in 3ds max version too! :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-06-05, 13:28:44
Reply #174

archimen

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Me too.
Latest release RC1,2 killed Team Render either
As soon as we hit render it crashes.
return to the previous version.
Build corona-4-c4d-daily-2019-05-16-win works PERFECT to me!!!
Greg.
« Last Edit: 2019-06-05, 13:51:37 by archimen »

2019-06-05, 17:02:25
Reply #175

shane_w

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Render region is still not working correctly in RC2.  It clears the region in-between renders.  Or if you create a region and start rendering it clearers it out and must be re-created.

-Shane

2019-06-05, 17:43:02
Reply #176

mrittman

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Just curious, how do you render certain regions in the viewport? I know how to use the built-in Interactive Render Region, but how do you create regions with the Corona version?

2019-06-05, 18:36:19
Reply #177

Nejc Kilar

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Just curious, how do you render certain regions in the viewport? I know how to use the built-in Interactive Render Region, but how do you create regions with the Corona version?

Personally I just select a region in the VFB and then use masks to mask whatever I'm trying to get out of that region. That or you can use "render selected" to just render out the objects you need - If you have a straight / embedded alpha they come out on a transparent PNG. :)

edit: grammar check
« Last Edit: 2019-06-05, 22:24:01 by nkilar »
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2019-06-05, 21:53:09
Reply #178

mrittman

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Ahh okay cool thanks :)

2019-06-06, 10:16:49
Reply #179

yushi76

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It crashes with team render if Multi Pass is activated. Without it works :/

2019-06-06, 14:06:08
Reply #180

Ales

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It crashes with team render if Multi Pass is activated. Without it works :/

We fixed this today, so it should be working in RC3 when it comes out (it was actually in LightMix, so disabling Light Select passes as workaround in RC2 should be enough).

2019-06-06, 15:53:37
Reply #181

alecosta

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Hi guys...when i start in anteractive rendering and then, after stopped i start a normal rendering i get a crash

c4d r19

2019-06-06, 18:01:57
Reply #182

bango74

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I have the impression that version 4 compared to 3 eats much more ram with displacement, do you confirm?

2019-06-07, 08:45:48
Reply #183

houska

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Hi guys...when i start in anteractive rendering and then, after stopped i start a normal rendering i get a crash

c4d r19

Hi alexcosta,

thanks for reporting this. But it is not happening to me if I try it here. We will need more information.

For example - does this happen in all scenes that you open? Are you on Win or Mac? What version of Corona for C4D are you running?

2019-06-07, 10:04:53
Reply #184

alecosta

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Hi guys...when i start in anteractive rendering and then, after stopped i start a normal rendering i get a crash

c4d r19

Hi alexcosta,

thanks for reporting this. But it is not happening to me if I try it here. We will need more information.

For example - does this happen in all scenes that you open? Are you on Win or Mac? What version of Corona for C4D are you running?

Hi, the scene was made with corona 3 (latest version)...the problem happens with the same scene running under corona 4 rc2 (all under windows)
maybe the problem is with old scenes?

2019-06-07, 10:13:30
Reply #185

houska

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maybe the problem is with old scenes?

Could be. Is there a chance that we could see your scene? You can use our private uploader if you want (link is in my signature)

2019-06-07, 10:16:21
Reply #186

alecosta

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Hi, unfortunatly i can't share the scene because it's made for a client

2019-06-07, 10:37:19
Reply #187

houska

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I understand... Then you could at least do what we call a "bisection" and find out what causes the crashing in the scene. It's laborous, but otherwise we risk not being able to fix the crash (unless we reproduce it ourselves later)

2019-06-07, 12:29:40
Reply #188

houska

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Another thought - would you be at least able to share the _BugReport.txt after C4D crashes? That way we will see, where the crash happened.

2019-06-13, 16:53:37
Reply #189

jamieirvin

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Hi guys,

In V4 RC2 the new 'Green-Magenta tint' in the VFB post effects only works when the camera is moved / altered once a value has been input. 

Just a heads-up
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-06-13, 16:57:12
Reply #190

houska

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Hi everyone,

I am pleased to present another release candidate today (RC3). This time, we fixed quite a few issues, as you can see in the changelog linked below. As always, we will be grateful for any feedback.

Download the new daily build here:
https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg150700#msg150700

2019-06-13, 16:59:47
Reply #191

houska

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In V4 RC2 the new 'Green-Magenta tint' in the VFB post effects only works when the camera is moved / altered once a value has been input. 

Hi jaimieirvin,

could you try it out in the RC3? We added the support for the tint in that version :-)

2019-06-13, 19:18:46
Reply #192

johnnyswedish

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Hi,

Just installed the new build and it is not recognising my licence 🤔 What is wrong?

2019-06-14, 11:43:28
Reply #193

johnnyswedish

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Got it working... Wrong password! Classic🤐 Have a good Friday and Weekend All🙏

2019-06-14, 17:20:13
Reply #194

houska

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Hi everyone,

Just a quick fix RC this time. There were some crashes when using Corona on some non-English systems, but that should be fixed now.

Download the new daily build here:
https://drive.google.com/drive/folders/1mNjnair6efcLneqZ_l3lRpdsadZ4Pp0r

Changelog:
https://forum.corona-renderer.com/index.php?topic=23346.msg150797#msg150797

2019-06-17, 14:05:08
Reply #195

snifferdog

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Hi,

On Mac OS I can 't get interactive rendering to work. Interactive Viewport works fine but not interactive rendering. Corona VFB pops up but nothing happens. If I then click start IR nothing happens either.

Thanks.

2019-06-17, 16:39:55
Reply #196

jamieirvin

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With regards to region rendering, was it a conscious decision to have the region to disappear at the start of each render?  I found it really useful previously when the region(s) remained in place between renders and would only be removed when unchecked.

I notice it changed in V3.  I regularly start/stop IR and it's frustrating to have to keep redrawing the same region. Unless I'm missing a trick here?

Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-06-17, 16:54:32
Reply #197

shane_w

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I agree, region render is not very useful for us in it's current implementation.  For something with multiple regions that are complicated I would get them setup and hit render.  Now whenever you hit render they are removed and you need to start the process over again. 

Thanks,

-Shane

2019-06-17, 18:05:21
Reply #198

Nejc Kilar

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Yep on both of the posts above me, I thought this new behavior was a bug at first.

I also do not think the new behavior of how every stop / cancel produces a history list entry is the way to go. It will eat up storage space quickly and users might be weirded out by that and won't even know why (especially if they don't use the history list often). I'm personally really not too supportive of these two changes  :\
Nejc Kilar | chaos-corona.com
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2019-06-17, 18:21:34
Reply #199

shane_w

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I am experiencing slow start-ups and very slow material previews again on OS X with rc4.

-Shane

2019-06-17, 19:26:32
Reply #200

houska

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I am experiencing slow start-ups and very slow material previews again on OS X with rc4.

Thank you for your report, shane. This will be fixed in the released version!

2019-06-17, 22:56:44
Reply #201

shane_w

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Nice!  Looks like the slowdown is gone.

Fantastic work Corona Team!

Thanks,

-Shane

2019-06-17, 23:24:15
Reply #202

defected

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Hi there!

When you playing with Tone Mapping in VFB or in render settings Camera/Postprocessing, without corona camera tag attached to c4d camera, everything works fine - IR will not restart. But If you add a corona camera tag to any  camera in scene and make changes in tag tone mapping, IR restarts on every change you make.
Is it a bug or current limitation?  Thanks

2019-06-18, 12:25:06
Reply #203

snifferdog

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Hi,

On Mac OS I can 't get interactive rendering to work. Interactive Viewport works fine but not interactive rendering. Corona VFB pops up but nothing happens. If I then click start IR nothing happens either.

Thanks.

Hi installed release version of Corona 4 and Interactive Rendering still not working on mac. Interactive Viewport works but not interactive rendering.

2019-06-18, 16:05:55
Reply #204

iamjens

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Hi,

On Mac OS I can 't get interactive rendering to work. Interactive Viewport works fine but not interactive rendering. Corona VFB pops up but nothing happens. If I then click start IR nothing happens either.

Thanks.

Hi installed release version of Corona 4 and Interactive Rendering still not working on mac. Interactive Viewport works but not interactive rendering.

mmh, no problems here on imac pro 10.14.5 and c4d 20.059. everything works fine with the vfb.

2019-06-18, 16:57:10
Reply #205

snifferdog

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Hi,

On Mac OS I can 't get interactive rendering to work. Interactive Viewport works fine but not interactive rendering. Corona VFB pops up but nothing happens. If I then click start IR nothing happens either.

Thanks.

Hi installed release version of Corona 4 and Interactive Rendering still not working on mac. Interactive Viewport works but not interactive rendering.

mmh, no problems here on imac pro 10.14.5 and c4d 20.059. everything works fine with the vfb.

C4D R19.068 is the version I am having issues with

2019-06-19, 09:48:57
Reply #206

elaraisawhale

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i don't know if it is an already know issue but got a bug regarding bloom/glare effect. it won't effect while rendering and all i can see is a loading bar growing up and refreshing in loop.
(r19 on windows)

2019-06-20, 12:54:35
Reply #207

YURII

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For me, all the object disappear in objects manager when Corona 4 is installed, reappear once I install Corona 3.1 back. R18 here.

2019-06-20, 12:57:49
Reply #208

houska

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For me, all the object disappear in objects manager when Corona 4 is installed, reappear once I install Corona 3.1 back. R18 here.

What!? Disappear? How? Like the scene loads as empty scene?

2019-06-20, 14:37:47
Reply #209

gootman

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There is a problem with the transfer of layer material. If I copy this material into a new scene, then only the layer material is copied, but the materials that are included in it are not copied.
Glory to Ukraine! Glory to Heroes!

2019-06-21, 13:52:16
Reply #210

YURII

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For me, all the object disappear in objects manager when Corona 4 is installed, reappear once I install Corona 3.1 back. R18 here.
I can see everything in viewfinder, but object manager stays empty, no matter what I do! Tried restarting, reinstalling etc, nothing works!

What!? Disappear? How? Like the scene loads as empty scene?

2019-06-26, 00:01:55
Reply #211

BigAl3D

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@gootman – Yeah, that issue has been around for a couple years now, along with many other issues. Hoping Mograph multi-instance gets some love soon.

2019-06-28, 11:51:00
Reply #212

stivnico

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There is a problem with the transfer of layer material. If I copy this material into a new scene, then only the layer material is copied, but the materials that are included in it are not copied.

Yes, unfortunatly it's a problem that has always existed.....

2019-06-28, 11:53:17
Reply #213

stivnico

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Guys please fix the "projector" shader in bump slot....becuase it doesn't work!!!
« Last Edit: 2019-07-01, 12:15:31 by stivnico »

2019-06-30, 13:08:02
Reply #214

Konichowaa

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anyone else have this crash in Corona4?:
C4D crashes when in interactive render, changing camera with frames in a stage object. So I have 20 cameras's, each on a next frame in a stage object (for sending to renderfarm). When interactive rendering on frame 1 switches to next frame, c4d crash every time...
Koen Van haesendonck
3D-lab - www.3d-lab.be

2019-06-30, 15:30:44
Reply #215

fabio81

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anyone else have this crash in Corona4?:
C4D crashes when in interactive render, changing camera with frames in a stage object. So I have 20 cameras's, each on a next frame in a stage object (for sending to renderfarm). When interactive rendering on frame 1 switches to next frame, c4d crash every time...

yes, I confirm

2019-07-01, 08:55:35
Reply #216

WorkFlow

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anyone else have this crash in Corona4?:
C4D crashes when in interactive render, changing camera with frames in a stage object. So I have 20 cameras's, each on a next frame in a stage object (for sending to renderfarm). When interactive rendering on frame 1 switches to next frame, c4d crash every time...

yes, I confirm

This crash also happens with the take system and the interactive renderer.
I have a setup with some takes using different cameras, others only changing materials of objects.

When using IR and switching takes during render everythign runs smoothly when only the materials change, but when you switch to a take with a different cam C4D crashes instantly.

This issue is easily reproducable so if needed I can provide bug-reports or anything.
Windows 10, Cinema4D R21.207, Corona 6.0

2019-07-01, 11:06:14
Reply #217

houska

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[...]
This issue is easily reproducable so if needed I can provide bug-reports or anything.

I just tried to change the camera object during IR both through stage object with keyframes and by switching takes with different camera assigned and both methods worked fine. IR changed the camera view with no crash.

I admit that my scene was super simple besides what I describe (as is always the case - fixing bugs is easier on a simple scene), so the crash might be caused by something else yet.

C4D R19 Win + Corona internal 5.0 daily

WorkFlow, if I may ask - a scene where we would be able to reproduce the issue would be great! Thank you!

2019-07-02, 08:23:12
Reply #218

WorkFlow

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[...]
This issue is easily reproducable so if needed I can provide bug-reports or anything.

I just tried to change the camera object during IR both through stage object with keyframes and by switching takes with different camera assigned and both methods worked fine. IR changed the camera view with no crash.

I admit that my scene was super simple besides what I describe (as is always the case - fixing bugs is easier on a simple scene), so the crash might be caused by something else yet.

C4D R19 Win + Corona internal 5.0 daily

WorkFlow, if I may ask - a scene where we would be able to reproduce the issue would be great! Thank you!

I have to admit the issue has gotten better with the final release of Corona 4. With the older Dailies it was often a single camera-switch that caused a crash and now I honestly had to switch back and forth between the takes a bit until it crashed. But that's the only wildcard - it almost always crashes when doing that, it's just a matter of when it does.

I used the private Uploader (file: 1562048114_BugReport.zip) because the scene content is not yet meant to be public. I included the scene plus the whole bug report folder C4d created.

Thanks for taking the time and checking this.
Windows 10, Cinema4D R21.207, Corona 6.0

2019-07-02, 12:45:38
Reply #219

Marvey

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btw dont forget to fix the problem already present for so long when saving a tiff allways without backgroud when saving from VFB.

2019-07-03, 10:54:08
Reply #220

fabio81

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Hi guys,
I noticed that with the new High quality image filter the times are 20% longer. Maybe with this new filter I can increase the noise threshold? type noise level 5%?
thanks

2019-07-03, 11:10:46
Reply #221

houska

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I noticed that with the new High quality image filter the times are 20% longer. Maybe with this new filter I can increase the noise threshold? type noise level 5%?

Hi Fabio,

20% seems like a lot to me, but yes, the HQ fitering should be a bit cleaner with the same amount of passes. If those 20% were in a simple scene, then it's possible. In more complex scenes, the difference should be negligible.

2019-07-03, 11:45:09
Reply #222

fabio81

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sorry I checked and it's almost the same .. :D
thanks

2019-07-03, 11:59:50
Reply #223

jamieirvin

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anyone else have this crash in Corona4?:
C4D crashes when in interactive render, changing camera with frames in a stage object. So I have 20 cameras's, each on a next frame in a stage object (for sending to renderfarm). When interactive rendering on frame 1 switches to next frame, c4d crash every time...

I'm having similar issues.  Since the latest release I have had significantly more crashes. I have noticed that if i render using IR at e.g. 2000px, then stop the render and switch to final render settings and render in the vfb at any other size, then i get a crash.  It seems that any change in the size of the output causes a crash on render start. 

I'm yet to determine if this has a link to region render or not.  But it has only been happening since the final release of V4. 

Whilst I'm here, is there any plan to refine the region render behaviour so the 'marquee' doesn't reset on each render start?  It's REALLY frustrating.  It would be handy to have a tick option to keep the region active. 

Thanks
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-07-03, 13:49:16
Reply #224

jojorender

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... is there any plan to refine the region render behaviour so the 'marquee' doesn't reset on each render start?  It's REALLY frustrating.  It would be handy to have a tick option to keep the region active. 

I agree, please fix the render region!
Already posted a bug report here https://forum.corona-renderer.com/index.php?topic=25148.0
with no response from the devs.

2019-07-03, 14:40:58
Reply #225

YURII

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Hi, installed Hotfix1 of Corona 4 and I still have this problem with disappeared objects in objects manager. R18 here, anyone knows how to fix this?

2019-07-03, 15:02:12
Reply #226

Beanzvision

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Hi there, can you click on the layer tab to see if anything listed there? They might be hidden...
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2019-07-03, 16:05:58
Reply #227

houska

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Already posted a bug report here https://forum.corona-renderer.com/index.php?topic=25148.0

I just updated that thread. We'll fix it, but it might be confusing when somebody uses only the C4D Picture Viewer (as described in that thread).

2019-07-04, 09:53:32
Reply #228

YURII

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Hi, installed Hotfix1 of Corona 4 and I still have this problem with disappeared objects in objects manager. R18 here, anyone knows how to fix this?

Ok, false alarm, it was loading "old custom" scene layout, i resaved as a new layout and now I can see all objects.

2019-07-05, 12:46:41
Reply #229

jamieirvin

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Hi,

I'm trying to use the colour picker in the 'colour tint' function as per the explanation in the link below:

https://coronarenderer.freshdesk.com/support/solutions/articles/12000039650-how-to-set-automatic-white-balance-in-the-vfb-

When I select the regular colour picker it auto select black and won't actually let me select any pixels.  The inverse colour picker doesn't do anything at all. 

Colour pickers elsewhere in c4d work just fine though  🧐

Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2019-07-08, 11:20:37
Reply #230

houska

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When I select the regular colour picker it auto select black and won't actually let me select any pixels.  The inverse colour picker doesn't do anything at all. 

Hi, try to drag and drop instead of clicking... ;-)

2019-07-08, 12:40:32
Reply #231

fabio81

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Hi guys,

I wanted to ask you for information.
When using the camera with non-photographic exposure, the F-stop value works as in reality?
thanks
« Last Edit: 2019-07-08, 12:56:49 by fabio81 »

2019-07-08, 20:26:34
Reply #232

burnin

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Hi,

I'm trying to use the colour picker in the 'colour tint' function as per the explanation in the link below:

https://coronarenderer.freshdesk.com/support/solutions/articles/12000039650-how-to-set-automatic-white-balance-in-the-vfb-

When I select the regular colour picker it auto select black and won't actually let me select any pixels.  The inverse colour picker doesn't do anything at all. 

Colour pickers elsewhere in c4d work just fine though  🧐
In my case it only works by click & hold - drag - release. OK to confirm ;)

2019-07-09, 11:47:32
Reply #233

mlon

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Hiya,

i'm having issues with 4 hotfix1 (and 4) when i switch from pre4 to 4 (autobump) using displacement. (see att.)
What can i do to fix this?
I can upload the scene if needed.

When i cancel the switching and save the scene, after that it doesnt ask me to swith when opening again.
So am i still using the old displacement (pre4) in that case?

Thanks!

mlon
« Last Edit: 2019-07-09, 11:52:07 by mlon »

2019-07-18, 12:00:25
Reply #234

mlon

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..or I am missing something??..

mlon

2019-07-23, 10:19:55
Reply #235

fabio81

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Hi guys,

It's been a while since this problem happened to me on many scenes, once the render was launched, artifacts with exaggerated scale dimensions appeared. This is not seen with IR but only with render.
I managed to isolate the problem but I don't understand why it happens. I using the latest official version of Corona.
I attach scene to reproduce the problem
thanks

2019-07-23, 12:15:30
Reply #236

burnin

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Hi,

Your "default" object has scale of 1000 and is rotated by -90°, 90°.
Often times this is the culprit for such issues, conflicts within hierarchy & mograph using 3rd party renderers.

1. Fix Scale by resetting it to 1
Tool: Reset Scale w/ Compensate Points (checkbox on)

2. Fix Orientation by setting Axys to 0°
Tool: Enable Axis (shortcut L). Set P, B to 0° in Coordinates window (NOT in Attributes/Coordinates!)

Further on you could also center Nulls to geometry of Parents... or simply Connect Objects (children) into one - that way you will always prevent any further occurrence of such issues & have well organized scene.

2019-07-23, 12:18:55
Reply #237

fabio81

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thank you so much Burnin!  :D

How do you did to reset the scale without altering the position and coordinates of the object?
I reset the scale and axes but it doesn't work. I don't understand where I'm wrong
« Last Edit: 2019-07-23, 13:10:50 by fabio81 »

2019-07-24, 12:55:04
Reply #238

burnin

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thank you so much Burnin!  :D

How do you did to reset the scale without altering the position and coordinates of the object?
I reset the scale and axes but it doesn't work. I don't understand where I'm wrong
Main Menu: Mesh > Commands > Reset Scale  - click on "Options" (that's the cog wheel) - and check "Compensate Points"
eg

:)

2019-08-29, 11:14:17
Reply #239

zbieraj

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2019-08-29, 14:13:33
Reply #240

TomG

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Well, there won't be any more Corona 4 builds :) So will have to wait for the first Corona 5 build (which may have to wait for the Corona 5 core to have reached a certain state of being bug free at least to a point).
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