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Problems when using quixelBridge with multiple 3ds max

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mase:
Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

CharlyRT:

--- Quote from: mase on 2024-10-18, 10:23:17 ---Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

--- End quote ---

Assuming that it will be exported to one Max instance, because like khazuma said, most of the times it will give you an error because of the multiple ports created for each 3ds max opened

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