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Messages - philippelamoureux

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31
This is impressive!

32
The point of octane in unity (or unreal) is to have a better renderer within an outstanding all-in-one creation software. Octane will blow unity and unreal renderers out of the water. Ue4 is a thousand time more intuitive and refined than 3ds max when it comes to viewport performance, material editor, content browser, etc.

This is not a real-time G.I solution. It's just a better renderer to bake lightmaps for games, cinematics, vr etc. but it comes with the benefits of progressive renderers, like almost instant fast previews. Right now, in ue4/unity you cannot have a decent preview of what your baked scene will look like with production settings. It will be a game changer within the real-time software world.

33
Haha I know...

34
Have you guys seen unite 2016 and Otoy's announce?

Starts at 1:18:15


Octane render fully integrated in Unity, for free, able to be used for, amongst other cool things, progressive lightmap baking. The dream!

https://twitter.com/OTOY/status/793585937145933824

and not only that, they're still working on a fully fledged ue4 plugin that should basically do the same in ue4....

https://twitter.com/icelaglace/status/793696804218953728




35
Rafael didn't use the new planar reflection actor on the glass doors I think. Project was made before the feature was available.

36
I don't know if you guys have seen ue4arch lake house scene? But THIS is pushing the limits of ue4 hehe.

Maybe not super practical but pretty cool nonetheless. The shadow casting is pretty dope.

37
Recently I've seen 2 super nice animations. 1 architecture and 1 car.

Ue4

and

Octane renderer

and i'll add

Unity


38
Work in Progress/Tests / Re: City Night Test
« on: 2016-10-31, 20:03:46 »
absolutely nice! straight outta vfb

39
Work in Progress/Tests / Re: Devils in the details ;)
« on: 2016-10-31, 19:03:42 »
Ah ok cool! :-P

40
Gallery / Re: Modern architecture Villa
« on: 2016-10-31, 18:54:28 »
2nd picture is weird. Right side (buidling) looks ok but the left side (car and stone wall) looks like a nintendo 64 game... what happened hehe?

1st and 3rd images are good though!

41
Work in Progress/Tests / Re: Devils in the details ;)
« on: 2016-10-29, 11:19:22 »
Seems a lot of work for a simple mattress lol. Is it going to be the main subject?

42
Man I've learned rendering with vray 2.0, back when there was so many god damn buttons and things to tweak everywhere. I'm just happy with where corona is. Not too hard but enough control to do what I need to do in arch-viz.

I spend more time with unreal and even though there is a pretty well done documentation available on their website, most people will not read it. They go on the forums and ask questions or watch a YouTube tutorial. I have to include myself in that category too but I'm trying to change that.

If I compare unreal with vray 2.0, it's day and night how freaking more intuitive unreal is (and corona). No guess work and trying to figure out what settings will affect what other settings, etc. And all that happened in like what, 2-3 years...


43
Gallery / Re: CG Robot - IXOR
« on: 2016-10-22, 11:41:49 »
it's awesome!

44
Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-20, 05:26:19 »
Just saw that you're in Quebec hehe that's nice! I'm from Montreal. :-) Speak french too of course.

Have you spotted some companies you would like to work for or you'd prefer to start your own business/freelance?

45
Gallery / Re: H3 House - Luciano Kruk arquitectos
« on: 2016-10-19, 16:18:53 »
this is very impressive man! Looks flawless to me!

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