Author Topic: Tiles playground  (Read 10357 times)

2023-11-02, 17:13:09
Reply #15

leo_surrealismo

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great romullus!
could you explain me your setup on the scene with scatter?

That's actually very easy - you just plug tiles map with black tile and white gap colours into scatter's distribution mapping slot and it's done. Beware that currently you can't use that same tiles map that you've used for shading, because it will crash 3ds Max. Hopefully this will be fixed soon.
Thank you!

2023-11-02, 19:20:26
Reply #16

romullus

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You could also use MultiMap for this. :)
Update: I mean feed "broken" bitmaps into one multimap slot and "clean" bitmaps into another slot - then adjust frequencies as needed.

Yes maru, that's exactly how i did it, you can see multimap node in the middle of the graph that allows to control unstuck tiles number from 0 to 100% Unless you have something else in mind.
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2023-11-02, 20:22:24
Reply #17

n2graf

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For what do you use chaos scater? for grass?

2023-11-02, 21:17:36
Reply #18

romullus

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Correct, scatter was used for grass in the gaps between tiles, everything else is just material on a plane.
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2023-11-03, 09:20:03
Reply #19

maru

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You could also use MultiMap for this. :)
Update: I mean feed "broken" bitmaps into one multimap slot and "clean" bitmaps into another slot - then adjust frequencies as needed.

Yes maru, that's exactly how i did it, you can see multimap node in the middle of the graph that allows to control unstuck tiles number from 0 to 100% Unless you have something else in mind.

I was just thinking about a simpler setup like this. It could be useful to add multiple outputs to MultiMap!
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2023-11-03, 10:07:55
Reply #20

romullus

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Yes, but your method is simpler just because you've used only base colour textures ;]
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2023-11-03, 14:10:29
Reply #21

Tanakov

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This is ridiculously good! Glad you added it!
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2023-11-05, 15:13:54
Reply #22

romullus

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Fully procedural garden path with Corona tiles.
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2023-11-06, 09:21:18
Reply #23

Aram Avetisyan

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Fully procedural garden path with Corona tiles.

Nice, I had similar ideas as well :)
Don't you think that these specific case (spline like objects, paths etc.) is easier (and with more control?) achieved with pattern?
Randomizer can still work on it and you have better, more precise control over the tiles.
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2023-11-06, 09:41:23
Reply #24

romullus

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Pattern is an option of course. I would argue if it's easier though. With the tiles map you can adjust everything procedurally - tiles pattern, gap width, gravel type. The pattern lets you do more for sure, but if you want to change anything, you need to modify pattern source by hand, which can take significant amount of time. I would say both methods have their pros and cons and it's nice to have to chose from :]
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2023-11-06, 10:14:46
Reply #25

GeorgeK

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Fully procedural garden path with Corona tiles.

Great idea by the way :).
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2023-11-06, 12:47:53
Reply #26

Aram Avetisyan

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Pattern is an option of course. I would argue if it's easier though. With the tiles map you can adjust everything procedurally - tiles pattern, gap width, gravel type. The pattern lets you do more for sure, but if you want to change anything, you need to modify pattern source by hand, which can take significant amount of time. I would say both methods have their pros and cons and it's nice to have to chose from :]

Yes and no :) Tilemap gives more control over specifically tiles, but if you have a custom, say hexagon shaped or Voronoi like pattern (e.g. broken pieces), pattern modifier will be advantageous.
But I couldn't agree more - the best part is having 2 things to pick from, or even combine.
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2023-11-06, 17:36:32
Reply #27

maru

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tiles made with procedural gradient ramps + caustics :)
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2023-11-06, 19:50:16
Reply #28

romullus

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Love that bokeh! New DOF highlight solver?
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2023-11-06, 19:59:19
Reply #29

romullus

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Yes and no :) Tilemap gives more control over specifically tiles, but if you have a custom, say hexagon shaped or Voronoi like pattern (e.g. broken pieces), pattern modifier will be advantageous.
But I couldn't agree more - the best part is having 2 things to pick from, or even combine.

Yes of course, there are many things that tiles map can't do and the pattern is very nice alternative. One of those things is  inability to set tile index order manually. Random tiles are nice, but very often you want to have certain pattern. I think this would greatly increase range of use cases for tiles map. Below are few simple examples of what would be possible to achieve and i'm hoping this could be quite easily implemented before final release.
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