Author Topic: Archviz project in Blender and Corona Standalone  (Read 3616 times)

2014-07-23, 21:47:24

jzs

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Hey! I consider this project done as I have to send it to the architect of these little houses. Have to say Corona works with Blender through Joel's exporter very well. Beautiful piece of software you've created! Hats off! Hope you like it! C&C please!!!

Zsolt

2014-07-23, 23:13:05
Reply #1

chopmeister

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Well, it's a start but I would consider it far from done.

I'll try to quickly go over what I see image by image to make things more clear.

[01]
-the grass has no self-shadows and therefore looks completely artificial, more like something painted than realistic
-AO on the roof is much too black, that would never happen in reality
-there are no shadows to speak of except from excessive AO
-if you have no interior modeled, it is usually preferable to do a daylight scene with the glass being slightly reflective to obscure the lack of detail on the inside
-the vegetation looks much too big for the model, I suppose you just scaled it up
-everything on the image is too blurry

[02]
-you can see the excessive AO on the inside walls
-the bricks look weird, like something is wrong with smoothing, or a too strong/too blurry bump.
-the background vegetation seems pasted on, it doesn't seem to sit naturally in the scene

[03]
-you can see the leaves being clipped by the ground plane
-the fence is not really appealing, nobody would put a prison-style fence around new houses like that
-car materials are a bit plastic-looking, and the red tail-lights on the left one look really fake, avoid things like that

[04]
-it is better to put two cars in a scene in a smart way, than to copy the same car over and over
-the chairs on the left-most terrace flew apart
-the ground texture is scaled wrong and looks blurry and fake, especially apparent in the corners

A good place to start would be to bring in some sun or a good HDRI, and get more dynamic lighting with real shadows.
Find some better plant models, there is free stuff all around the web.
Take a look around the forums, there are beautiful images by very talented users here, try to analyze how they achieved the atmosphere in their images.
Some of the artists here have blogs with very useful tutorials, find them and read them.

I know you probably don't have time to do all that on this project, but try to study lighting and materials a bit more.

Unfortunately I have no clue about Blender so I can't help you with specifics, but good luck anyway and keep it up! :)

2014-07-24, 00:01:23
Reply #2

jzs

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Hey! Thank you for the detailed critiques! I agree with everithing, like to read cc like this, that points out exact problems. Well as it may occure to you I haven't used this engine too much before so there is a lot to learn about it as it is a totally different approach compared to blender cycles fo example. The grass is a patch which is in a particle system. Looks strange to me also. I tried to create some translucent and glossy material for it as usually, didnt turn out very well. The bushes are a mystery for me a bit too, they are proxies (to reduce the scene size to get my small notebook to cope with it)  with some scale problems I couldnt controll somehow ih the end. Will look into it in further projects.  What else... Ao. Yes wierd. Sorry for that. You are right. Interior furniture and everything is missing I know. Had no time for that. So in it is not so done after all as you have said... Anyway, I meant that I wont have time to tweak it more. Thank you for every advice, really appreciate it!!

2014-07-24, 00:10:23
Reply #3

chopmeister

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No problem. Glad I could be of help. :)

2014-07-30, 21:18:00
Reply #4

vinbarg

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but it seems perfect,  until i didnt click to enlarge the picture :) anyway good job, keep on working .