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[C4D] Bug Reporting / Recap-List of problems encountered...
« on: 2024-02-16, 12:05:58 »
Hello Guys,
I hope a summary of the problems encountered and those known and still "present" can be useful, for me they are in the 2024 version (latest release) of both Cinema4D and Corona:
- coronapattern doesn't work in symmetry
- render instances are not displayed in the interactive
- the VFB corona camera is not synchronized with the active camera (problem already presented more than a month ago... where are we at?)
- corona materials often lose connections with textures present in the asset database.
- the corona proxies if used in the scatter are not displayed in full mode but only in box mode (if I deactivate the scatter set in full view, the proxy which is also set in full view is displayed again).
- biblical render times and low rays compared to previous versions (test already largely consolidated in previous posts of the empty room) and also compared to the same scene loaded in 3dsmax.. where are we with the known problems on AMD Threadripper and 7950x series?
- the crown tile is not displayed correctly in preview if this is set to world coordinates.
- corona lights do not work in mograph cloners as render instances but only as instances
- some materials from cosmos corona return message "Required V-Ray and Advantage"... emm i'm in corona not v-ray
If I forgot anyone or if there are others please let me know,
Thanks in advance to everyone
I hope a summary of the problems encountered and those known and still "present" can be useful, for me they are in the 2024 version (latest release) of both Cinema4D and Corona:
- coronapattern doesn't work in symmetry
- render instances are not displayed in the interactive
- the VFB corona camera is not synchronized with the active camera (problem already presented more than a month ago... where are we at?)
- corona materials often lose connections with textures present in the asset database.
- the corona proxies if used in the scatter are not displayed in full mode but only in box mode (if I deactivate the scatter set in full view, the proxy which is also set in full view is displayed again).
- biblical render times and low rays compared to previous versions (test already largely consolidated in previous posts of the empty room) and also compared to the same scene loaded in 3dsmax.. where are we with the known problems on AMD Threadripper and 7950x series?
- the crown tile is not displayed correctly in preview if this is set to world coordinates.
- corona lights do not work in mograph cloners as render instances but only as instances
- some materials from cosmos corona return message "Required V-Ray and Advantage"... emm i'm in corona not v-ray
If I forgot anyone or if there are others please let me know,
Thanks in advance to everyone