I have a few suggestions
1) Would be great if the bump map had the ability to specify bump amount in scene units. I think vray must normalize the input map to be able to do this.
2) 2D displacement
3) Auto normal mapping during displacement
4) Toon shader - the workarounds don't look decent enough IMO.
5) I wish the Warp texture would work - this was one of the reasons I switched from mental ray to Vray. Third party shaders seemed to just work. It seems to work as expected sometimes but no others. An incredibly useful map IMO.
6) GPU lens effects and denoising.
7) As far as I can tell, within Corona, materials don't display in viewport at high res regardless of viewport properties?
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Specs: AMD 1950X, Aorus Gaming 7 x399, 64GB RAM, 1080ti. Win10, Max 2017, Corona 1.7.3