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Topics - moleytron

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1
[Scatter] I need help! / Corona Scatter Maxscript
« on: 2022-01-05, 01:26:53 »
Hey Everybody!

So I am using Cscatter to randomly display a small selection of objects one at a time. I have 5 objects distributed on a plane, with Max Limit set to 1, so only one object is displayed at a time. I have then animated the seed to have the displayed object change each frame.

It would be really useful to have maxscript print the name of the single object that is displayed on each frame. I am a total maxcript novice, but have got as far as the code below. Can anybody suggest how I can do this? Many thanks in advance!

Code: [Select]
for t = animationRange.start to animationRange.end do
  (
     animate on
     (
    at time t
    (
  print $'Corona Scatter001'.scatteredObjects
    )
     )
  )

2
[Max] I need help! / Tips for Dispersion Rendering
« on: 2021-03-04, 10:54:40 »
Hi Folks

Hope I've posted this in the right place. Apologies if not.

So I am rendering a fractured box to get some nice prism effects. I have the image looking pretty good. It's a really simple scene just some fractured geometry and two rectangular lights, a glass material with a low dispersion abbe number.

My question relates to GI and Performance render settings. I know Corona default settings work great out of the box for most scenes, but my suspicion is that this is a scene that might benefit in render time by tweaking some settings.

Specifically do you think I should set secondary solver to UHD, Path Tracing or 4K cache?
Should I be tweaking GI vs AA or Max samples.

As this is an abstract motion graphic I'm not interested in physical accuracy, I'd just like to get something like my screenshot that cleans up in a reasonable time.

Any advice or tips are greatly appreciated

Moley



3
[Max] Feature Requests / Render-Independent Background Plate
« on: 2021-01-17, 13:34:21 »
Apologies if this is a duplicate.

In my VFX if often need to match a render to a background plate. Currently changing, exposure, depth of field, tonemapping etc effects the background plate, which makes matching difficult.
It would really improve my workflow to able to have a background plate that is completely unaffected by Corona and is therefore useful as a matching reference.

4
[Max] I need help! / Rendering Paper and Cardboard for Speed
« on: 2017-03-04, 23:21:45 »
Hey Everyone

So I'm rendering some scenes of houses and streets that are all made of paper and cardboard. I'm using a PBR workflow with paper textures out of substance designer.

The renders look great, but I started to think I might be able to render quicker and I was hoping for some advice on the following.

I'm using a single coronasun light and am using path tracing for the secondary solver as it's an exterior screen.

Because everything in the scene is matte paper, there is nothing reflective or very shiny is there anything I could turn off or turn down to speed up my rendering?

I'm using pretty much default settings at the moment.

Thanks in advance for any help or suggestions.

Moleytron

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