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Messages - sprayer

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With Inside Volume mode and plug in texture in absorption color leads to crash.
3ds max 2020.3 corona 5.2

Attaching video with crash

Not sure if this related to this topic. I've tried to search similar problem

Hi TomG
Is this logged for 3ds max? Don't want to create new topics if its logged, for max in VolumeMtl with Inside Volume mode and texture (procedural maps works though) in slots leads to crash

[Max] I need help! / Re: CoronaTonemapControl effects by LUT
« on: 2020-07-22, 16:01:51 »
Oh, i was not sure, okay thank you

It looks like bug to me. With disabled checkbox on affect by LUT, LUT still change background.

[Max] I need help! / Re: Corona not using cpu power
« on: 2020-07-20, 23:07:03 »
It because you make scene before more lighter for ram. Close all not needed programs, browser etc. Maybe you insert objects with displacement, you can try to disable it, convert textures to jpg and reduce resolution if possible. Do not use lightmix and render elements. There is few option in corona what can reduce ram usage, and you can try to turn off VFB, setup save or autosave of rendering crx, this is also may reduce usage of ram. Restart 3ds max before rendering.

[Max] I need help! / Re: Corona not using cpu power
« on: 2020-07-20, 20:44:44 »
If you have 16gb ram that's not enough, corona take from hdd what is slow, that's why speed slowing down. You can try optimize scene, but corona needs at least 32gb of ram to work comfortable

[Max] I need help! / Re: Slow interactive render
« on: 2020-07-15, 23:42:56 »
Mobile CPUs are never as efficient as their desktop counterparts.
Sadly things is changed, read about AMD Ryzen™ 9 4900H

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-11, 22:54:45 »
I don’t know what’s going on, but the offset is working now in rendering. Though it's not the same as in viewport this is default offset and other parameters, i only change the size and uvw to radial

Looks like a bug with noise map not corona, because i was check in scanline it was the same. But if i change to explicit map channel offset again not working
I hope autodesk will add this feature someday

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-11, 17:40:11 »
Check mapping type in noise map parameters, maybe it's set to screen, or world? Generally you want it to be set on object, or explicit.
I tried all settings and the same. It seams i stuck to make this in photoshop(

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-11, 17:06:39 »
Yes i used offset to center circles but on rendering it have wrong map coordinates. And i cannot it align in center on render, it in center only in viewport. Is your preview from rendering?
Also i mean is there any way to make procedural radial noise in 3ds max? Not just rings. On my example it's not a rings

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-11, 16:34:49 »
Those maps are called ProSimplex and ProVoronoi - scroll down your map list and you should see them.
Oh i didn't know, thank you. Though it work the same as berconmap

And i am not sure if it possible to achieve result like this from photoshop

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-11, 15:06:11 »
Did you try Siger noise? It's free, it has radial option and it's working with Corona, IIRC.
I does not appear in max 2020.3, very strange. I am not lucky ))

Thanks though

[Max] Feature Requests / Re: Corona Tiles
« on: 2020-07-10, 14:33:59 »
I hope we will have noise map too as there is no native solution for radial noise and bercon map seem not fully working somehow in render

Twinmotion - unreal engine web service

Very strange romullus did't said what you need to turn off refraction and clip transparency on greenery for optimization as he made nice tutorial for leaves =3
You should turn off UHD as it's exterior scene.
And lower GI\AA for cleaning up AA faster on small objects like vegetation, so you may see better result on lower passes and stop to render faster.
If you use B&G or sharpening, better turn it off and add in post, it will render a bit faster as updating VFB also take time for effects

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