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Messages - sprayer

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This is limitation. You can combine several maps and insert in base material

[Max] I need help! / Re: Interior Scene Light Bleed Corona 6
« on: 2020-09-22, 10:38:35 »
Try to increase precision even more

Juraj but there is 3090 and will be TI i think. Nvidia lazy because do not have competitor from AMD on desktop. Why they should double performance if you buying their expensive cards? And no ray tracing from AMD.

[Max] I need help! / Re: Render Time
« on: 2020-09-10, 18:07:16 »
To be short, setup light for EV 0 in interior, and EV -4 for exterior. Of cause if you try to light up the room with one burning match it will be too noisy like in real photo

What are you talking about, corona renders fine MB no any pre-render time.

I notice compression may be turned on\off by their own from scene to scene. Maybe you can share the scene to check? There is some virus up there and there is new one what not detected by new 3ds max virus protection what may slowing down work. Try to scan with new version of prune script

Try to disable compress on save. and look how big real file is

You should post it in daily build section, I cannot install it to check but could you check standard bitmap loader how it works?

[Max] I need help! / Re: FBX Export 3ds max Corona materials
« on: 2020-08-06, 09:56:51 »
Convert to standard shader it will export with fbx, corona and other render engines not supported for exporting with FBX

Hardware / Re: Buying a Monitor
« on: 2020-08-04, 21:12:37 »
Juraj PPI for people who working with graphics is useless you need to see pixel and all artifacts. You need to be as guide for average users what using normal monitors or you will not notice artifacts and noise on HiPDI panel but they will be too visible on normal monitor. Also than bigger panel then more distant you will sit from monitor and you do not need HDPI with big panel this is useless what you can see from 1meter? This is not mobile panel.
As for VV panel you are also wrong, they are the same as IPS, but both have issues, IPS low contrast not black color and huge glow. VA panel have better in this, it may be loose a bit in colors and black gradient(but this is depend of each panel) whats it, other only plus, nice blacks and contrast. Also it's often have much more brightness what may have HDR support like i have hdr 1000

Ekladiuos benq and many more companies do not develop panels so i prefer to choose from developers, panels makers are Samsung, LG, Philips(TP Vision), AUO that's all if i am no mistaken. Other companies just using the same panels and rise cost, for example HP 43" have identical panel like LG 43" but it cost +300$ for nothing.
You may check two resource with nice test of monitors and choose from their recommendation

Hardware / Re: Buying a Monitor
« on: 2020-07-31, 21:41:32 »
How about LG 32GK850F? My friend bought it and says it's good, i have 43" Philips

[Max] I need help! / Re: Problems with Corona AO map
« on: 2020-07-31, 21:36:22 »
You may try to use round edge bump map as mask instead AO it may help sometimes

[Max] I need help! / Re: suggestion between corona 5 - 3
« on: 2020-07-30, 18:15:34 »
i am not complaint but it's very sad when you start new project and notice what some things what was works before now they not working and you need to use workaround like texture in root color in H&F what slowing down rendering. But new displacement in v5 is great so you need to choose between hair or new displacement what also not working with CoronaWire map what is also confusing if you need to see tessellation

[Max] I need help! / Re: Problems with Corona AO map
« on: 2020-07-30, 18:08:34 »
I am also struggle from this everywhere. You can try to tweak ray directionality but it also change a bit brightness

[Max] I need help! / Re: suggestion between corona 5 - 3
« on: 2020-07-29, 16:53:40 »

Version 3 had lots of bugs which you will not have in 5.
At least in C4D.
This is true for each version, if i am not mistaken in v3 works hair and fur shader  but slow shadow catcher. in v5 H&F shader not work but also it crash with volume material with texture, etc

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