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Topics - sprayer

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With Inside Volume mode and plug in texture in absorption color leads to crash.
3ds max 2020.3 corona 5.2

Attaching video with crash

Not sure if this related to this topic. I've tried to search similar problem

It looks like bug to me. With disabled checkbox on affect by LUT, LUT still change background.

[Max] Resolved Bugs / VFB scrolling jump
« on: 2020-05-18, 22:29:13 »
Here video of small bug, on RMB click on right half of VFB it's jump to right.
I have system scale 125% if it helps

[Max] Resolved Bugs / Render elements PNG broken
« on: 2020-03-17, 12:06:28 »
Looks like saving PNG alpha in render elements is broken

[Max] Resolved Bugs / Render selected blurs background
« on: 2019-12-14, 14:20:50 »
I was need to render several variations of doors, and used render selected option with unchecked Clear VFB between render, it appear what makes blurred background.
Attached image from the sixth renderings, i marked selected object.

Also sometimes NAN errors appear, i am sure it because of render selected not the scene setup because single full rendering never gives this error.

[Max] I need help! / Displacement comparison
« on: 2019-07-31, 22:27:56 »
I was made scene with terrain displacement and notice huge difference when convert with Corona Converter Bitmap to CoronaBitmap, some maps has parameters in output rollout they also have different looking in comparison. Source map was Tiff 16bit.
The same result in corona 3 and 4.1

Is this expected result?

Here an example

[Max] Bug Reporting / ShadowCatcher reflection Bug
« on: 2019-04-06, 10:22:35 »
Original topic here

if you open the scene it has black color in environment and one light source, if you lower glossiness in shadowcatcher, the reflection of object disappear in alpha channel, and it will appear again if you change color in environment or turn off light source.

another bug if you set intensity to light source 0 it start to reflects in alpha

video demonstration with scene files are attached

[Max] General Discussion / Monitors and pixels
« on: 2018-12-28, 13:24:35 »
I want to discuss with you about new monitors. I bought Philips 436M6VBPAB it is big and cool, have hdr etc.
But i start notice some issues with pixels. As you know many new monitors making new matrix with TV pixels BGR, for smooth fonts issue in system it can be fixed with changing AA fonts to BGR in cleartype settings.
But for example in 3ds max in preview of small noise map monitors drawing like color noise. Also i see at old render images jagged edges what i did't see at old monitor, there was no jagged edges as corona AA makes it smooth.
So maybe for 3d graphics should be new AA algorithm for BGR pixels like for fonts?

[Max] Feature Requests / Triplanar 6 sides
« on: 2018-12-20, 14:02:54 »
Can we have 6 sides textures for triplanar map?

Is it possible to render only mask with shadowCatcher material? If not this may be feature request

[Max] Bug Reporting / B&G produce halo with saturation
« on: 2018-06-16, 00:08:18 »
Simple scene with light object, gray background and saturation

[Max] Resolved Bugs / Pink Light
« on: 2018-02-13, 22:44:18 »
Simple scene with light source, If i set light in kelvin 6500 it goes to pink tone

General CG Discussion / Detach elements.
« on: 2018-01-26, 15:34:39 »
Is there any script or method to split 3d model if where is no elements?

Here example of model

You can see screws, metal part etc but can't to select them as separate elements.


Why so much difference in photoshop and corona VFB?
Saved in EXR and opens with sRGB color profile

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