I find sometimes when my PC is under full load with a complex scene, having to click and hold the stop button to bring the drop down menu up to cancel the IR can be problematic and the UI lags with the potential of hitting stop instead. The problem with hitting stop is that it will save over a previously saved file which can be disastrous. Not sure why full render and IR share the same button set and stopping IR will trigger a save out of all the passes rather than just cancel it?