Author Topic: Still life celebrating  (Read 3858 times)

2020-03-17, 12:38:25

Ewelina Lekka

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After Hello Food! collection I would like to share another food decoration, this time as a still life compositions.
Once again it gave me so much fun. Let's celebrate still life! :)

Full Computer-Generated Imagery.

Enjoy!


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still life celebrating
max | corona renderer | quixel megascans | itoo forest pack | photoshop | topaz adjust
« Last Edit: 2020-03-17, 12:45:56 by Ewelina Lekka »
Ewelina Lekka • CG Artist • Architect
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2020-03-18, 02:15:29
Reply #1

cjwidd

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Saw these on the Quixel Art Community FB page, truly incredible images - really, really impressive +1

2020-03-18, 18:18:52
Reply #2

Ewelina Lekka

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Saw these on the Quixel Art Community FB page, truly incredible images - really, really impressive +1

Thank you so much!
Ewelina Lekka • CG Artist • Architect
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ig: @el.design.3d

2020-03-18, 23:20:41
Reply #3

pokoy

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These are outstanding, best CG still life images I've ever seen. Excellent!!

2020-03-19, 00:29:39
Reply #4

Juraj

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Fantastic work ! Light & Colors.

(Slight feedback,.. the megascan textures look pretty blurry, not your fault at all...it does come across here when I zoom in. I think one way to come around this, is by high-passing the diffuse map into additional bump that will be overlayed on top of their normal. Even add gaussian noise on top of those bump maps.. or procedural noise in 3dsMax, to get back the detail that Quixel lacks, this will give much grittier surface).
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2020-03-26, 21:22:55
Reply #5

anastasis_vis

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This is really very awesome work! I like light.composition and materials. You like a God))

2020-03-26, 21:49:22
Reply #6

Ewelina Lekka

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Fantastic work ! Light & Colors.

(Slight feedback,.. the megascan textures look pretty blurry, not your fault at all...it does come across here when I zoom in. I think one way to come around this, is by high-passing the diffuse map into additional bump that will be overlayed on top of their normal. Even add gaussian noise on top of those bump maps.. or procedural noise in 3dsMax, to get back the detail that Quixel lacks, this will give much grittier surface).

Thank you so much Juraj!
Yes I had a problem with megascans textures when I zoom it. Thank you for this tip, It will help me to solve problem in the future.
Ewelina Lekka • CG Artist • Architect
w: eldesign3d.com
be: behance.net/ewelinael
ig: @el.design.3d