Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: wilbertvandenbroek on 2020-10-20, 16:10:59

Title: Black lines where skin shader material ID's meet
Post by: wilbertvandenbroek on 2020-10-20, 16:10:59
So I have a character from Character Creator 3 imported in 3ds  max, I reasigned each shader with a skin material. The resulting renders shows of black lines
on the place where two material ID's edges meet.

Any Idea on how to fix this? Seems a subsurface scattering issue. When I remove the SSS amount maps the lines get even worse. Settings for the skinshader are practically default. The model has a multi-subobject material to it.
Title: Re: Black lines where skin shader material ID's meet
Post by: romullus on 2020-10-20, 16:16:53
The solution is to use single SSS material and plug all your maps through CoronaMultiMap set in material ID mode.
Title: Re: Black lines where skin shader material ID's meet
Post by: maru on 2020-10-20, 16:28:00
Here is a similar thread and some solutions, including the one Romullus mentioned:
https://forum.corona-renderer.com/index.php?topic=19163.0
Title: Re: Black lines where skin shader material ID's meet
Post by: wilbertvandenbroek on 2020-10-21, 08:43:08
Thanks guys, would not have though about that as a solution.