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Messages - filippo.previtali

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16
Jobs / AL_A is hiring a talented middleweight 3D Artist
« on: 2019-02-28, 17:22:57 »
Hi all,
we are hiring and looking for a passionate and talented 3D Artist to join our team in London.
We work with the following software:
3D Max
Corona
Forest pack
Rail Clone
Substance

and of course Photoshop.

If you have a passion for Architecture, Photography, image composition, then you are the one we are looking for.

If interested, please send your portfolio here: filippo@ala.uk.com

Thanks a lot.

17
[Max] Bug Reporting / Re: Phoenix Fd foam
« on: 2019-01-25, 18:21:06 »
Any news about wetmap with Corona and PhoenixFD?

18
[Max] Resolved Feature Requests / Re: Phoenix Splashes
« on: 2019-01-18, 15:13:22 »
Thanks a lot Maru!

19
[Max] Bug Reporting / Re: Phoenix Fd foam
« on: 2018-12-20, 13:44:59 »
Any workaround about using Phoenix Splashes with Corona? :)

20
[Max] Resolved Feature Requests / Phoenix Splashes
« on: 2018-12-18, 16:23:41 »
Hi all,
hopefully this topic hasn't been already covered.
I know Foam is not currently supported by Corona.....does this apply to Splashes too?
I am trying to work in out, it seems the splashes shader doesn't behave properly though.

Thanks a lot.

kind regards,

F

21
[Max] I need help! / Re: Architectural Foam, how to do it?
« on: 2018-04-16, 17:46:40 »
I agree.. No one here in the office likes the feeling of that sample.....but the architects are very keen on that! :(

Anyway, we are still trying hard.....we manage to work out the model for the far away shot...but the one for the close up no where near to be found.

:) 

22
[Max] I need help! / Re: Architectural Foam, how to do it?
« on: 2018-04-16, 10:59:39 »
the scatter option looks promising! thanks a lot! I will give it a go and post any progress! :)

thanks a lot again.

F

23
[Max] I need help! / Architectural Foam, how to do it?
« on: 2018-04-13, 18:41:49 »
Hi all,
my client is asking me to find a way to show some panels (6 meters height) of architectural foam. I attached a photo of the given sample.

I thought the best solution would be to work with Corona Fractals but after a quick research, I fear it might be a quite slow and demanding solution.

I am happy to consider any creative solution.

Thanks!

F
 

24
[Max] I need help! / Re: Volumetric pass behind glass
« on: 2018-03-15, 10:55:25 »
Thanks for your help. Luckily the camera is perpendicular to the windows, therefore, I have turned the refraction off and used the thin option.....all sorted now but it would be good to have the chance to make a surface invisible on a particular render pass.....

Thanks again!

F

25
[Max] I need help! / Volumetric pass behind glass
« on: 2018-03-14, 13:59:38 »
Hi all,
I am working on an interior image with a big window (double glazing with thickness). Outside I have a a box for my fog.
I am trying to get the fog visible on my volumetric pass but the glass in front won't let me see it.....all black.
I have tried to make the glass not visible to masks...but this won't solve the problem. I would love to render the image just once.....is it possible?

Thanks a lot!

F

26
[Max] I need help! / Re: irregular stones placing
« on: 2018-01-17, 16:00:30 »
wow. although it is not exactly what I needed (the single pieces have to be arranged in an intelligent way to minimise the spaces between)...but it's good to see what CScatter can really do! :)

Thanks a lot....I will definitely give it a go!

F

27
[Max] I need help! / irregular stones placing
« on: 2018-01-17, 14:21:16 »
Hi all!
I know it's a very long shot.....but I need to find a way to 3d model something similar to the stone path shown in the attachment.
I am about to give up and start placing each slate by hand....

Any script? any idea? Thanks a lot!

F

28
[Max] I need help! / Re: Corona Triplanar Map
« on: 2017-11-14, 13:59:35 »
Going to try. Thanks a lot!

F

29
[Max] I need help! / Corona Triplanar Map
« on: 2017-11-10, 15:18:14 »
Hi all,
I was wondering whether someone can help me in dealing with Corona Triplanar Map.
Basically, I have put 3 different maps in each slot. Each image has a different map channel connected with 3 different uvw map.
On viewport everything looks perfect....but in the rendering (realtime and normal) the maps are completely different.
I have tried many things with no luck. This is probably a stupid topic......

Help please! :)

F

30
Jobs / Any freelance available in London?
« on: 2017-07-04, 11:54:38 »
Hi all,
we are looking for a freelance available to come to work in our office for at least 2 weeks and ready to start in 1 or 2 days. I know, it's a long shot....but this new job came from nowhere and we didn't see it coming!

Thanks a lot!

Filippo
Lead artist at Dscribe

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