Corona Renderer for 3ds Max > [Max] I need help!

Blending tiles of untiled wood texture with UVW Randomizer

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John.McWaters:
I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

GeorgeK:

--- Quote from: John.McWaters on 2021-07-26, 22:15:28 ---I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

--- End quote ---

Can you please show an example of the texture you are trying to randomize?

John.McWaters:

--- Quote from: GeorgeK on 2021-07-29, 11:30:05 ---
--- Quote from: John.McWaters on 2021-07-26, 22:15:28 ---I have a wood texture that in not tileable, and I'm trying to see if I can the the UVW Randomizer's blend feature to help blend the edges where the tiles come together (where'd you typically get a hard edge b/w tiles).

Even if 'Randomize each tile' is checked, you'll still see hard edges—However, if there's a way to set the size of the initial map to say 5'x5' but have the tiles be 4'x4', the blending could occur with that 1' overlap of the textures, thereby obscuring the hard edge. Does anyone know if there's a good way to do this?

--- End quote ---

Can you please show an example of the texture you are trying to randomize?

--- End quote ---

Hi George, I've attached a sample texture.

Avi:
Hi,

I just recorded a quick tutorial showcasing how you can use the UV randomizer along with the sample you provided.

link : https://bit.ly/3A36OCi

I hope this helps.

Regards,
Avi

John.McWaters:
Thank you Avi.

Before you applied the Floor Generator modifier, the UVW randomize tiles were random in 360 degrees, but it looks like after the floor gen modifier was added, the direction of the wood grain oriented to the floor boards. Is that an effect from the floor gen modifier?

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