Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 8 for 3ds Max - Daily Builds Changelog

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rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-8-3dsmax-RC3.exe

Chaos Scatter
* To fix some internal issues, we broke backwards compatibility of Scatter with previous Corona RCs. Make sure you have installed the newest versions of both..
* Unified behavior of importing presets (from Chaos Cosmos) w.r.t. target (distribute-on) objects. Multiple target objects can be used at once (with Drag&Drop or via the Import button).
* Scatter can now activate Corona trial, if Corona is set as current renderer in 3ds Max.
* Include/Exclude spline list no longer offers the [...] button, as that standard 3ds Max dialog cannot select splines.
* Fixed Near and Far falloffs of Include/Exclude splines to respect display units set in 3ds Max.
* Fixed edited instances not to clear on scene load when the scene uses a density map.
* Fixed freezing dialog about too many selected instances.
* Fixed incorrect number of polygons displayed in the Info rollout for model objects with modifiers.
* Selecting particular clipping camera automatically switches to appropriate clipping mode.
* Changed label of the normal alignment spinner in scatter UI to 'Normal vs. Z'.Tonemapping

* Collapseable operators no longer remain expanded even after reset
* Improved tooltips of tonemapping parameters
* Tonemapping now asks for confirmation when the RESET button is clicked
* Fixed tone mapping LUT file format filter (now it displays both .cube and .3dl formats)
* Optimized UI update after tone mapping operator re-ordering
* Improved formatting of the tooltips in the new UI (tone mapping, color picker)
* Fixed Advanced Filmic operator unmapping functionCosmos

* Cosmos assets with more than 500k polygons are now imported with visualization set to wireframe box
* Fixed an issue with drag and drop of Scatter assets from Chaos Cosmos to an existing geometry
* Fixed issue where some 3D models with metal materials import incorrectly from CosmosGeneral/Bugfixes

* Fixed crash when opening a new scene after exporting scene to standalone with DR enabled
* Fixed IR not updating with camera translation
* Added support for TexOutput map used by some Cosmos assets in Cosmos importer
* Fixed dialog title of Corona color picker
* Corona logo displayed when docked IR is not running replaced with the rebranded one
* Improved Color Picker performance in Light Mix
* When a Corona license is active, the “Activate License” button in the About rollout of render settings is replaced with a button that opens online helpdesk
* Fixed occasional crash when using displacement
* Added flipping of green normal channel on normal maps imported from VRMat to get results consistent with V-Ray
* Fixed freeze during parsing of animated xref'd camera with motionblur in IR
* Fixed incorrect link to contact support in Corona converter error messages
* Fixed issue where using scene heavier than 4GB would freeze distributed rendering
* Improved parsing times of scenes with large number of instances with displacement
* Fixed LightMix auto-setup failing to detect hidden lights as instanced
* Improved error message shown when displacement wants to create an extreme number of vertices
* Fixed viewport issues caused by combination of CoronaDecal and 3dsMax helpers
* Added option to make decals visible in the masking element. Note that while this is enabled by default, decals in existing scenes will have this disabled by default
* Fixed artifacts caused by Curvature map in certain cases
* Fixed artifacts with certain Phoenix scenes
* Renderer name was changed from ChaosCorona to Corona
* From now on, the not yet released versions of 3ds Max are not available in installers of final Corona releases anymore
* General Installer UI tweaks
* Updated & improved EULA
updated EULA text, license file converted to 60-character line width to avoid text wrapping in UI, installer displays the text as non-ASCII

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-8-3dsmax-RC4.exe

Chaos Scatter
* Fixed message dialogs to show Scatter icon instead of Corona icon.
* Fixed switching radio buttons in Surface Scattering rollout.
* Fixed crash when deleting Scatter through Scene Explorer's context menu in 3ds Max 2022, when the Scatter is switched to WireBox Previz Type.
* Added initial deselection of non-scatter objects at start of the Scatter Lister.Tonemapping

* Tonemapping - ACES RRT operator replaced with new ACES OT operator. This one is less configurable, but with much better effect.
* Note: Loading saved .conf files containing the old ACES RRT operator does not work and will throw an error on loading. We are sorry for this and are looking at ways to fix it, but it may not be possible.Some examples:

* ACES vs no operator at all - https://corona-renderer.com/comparer/SHKcLV
* ACES vs Reinhard highlight compression - https://corona-renderer.com/comparer/muavrb
* ACES vs no operator at all - https://corona-renderer.com/comparer/TyAiwJ
* Fixed changing camera tonemapping override operators cause the IR to restart
* Tonemapping operators are visually split into categories
* Fixed difference in color when curves operator is first in the pipeline
* Fixed issue where pressing up arrow key when LUT dropdown has focus enabled 3ds Max walkthrough mode
* Added note to LUT's tooltip that it is not easily invertible in CoronaTonemapControlGeneral/Bugfixes

* Fixed freeze of the viewport when deleting targeted Corona Camera through Scene Explorer's context menu in 3ds Max 2022.
* Fixed Phoenix particles being clipped in some cases due to NaN issues
* Added option to create ortho camera from view with camera origin set to infinity.
* Removed trial activation button in CIE and Standalone, as it is not possible to activate trial from there.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-8-3dsmax-RC5.exe

Chaos Scatter
* Renamed Scatter toolbar to the correct name, the Chaos Scatter toolbar will reset because of thisTonemapping

* Improved speed of tonemapping and lightmix controls in CIE
* Added warning that Curve can only be edited from VFB (Curve editor requires VFB to function)
* .conf files of saved tonemapping pipeline with the removed ACES operators can now be correctly loaded, auto-removing the ACES operator on loading
* Improved the way the camera name is displayed in tonemapping
* LUTs in tonemapping can now again be changing by scrolling the mouse wheel on top of the LUT selection dropdownCosmos

* Detection of Cosmos Browser window is now more robust
* This fixes issues when more 3ds Max instances are running and each has its own Cosmos Browser.
* It also fixes issue where Cosmos Browser is closed when 3ds Max is minimized
* Fixed problems with importing from Cosmos when switching renderers
* Fixed cosmos browser asking for sync & accept cookies every time it is launched. Now it happens only on first launch.General/Bugfixes

* DR slaves no longer write UHD/4K cache files. Note that this applies only to Corona DR, not any other distributed rendering solutions.
* Fixed UI lags when using large HDRI maps in CoronaBitmap
* Fixed various cases of NaNs and crashes caused by displacement and light solver
* Fixed proxy still loading the old version of a cgeo file when overwriting it during a proxy export
* All corona actions now offer the possibility of switching to Corona as the active renderer, not just complaining about it

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