Chaos Corona for 3ds Max > [Max] Bug Reporting

Two OSL that corona dont recognize

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Petros Proestos:
Ok I edit my message again.
I attach two very useful OSL I have.
One that creates any kind of tiling shape,
circles, triangles, squares ecc depending
of the sides value we enter.
Useful as opacity map.

The other creates triangles, one near the other.
Useful for creating vinyl floors ecc..

Can somebody test them and tell me why
they dont work in corona?
They work in 3ds max physical material.
Where is the Po value, a OSL UVW map
has to be assigned.

thx.

Bormax:
Hi
Max 2021.3
OSL Shapes works fine with any renderer/material
OSL Triangles doesn't work with any renderer/material. Actually UVW-mapping doesn't work at all on rendered pictures, in viewport everything looks fine.

Petros Proestos:
Bormax thx for the reply.

I am an ex arnold user.
I am using 3ds max 2022.1 and Corona 7 (RC 7)
They are working fine with the general Physical Material,
when I assign arnold renderer.

So:

For being able to see triangles.osl you have
to create this nodes:

Assign arnold renderer.
In the Physical Material->Base Color Map
attach to the "Out", the OSL Switchers 1 of N (color)
attach to the "Index", the OSL Switchers Random index by number/color
attach to the "Input Color", the OSL triangles.osl
attach to the "Po", the OSL UVW Transform

For shapes.osl just plug it in
Physical Material->Base Color Map and
attach to the "Po", the OSL UVW Transform

Unfortunately none of these procedures
I am able to see, neither in viewport,
either in material editor, neither
in IRwith Corona Physical Material.

Maybe is something wrong with my installations?
Can you test it please?
I attach also the scene
thank you.

Bormax:

--- Quote from: Petros Proestos on 2021-07-21, 11:51:17 ---
I am using 3ds max 2022.1 and Corona 7 (RC 7)


--- End quote ---

Ok, but I have Max 2021.3 and can't open your scene. Please, save it as Max 2021 and I'll test it

Petros Proestos:
Yes you're right. 🙂
I apologize...
Here it is.
thx again.

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